KhalJJ
Member
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quote:
No I think Gwen is accurate in saying this. Your set needs a rework for the charge mechanic as well as extra time for triple mode items. Gwen's set needs a rework for Hypercrit mechanics. Robyn's set needs additional reinforcements for UI features. Honestly based off how they worded it, I think it's accurate to say that all 3 sets would require a significant amount of time to implement. Korri, There's 2 (admittedly related) components of this point that you are mixing together in my view: 1) Time taken 2) Adjustments necessary Re: 1) Yes, I think all 3 sets will take considerable time. Big sets tend to do this. It's hard to say which would take the longest, given the complexity of Dardiel's and Joanne's, and the further ideation and mechanic issues present in Gwen's. It's not unreasonable imo for Dardiel to argue against his case here, and he makes a couple very relevant points: quote:
in comparison to a set that the designer herself thinks would need BOTH a second design period to compensate for "nearly the entirety of the set needing to be reworked" on top of a "thoughtful conversation" that will explicitly require dev time to compensate for the extra dev time from the suggestion being something the devs explicitly say "cannot be implemented" and can very well be either "invalidated or left requiring a revamp" (ie taking even more dev time unless it's more practical to let the gear be useless). Re 2), Dardiel imo was specifically calling out Gwen in a subsequent bullet point for the separate, but related misrepresenting of the amount of adjustments required in his and Joanne's suggestions, and trying to equate them to hers. Irregardless of the "time" point, he is completely correct to do so - Gwen states: quote:
It seems pretty clear from the dev notes that all of the suggestions will be changed if selected ... and that they will quote:
require fundamental game changes If you have read the dev notes, there is obviously 1 set which requires easily the most adjustments to the set as suggested, anyone trying to argue against this has not read the dev notes. And re: changes to a base game mechanic, this is also clear and obvious, with Hypercrit being slated for changes. Dardiel's set is not "re-working the entire charge mechanic" , I don't understand where you get this from? LS is a game-wide mechanic, Dardiel's charge mechanics are specific to the set and we already have plenty of charge mechanics that work relatively similar ways. You could argue that Joanne's suggestion has a similar level of significant mechanic changes to Gwen's, with the UI components, but I don't think there's any justification that Gwen's could be compared to Dardiel's re: the amount of "fundamental game changes" needed to implement it. *Edit - I see LK has posted clarifying this in the time I wrote this. Hopefully that helps settle that point.
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