DemonicDarkwraith
 ArchKnight DragonFable
|
Danyel Human Location: Danyel, The Headmaster, Unwavering Determination Level: As player Damage: Scaled Damage Type: Pierce Element: Wind HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/2 INT: Level*5/4 CHA: 200 LUK: Level*5/4 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 40 + Level/5 Crit: 40 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 40 * Level/90 + LUK/20 Pierce: 40 * Level/90 + LUK/20 Magic: 40 * Level/90 + LUK/20 Block: 40 * Level/90 + LUK/20 Parry: 40 * Level/90 + LUK/20 Dodge: 40 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Attack Types Attack Type 1 / 1.1 - Permanently applies 'Headmaster's Focus' (+20% Boost, +20 Bonus, +10% Non-Crit/DoT/Crit Damage Reduction) to himself; purges 'Soul Shell' (if active) from himself; sends a beam above his target for 1 hit of 175% damage before focusing himself. (Pop-up: Danyel: 'Focus...')- In Unwavering Determination, if Baltael is alive, Danyel permanently applies 'Circular Synchronization' (+40% Boost, +40 Bonus, +20% Non-Crit/DoT/Crit Damage Reduction, see below) to himself instead of 'Headmaster's Focus'. (Pop-up: Danyel: 'With me, Baltael!')
Attack Type 2 - Performs an impact combo to target for 3 hits of 50% damage, amounting to 150% damage, with +200 Crit. Attack Type 3 - Performs a cutter combo to target for 6 hits of 50% damage, amounting to 300% damage, with +200 Crit. Attack Type 4 - Soulblinks and pierces his target's soul for 1 hit of 180% damage, with +50 Bonus. Attack Type 5 - Performs a cross combo to target for 8 hits of 37.5% damage, amounting to 300% damage, with +50 Bonus; applies 'Piercing Impact', a 50% Melee Wind DoT effect, to target for 6 turns. Attack Type 6 - Bursts his target's soul for 1 hit of 120% damage; applies 'Soul Disruption' (-15% Boost, -5 All Resist, +5 Health Resist) to target for 7 turns inclusive.- If Danyel was affected by 'Circular Synchronization', instead applying 'Soul Disruption', applies 'Synched Soul Disruption' (-25% Boost, -10 All Resist, +10 Health Resist) to target for 7 turns inclusive.
Attack Type 7 - Danyel concentrates, dealing no damage but applying 'Concentration' (+200 Crit, +30 Bonus) to himself for next 3 turns. Attack Type 8 / 8.1 - Rushes his target with his emanation weapon for 2 hits of 160% damage, amounting to 320% damage, with +200 Crit; applies 'Impacted Soul' (-15 All Resist, +40 Health Resist) to target for 4 turns inclusive. Attack Type 9 - Danyel summons wind butterflies at his target for 10 hits of 20% damage, amounting to 200% damage; applies 'Danyel's Repentance' (a 100% Melee Wind DoT effect, +20 Health Resist) to target for 5 turns inclusive.- If Danyel was affected by 'Circular Synchronization', instead applying 'Danyel's Repentance', applies 'Danyel's Synched Repentance' (a 100% Melee Wind DoT effect, +30 Health Resist) to target for 5 turns inclusive.
Attack Type 10 / 10.1 - Rushes his target with his emanation weapon for 2 hits of 160% damage, amounting to 320% damage, with +200 Crit; applies 'Pierced Soul' (-10 All Resist, +10 Health Resist, -50 Melee/Pierce/Magic Avoidance, -50 Block/Parry/Dodge Defense) to target for 6 turns inclusive. Attack Type 11 - Furiously slashes his target for 14 hits of 25% damage, amounting to 350% damage. Attack Type 12 / 12.1 - Pierces his target with a circle of blades for 10 hits of 40% damage, amounting to 400% damage. Attack Type 13 - Drains his target's soul for 2 hits of 75% damage, amounting to 150% damage; applies 'Soul Drain' (-40% Boost) to target for 3 turns.- If Danyel was affected by 'Circular Synchronization', instead applying 'Soul Drain', applies 'Synched Soul Drain' (-60% Boost) to target for 3 turns.
Attack Type 14 - Danyel shields himself, dealing no damage but applying 'Baltael's Ward' (+180 Melee/Pierce/Magic Avoidance, +180 Block/Parry/Dodge Defense) to himself for 3 turns.- If Danyel was affected by 'Circular Synchronization', instead applies 'Baltael's Synched Ward' (+200 Melee/Pierce/Magic Avoidance, +200 Block/Parry/Dodge Defense) to himself for 3 turns.
Attack Type 15 / 15.1 - Applies 'Soul Barrier' (+40% Non-Crit/DoT/Crit Damage Reduction) to himself for 1 turn; concentrates before attacking his target with chains for 5 hits of 50% damage, amounting to 250% damage; applies 'Soul Locked' to target, stunning it for 3 turns.- If Danyel was affected by 'Circular Synchronization', instead applying 'Soul Barrier', applies 'Synched Soul Barrier' (+50% Non-Crit/DoT/Crit Damage Reduction) to himself for 1 turn.
Attack Type 16 - Danyel attempts to annihilate his target's soul for 2 hits of 50% damage, amounting to 100% damage; applies one of the following DoT effects dependent on player's max HP and whether 'Circular Synchronization' is active:- If the player's current HP is less than 30% of their maximum HP: [Pop-up: Danyel attempts to annihilate your soul! (Less than 30% Max HP)]
- If 'Circular Synchronization' is not active, applies 'Danyel's Soul Annihilation' (a Magic Null DoT effect equal to 100% of Danyel's maximum HP, -80 Bonus) to target for 1 turn.
- If 'Circular Synchronization' is active, applies 'Danyel's Soul Annihilation' (a Magic Null DoT effect equal to 100% of Danyel's maximum HP, -120 Bonus) to target for 1 turn.
- Otherwise: [Pop-up: Your soul resists! (Over 30% Max HP)]
- If 'Circular Synchronization' is not active, applies 'Danyel's Soul Tear' (a 400% Magic None DoT effect, -80 Bonus) to target for 1 turn.
- If 'Circular Synchronization' is active, applies 'Danyel's Soul Tear' (a 400% Magic None DoT effect, -120 Bonus) to target for 1 turn.
Other information Danyel begins the battle with 'Windward Soul' permanently applied to himself.- While affected by 'Windward Soul', if Danyel receives a hit (including from pets), Danyel automatically applies 'Windspike' (+X Health Resist) to player for 2 turns inclusive, where X is equal to current stacks of 'Windspike'. X is increased by 1 each time Danyel was hit.
- Pop-up warnings will appear if 'Windspike' reaches 25/40 stacks respectively. [Pop-ups: The winds around Danyel are starting to pick up! (25/50 hits) / The winds around Danyel are about to erupt! (40/50 hits)]
- At 50 'Windspike' stacks, Danyel applies 'Windwarp' (+40% Boost, +40 Bonus, +20% Non-Crit/DoT/Crit Damage Reduction) to himself for 3 turns inclusive and resets his 'Windspike' stacks to 0. [Pop-up: The winds around Danyel have erupted, empowering him! (50/50 hits)]
While affected by 'Circular Synchronization', Danyel's attacks have increased effectiveness. If Danyel takes direct damage while stunned, he will automatically remove all stun effects from himself and permanently applies 'Soul Shell' (+300 Immobility Resist) to himself.- If Danyel was stunned while 'Circular Synchronization' is active, 'Circular Synchronization' is purged from Danyel and is replaced with 'Headmaster's Focus'. (Pop-up: Danyel is temporarily knocked out of synchronization!)
- 'Soul Shell' will be purged upon using Attack Type 1.
If Baltael was defeated in Unwavering Determination, 'Circular Synchronization' is purged from Danyel and Danyel permanently applies 'Wind's Essence' (+60 Block/Parry/Dodge Defense) to himself. Danyel follows the skill rotation; Attack Type 1 -> Transition to Alternate Rotation 1 OR Alternate Rotation 2 -> Attack Type 13 -> Attack Type 14 -> Attack Type 15 -> Attack Type 16 -> Repeat, with Alternate Rotations 1 and 2 representing the following rotations:- Alternate Rotation 1: Attack Type 2 -> Attack Type 3 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9. This rotation is used if the player was not affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).
- Alternate Rotation 2: Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 10 -> Attack Type 11 OR Attack Type 12, with Attack Type 12 used in place of Attack Type 11 if Danyel was affected by 'Circular Synchronization'; otherwise, Attack Type 11 is used. This rotation is used if the player was not affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).
Thanks to Darkflarezero for attack information and other information.
< Message edited by DemonicDarkwraith -- 3/8/2025 17:13:59 >
|