Home  | Login  | Register  | Help  | Play 

=AQ= This week: AQ-Stat Overhaul Project

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> =AQ= This week: AQ-Stat Overhaul Project
Page 1 of 3123>
Forum Login
Message << Older Topic   Newer Topic >>
2/4/2024 12:16:11   
Sapphire
Member

Stat Overhaul Project
COMING THIS WEEK!
quote:

Earlier in 2023, AdventureQuest initiated the second phase of the massive stat overhaul project to redefine the distinct identities of STR, DEX, and INT, following the removal of Dexterity from Melee and Magic accuracy. Following player input and extensive revisions, AdventureQuest is poised to unveil a comprehensive stat revamp--addressing main stats, accuracy issues, and secondary stats in a single release!

It's here!

Tag you're it. ~Anim

< Message edited by AnimalKing -- 2/5/2024 5:57:57 >
Post #: 1
2/4/2024 12:57:24   
Dardiel
Member

Exciting news, curious to see if we'll get the details before or after they're implemented.
Post #: 2
2/4/2024 15:19:04   
Grace Xisthrith
Member
 

http://forums2.battleon.com/f/fb.asp?m=22401838

After 2 years, the promised day has almost arrived
AQ  Post #: 3
2/7/2024 4:52:47   
.*. .*. .*.
Pfft hahaha!


I am eagerly looking forward to this update and I have read the proposed modifications to all stats, very interesting changes.

Currently I don't really have a clear idea if I should distribute my stats in a different way on some of my characters? Time will tell and it will be a lot of experimenting!

I hope the descriptions of each stat will be updated at the stat trainers and in trainers at the estate.



< Message edited by .*. .*. .*. -- 2/7/2024 5:08:13 >
Post #: 4
2/7/2024 5:26:41   
battlesiege15
Member

What is the requirement for "Style Bonus"? Just having 5 points in the stat?
AQ AQW  Post #: 5
2/7/2024 5:44:35   
Dreiko Shadrack
Member

^Starts at 150 points for a quarter of the full bonus, 250 for the full bonus (at level cap for guardians). IIRC.

It might've changed already.
AQ DF MQ AQW Epic  Post #: 6
2/8/2024 14:57:49   
battlesiege15
Member

Thanks! Any consideration of making it 225 for max bonus? Just because Adventurers won't be able to get it otherwise. And yes, I know they can just do 250/250/175 or something for stats, but if the bonus doesn't kick in until 150, it shouldn't matter if the full bonus maxes out at 225 or 250 right? I'm assuming extra stat points don't add value to the full bonus anyways?
AQ AQW  Post #: 7
2/9/2024 20:12:09   
  The Hollow
AQ Lead


As of right now, we're aiming for the stat update to go live by Saturday at the earliest!

Update: Ianthe has encountered unforeseen complications, requiring the release to be pushed back until Monday. This marks one of the most significant updates we have undertaken in quite some time, and we truly value everyone's understanding and patience throughout this process!

< Message edited by The Hollow -- 2/9/2024 20:12:09 >
AQ  Revisions: 1 | Post #: 8
2/11/2024 9:45:37   
Macho Man
Member

No worries! Been waiting for this update for years whats a few more days.
AQ DF MQ AQW Epic  Post #: 9
2/11/2024 10:44:34   
Kaizoku
Member

I've waited for this day for so long. My only gripe is that I can't use the beautiful Dragon Knight with the "warrior lean" since it's an MD armor and not FD. Still, this is a wonderful update.
AQ DF MQ  Post #: 10
2/12/2024 22:31:41   
  The Hollow
AQ Lead


Updates are now in the final testing phase! It may or may not be ready right at release time, depending on the number of bugs Ianthe has to vanquish along the way.

Update: Testing is progressing slowly folks, dealing with these old files always presents some interesting surprises. Unfortunately, this is not looking like it will not be ready to go for Monday.

We're aiming to launch this update on Thursday.

< Message edited by The Hollow -- 2/13/2024 13:06:17 >
AQ  Revisions: 1 | Post #: 11
2/13/2024 21:14:23   
zoby77
Member
 

Holy dude stop teasing us with these updates. Make a post when its ready
Edited. Please do not use sexual language. ~Master Samak

< Message edited by Master Samak -- 2/18/2024 10:17:17 >
Post #: 12
2/14/2024 5:19:56   
King Darxonic
Member

Patience is a virtue.
AQ DF MQ AQW  Post #: 13
2/14/2024 14:21:12   
Macho Man
Member

Well I appreciate the updates from Hollow!
AQ DF MQ AQW Epic  Post #: 14
2/14/2024 15:36:07   
zoby77
Member
 

you can also appreciate this finger I have raised for you XD, and Darxonic this is not your sixteen year old's Instagram page.
Post #: 15
2/14/2024 16:20:36   
sujin6614
Member
 

LOL that Instagram page was so accurate and cold . nice to have u on the forums!!!
But yeah take your time to make the stat revamp. Hope it will be resealed successfully with little bugs as possible.
Good luck <3<3<3

< Message edited by sujin6614 -- 2/14/2024 16:31:53 >
Post #: 16
2/14/2024 16:41:49   
  Lorekeeper
And Pun-isher

 

Please keep your posts friendly and constructive; there's no need for random hostility.
Post #: 17
2/14/2024 17:08:21   
zoby77
Member
 

Thanks G happy to be here . There's no hostility no one knows what finger I raised.
Post #: 18
2/15/2024 8:08:30   
Sapphire
Member

Is today....THE DAY??? !!!
Post #: 19
2/15/2024 17:13:00   
candy.man
Member

The changes are live. Had a quick test in game.

Warrior lean is amazing. Could see this becoming the new meta.

Pet/guest damage is mostly unchanged. Ferocious strikes are quite rare compared to lucky strikes.

Accuracy is noticeably better now. Not requiring luck (or dex for pets) is great.
Post #: 20
2/15/2024 17:16:41   
Sapphire
Member

FS seems to only work with damage, and the status side is all still the old 60% melee values. IS this a bug, or some concessions do to code issues ?
Post #: 21
2/15/2024 17:29:18   
Grace Xisthrith
Member
 

I would also love to know this (although perhaps I should just be patient and wait for infosubs)

I'm however looking at it from a different perspective, I'm hopeful that this was done to protect guests like Mogdin or Royal Corgi from losing their reliability, and so status values aren't all off from the infosubs they're written in. If so, do status guests that trade damage (like uh, werepyre bats for example) now trade slightly more of their damage (relatively) to inflict the same status? Or do the statuses part of the guest give up ferocious strikes? Or uh, another variation? I should probably just wait for info but I'm excited about the changes
AQ  Post #: 22
2/15/2024 17:43:42   
Broccoli
Member

Would be good to update the Design Note with the second iteration of changes to avoid confusion.
AQ  Post #: 23
2/15/2024 19:21:13   
OG Ranger
Member
 

^This. I want to see the info.
AQ  Post #: 24
2/15/2024 19:27:26   
ming shuen
Member

Just wanted to say congrats on completing the stat revamp!

It wasn't easy, but y'all did it. Cheers.
AQ DF MQ  Post #: 25
Page:   [1] 2 3   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> =AQ= This week: AQ-Stat Overhaul Project
Page 1 of 3123>
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition