Bannished Rogue
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quote:
What you're essentially doing is making a suggestion based on lack of content and modifying other items due to lack of content. It doesn't really matter that anyone misunderstands that you're not suggesting making a Human subrace. You're still essentially making a suggestion to buff something , and doing so in a way that's never been done before..outside of any standards that exist. It's a suggestion regardless of how you slice this. That's why Anim moved it, at the end of the day. That's my opinion. Perhaps you would be actually correct if both misunderstanding and a strawman logical fallacy werent fundamental to your opinion self admittingly. However, those opinions are off-topic in this thread. So I will refrain from discussing more indepth until that thread is unlocked and will continue in the appropriate thread. quote:
I think the goal was to 1) address and 2) discuss the imbalance between no drops for different types of players. Proposing a fix I assume was just a good faith attempt at getting the discussion going. It is indeed a GBI, no doubt about it. Even if it seems insignificant. The only part that is questionable I guess is the “proposed way forward” bit but that’s a technicality and semantic. I pretty much agree with sapphires post on the last thread - I think this issue is rather marginal and there’s bigger fish to fry but it is an issue nonetheless. By far the most correct thing anyone else has said. However, I am not going to argue the priority of such an issue, just simply addressing it. quote:
• As mentioned in a prior post, the Adventurer no-drops scale differently depending on whether the player is an Adventurer or Guardian. Guardian scaling makes these items competitive with the Guardian equivalent. You also lose the MC bonus if you're an Adventurer. This argument doesn't make sense unless guardianship is assumed since (at least to my knoweldge), non-guardians don't have access to guardian and ultraguardian sets. Therefore assuming the guardianship, the Adventurer armor scales to Ultra!!!Guardian and completely outperforms Guardian and non-"!!!" UltraGuardian, when it should be at most equal to guardian so that it is on theme with, "makes these items competitive with the Guardian equivalent". quote:
• AQ is not inherently pay-to-win and premium gear remains subject to item standards. The UltraGuardian!!! and Adventurer no-drops scale to the same level if you're a Guardian, and thus result in similar MRM and resistance spreads. Because of this regular guardian is underpowered. Assuming player has not already gotten: • "!!!" version • ultra/AWE upgrades Obtaining guardianship decreases armor Level scaling. quote:
As far as the proposed solutions: ..... • There are no additional hoops between Guardian and UltraGuardian beyond a (borderline unplayable) quest. There is precedent for easy access items lacking a MC, with quest rewards gaining one. Thus, Guardian could be scaled to PlayerLvl and UltraGuardian PlayerLvl, as well as gaining a MC. In addition, players could also retain the +3 Level Guardian bonus associated with Guardian items (total = [PlayerLvl + 3], plus MC effect). I see no justification for a +10 bonus. Per AQ Encyclopedia:quote:
Power level: CharacterLevel-10 (For Adventurers), CharacterLevel & Mastercrafted (For Guardians) Guardian using Adventurer armor gets MC bonus as mentioned; therefore if we're were to just make guardian armor scale to PlayerLvl without MC, it would still be transitioning to an underpowered armor perpetuating the imbalance.. Subsequently UltraGuardian would need more than just scale to PlayerLvl & MC because then it is equal to both Adventurer an actually correct Guardian. quote:
• The Awe!!! upgrade could constitute the value of +5 Levels as it currently does, for a total of [PlayerLvl + 3 + 5] plus MC if Awe/Ultra. I see neither precedent nor justification for +15 Perhaps it isnt an entire +15, but keep in mind that both your last mentioned ultraguardian would need to be further buffed to keep from being equivalent with Adventurer and guardian. Additionally, even currently as it stands, Ultra!!!Guardian is underpowered by 1 MRM, so UltraGuardian would have to exceed even what Ultra!!!Guardian currently is.
< Message edited by Bannished Rogue -- 11/15/2023 20:54:11 >
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