Grace Xisthrith
Member
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READ FIRST! I discussed the difference in our item counts with Ward, and I believe we came to the conclusion that our starting assumptions were very different, which explains why our numbers are so different. In general, where I see an armor that has healing that doesn't scale off stats, and wouldn't be affected by the change, Ward sees an armor that would be affected by the change, because non stat scaling healing items should in his view be changed to scale with END. As well, I counted clones as one item (like subraces, that makes up like 7 neko, 4 werewolf, 4 vampire, 3 werepyre, already 18 of our ~30 armor gap), and missed a few entries (chiefly the 8 chaos slayer clerics). With that being said, Ward's numbers are much closer to what's accurate if you count non stat scaling healing effects, and mine are much closer to accurate if you don't count non stat scaling healing effects. So, in reading the below post (I've left unedited since someone was discussing it with me earlier, so I want to leave it unchanged for record purposes), keep in mind that WARDS NUMBERS ARE NOT WRONG, THEY USE DIFFERENT ASSUMPTIONS. For my own opinion, I stand by that non stat scaling healing is non stat scaling for a reason, and my numbers represent what I think would end up being changed. Of course it's up to staff to decide that though, but my opinion (and feedback to the staff) is that not everything has to scale off stats. I say this as a huge fan, perhaps even the hugest, of your spreadsheets Ward, but those item number comparisons are not exactly fair, (or accurate at all in count by my measure), to how those item categories would be affected by making all healing items scale off END. For this reason, I'm going to provide some examples, and explain why I think those numbers shouldn't be counted as real evidence. I love your spreadsheets, and I'm glad so many people care about AQ to keep discussing this topic on the thread, but I'm concerned that as a forum mod, your evidence might be more readily believed, and lead people to make their opinions based off, as you'll see, what I believe to be massively incorrect information. I mean no disrespect in this analysis, and if there are large scale mistakes in my methodology to explain the huge discrepancy between my numbers and yours, I'd be very happy to remove this post. I would hate to accidentally spread misinformation in my quest to remove it, so 100% let me know. For my assumptions, I copied your armor index in February, and I searched "Heal", going top to bottom until I got bored. I'm also assuming no stat scaling healing will stay no stat scaling, which I assume is a safe assumption, but who knows. I'll tally with and without that assumption to be more holistic. Armors: 1: Vibrant living armor: No stat scaling, unaffected by change 2: Twilly Form: Has Healing spell both off END and INT. Affected by change for ENDless mages. 3: Angelic Robes: Unaffected (no heal on here, makes sense, just documenting my process) 4: Light Lord's Cleric: Same as above 5: Mythical Warrior: Uses END, unaffected by change 6: Advanced Werewolf + Variants (5 Entries): Uses END, unaffected by change 7: Advanced Vampire + Variants (5 Entries): Mist Form stat scaling undocumented. Lifesteal scales off any of 3 stats. Affected by change depending on lifesteal treatment. Bleed passive lifesteal unknown changes. 8: Chilly Form: Has Healing spell both off END and INT. Affected by change for ENDless mages. 9: Werepyre + Variants (4 Entries): Uses Hybrid Stats, affected by change. Lifesteal passive unknown changes. 10: Mighty armor of Awe: Scales off END, no change 11: Insightful Armor of Awe: (not tagged under heal but I saw it right above might) Scales off END or INT, affected by change for ENDless mages. 12: Master Fighter (2 Entries): Heal scales off STR, affected by change 13: Broomstrider: MP heal from hits doesn't scale off stats, no change. 14: Wingweaver: Barrier doesn't scale off stats, no change. 15: Devil Geiger: Heal from hits doesn't scale off stats, no change. 16: Wishweaver: Lifesteal scales off any of 3 stats. Affected by change depending on lifesteal treatment. 17: Infernal Angel: Healing spell scales off any of 3 stats. Affected by change. 18: Trickster's Hide: Healing scales off DEX. Affected by change. Several things are immediately obvious. First off, I don't have every armor that can heal the player in this search. Quester's Heavy Gunner, or Predatory Vampire Form / Savage Werewolf / Wabio Superstar aren't listed, for example. That being said, I'd be very curious to understand how you got up to 58. I think perhaps there's a mistake somewhere in there. Or perhaps there really are 40 poison siphon armors : p . Also, I'll refer to the total as 16 instead of 18, since Angelic and Cleric don't count, I was just documenting my process. After a quick recount, I only spot like 2-3 unique drain armors and 2-3 unique damage shield armors not in this list, so those can't make up the defecit. Secondly, if you use my assumption that healing that doesn't scale off stats will remain that way (presumably they made those items that way for a reason), then 7/16 armors aren't affected by the proposed change. This is a tiny fraction of your initial number of 58. It's possible that I'm off a few armors, or that HEAL, RSHD, and DRAN weren't all the search terms you used. That being said, I'd be shocked if I'm off by more than seven unique armors. Thirdly, even if no stat scaling heals are updated to use END, that would only add 4 armors. In conclusion, your armor number is by my count, extremely flawed in some way. As another example, and I brought this up earlier, but I'll go into detail on shields. (I searched Barr, RSHD, DRAN then HEAL. This time I edited out inapplicable items that popped up from the search times like MADM Barrier or Amethyst Guard) 1: Dragonlord's Will (2 Entries): STR scaling, would be affected by change. 2: Mana Crystal Defender: Doesn't scale off stats, unaffected 3: Knightmare Omen: END scaling, unaffected 4: Samuketsuri: SP heal on hit, no stat scaling, unaffected 5: Morningstar Buckler: Lifesteal on dodge no stat scaling, unaffected 6: Kindred's Spirit's Devotion: Heal MP or SP on charges, no stat scaling (charge collection scales with stats but like... needs a rework anyway + charge collection sources have multiple uses so making them END scaling would be weird) 7: Horoshow Void Vindicator: SP heal on dodge, no stat scaling, unaffected. 8: Heart's Defender: SP heal on dodge, no stat scaling, unaffected 9: Thunderbird Joust Shield: SP heal on passive, no stat scaling, unaffected. 10: Bloodfang Omen: Lifesteal HP heal on dodge, no stat scaling, unaffected. 11: Moonfang Omen: SP heal on dodge, no stat scaling, unaffected 12: Thunderlord's Crest: SP heal on burn trigger, no stat scaling, unaffected. 13: Nutcracker Defender: HP heal spell on toggle, scales off END, unaffected. 14: Legion Shogun Defender: SP heal on hit, no stat scaling, unaffected. 15: Slime Barrier: HP heal on hit, no stat scaling, unaffected. 16: Terror Totem: HP heal on fear eat, no stat scaling, unaffected. 17: Wingweaver: END scaling heal, unaffected. 18: Wishweaver: END scaling heal, unaffected. 19: Trickster's Fanged Buckler: HP heal on dodge, no stat scaling, unaffected. 20: Vengeance of Nulgath's Defender: MP heal on dodge, no stat scaling, unaffected. Conclusion: Every healing shield listed but Dragonlord's Will (2 of the 20/21 total) is unaffected by the proposed changes. Not doing the stat scaling list in comparison here because I'm lazy. Yes, the no stat scaling assumption would have a much larger impact here compared to the armors in changing that factor, in such a great way they'd probably outshine armors for most changed item category (probably not weapons but anyways I'm getting off track) Overall: The numbers you provided in your initial post, and in your secondary post, are, best I can tell, way way off, and I'm going to politely claim that they're incorrect. It's entirely possible I've made mistakes, or that our assumptions were widely different, but I simply can't get anywhere close to your 58 healing armors number, and even if I could, almost a majority, if not a majority of them would be unaffected by the change. I suspect going by my terminology (compressing 1:1 clones for example), you'd also find somewhat less than 18 pets, and somewhat less than 13 guests (twilly clones and FGM clones). That being said, almost all of those items would actually be affected by the change, given their stats all scale the same way. Either way, I think that players should be careful when providing evidence, or making mathematically based claims to back up their ideas, particularly when they're off by a factor of 5, or 10.
< Message edited by Grace Xisthrith -- 3/27/2024 17:56:07 >
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