Dardiel
Member
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Carrying over from last year, my true crossover goal is to get the Oversoul "charge" mechanic (skill to gain 1 charge plus 1 extra charge per time the skill was used prior, plus a way to spend charges to get an effect). Charges would be uncapped in both limit and spending at a time (perhaps a soft cap on spendin; for example if each charge is worth 50% melee, value from charges spent can be 1:1 up to 8 charges/400% melee and then get ^0.75 for charges beyond that), and number of charges / charge gain rate would both reset to 0 at the end of each battle. Chaos Drakath - To contrast the Chaos Armor and match the character in Oversoul, a defensive lean with no element that can charge up (gaining more charges with each use) and spend all charges for a 2-turn damage reduction shield (Take 10/X% damage, X is 11 + Charges spent; or an SP-based shield with a power of X, + X/10 per charge spent). Cyber Void - A darkness armor with a skill that can charge up (gaining more charges with each use) then has an energy imbue/skill that spends all charges and deals like -60% damage, +5% per charge spent. Hunter Berserker - FO Light armor with a skill that can charge up (gaining more charges with each use) then has a skill that spends all charges and functions as an attack with autohit that deals +5% damage per charge spent. Time Gentleman - FD Energy armor, can charge up (gaining more charges with each use) and has a QC skill to spend charges on gaining permanent hypercritical, which "overflows" (once the LS rate hits 100%) into granting celerity or a LUK boost. Void Champion - Dark armor, can charge up (gaining more charges with each use) and has a skill to spend all charges to permanently reduce enemy MRM by 3 + charges spent and give the player permanent eleEmpower of X% + X/3% per charge spent. And while it's not explicitly an item or spell in the source material, having a spell/misc/tome that does the Oversoul energy charge mechanic would be cool - spend a turn to gain charges, and expend charges for an effect (damage, boost the next spell/attack performed, boost to all stats, etc). As a misc it could be a Soul Gem or a representation of the Chaos element (the only Oversoul element that isn't on AQ's wheel), and as an animation for the misc/spell/tome charge effect it can use the charge animation from the game. I also support the suggestion for a Moglomancer/Master of Moglins armor, which is brought up elsewhere in this thread.
< Message edited by Dardiel -- 2/1/2024 18:55:06 >
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