Sapphire
Member
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I dont mind the length of the contest. I think it feels longer because there's a Lull once players obtain the daily prize. This is why in my suggestion, halfway through that the prize should change. I also think any change to the system shouldn't result in less donations. Now, I'm not talking if it results in 50 million then it's a failure. I view this year as perhaps an outlier. If the system results in 25 million when the last 2 were above that, then those changes would be a bad idea. I think having some aspects of a competition along with some guarantees it would be a good mix. Again, if we went to an account-based into the vault system, the only reason to play on all chars is the daily item. But playing on 1 char is enough to make your vault eligible. But the guaranteed tiers would need to expand greatly. Instead of 2k and 4k or w/e they are, these need to be more like 5k for the shield (this is basically a normal token item) 15k for the misc, 25k for the weapons, 50k for the pet, 150k for the armor. This years overall tokens were much higher, but this is almost exclusively due to the fight that occurred 1-7. Most of the rest looked much like last year. So having 2 years with very similar results notwithstanding the top, these would look like: Top 200 (weapon) TY = 8.,125 New Tier = 25k Top 100 (Pet) TY = 50,550 New Tier = 50k Top 50 (Armor) TY = 224,550 New Tier = 150k So the barrier to entry for the lower stuff is a bit more, but the barrier to entry for the higher stuff is lower. But by making it account based, we will have more players with equal access to token donos. This will make up for the higher barrier to entry on the low end. Secondly, I guarantee you we have players who WANT to go for higher tiered items but they wait to see where the numbers start to go. Once they see they climb out of reach or what they'd be willing to donate, they decide to keep their tokens. Keeping their tokens = no need to buy token packages the rest of the year. With this I think we would see more 50k and 150k donations from many, many more players to get the now guaranteed amount. This will offset the fight between 25-50. Furthermore, keeping top 25 to fight over Custom gear will still incentivize more token donating. Also my proposal expanded the very top from 5 to 10, with 6-10 being a lower reward than Dev Ticket and more akin to a war reward. (So no custom art) These expanded top end fights will do 2 things. 1. Going to account based will *slightly* lower players total token donos as more will go to others. SO as an example, I got 200k this year. Maybe with account based, I'd get 170, 180k instead. I'd still get enough to get the base stuff for starters, but the combination of expansion of top 5 to top 10, keeping top 25 a competition, and expanding the number of players spending via the guarantees will offset the token loss, re-igniting it back up to 200k for my account , if not more. I think the total proposal I out forth is the best path forward. The proposal is a wholistic approach and removing an y one aspect places certain ideas in a vaccum and ends up lessening the entirety of the idea. So it needs to be all or forget it.
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