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RE: =AQ= Fall into Fungibushi: Exclusive Gear & Community

 
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10/24/2024 6:06:41   
Sapphire
Member

While I still stand by what I said in my previous post, the Dreamweaver idea isn't bad at all.


Also, no non-color-custom Fungibushi option?

< Message edited by Sapphire -- 10/25/2024 5:20:56 >
Post #: 51
10/27/2024 0:36:00   
PeeBall
Member
 

The SC-side of Fungibushi needs some work, because nothing in this armour fits spellcasters.

Also, can we have a non-colour custom version of the set?
Post #: 52
10/28/2024 1:42:01   
NightofLight
Member
 

Was wondering if might could be adjusted to be 3 hits again, it lost a hit from the animation swap with sporcery. Also was wondering if we could get an sp version of sporcery if your using a melee/ranged weapon, feels a bit weird mages can use might with a magic weapon but warriors and rangers can't use sporcery.
AQ  Post #: 53
10/28/2024 4:15:36   
ming shuen
Member

I absolutely loved the change - was so excited to see it happen

One small thing I noticed was that the Wind Spell didn’t have an SP version, which feels a bit off since it leaves Warriors and Rangers with a skill they can’t use. Thought that was odd since the set is designed to be accessible for everyone in the community. That's coming from a mage-only player, so no bias here.

Overall, I’m thrilled with how this set turned out. It’s got a permanent spot in my active inventory, even though the color custom is extremely quirky. I’d still love to see a non-CC version.

Honestly, it's such a fantastic set that if I could tip specific devs instead of buying an AQ package - I totally would. That's how pleased I am with it. Very well done and thanks for working on it

Edit: I also loved the pun. Sporcery. Heh

< Message edited by ming shuen -- 10/28/2024 4:25:28 >
AQ DF MQ  Post #: 54
10/29/2024 0:36:55   
Sapphire
Member

I think the spell not having an SP version is completely fine. The melee and ranged weapons inflict spores by themselves, while the magic weapon works on spellcasts and so it requires something technically not in the set itself. This might be seemingly fine considering it would be expected that the Mage player would be covering each element with their spell slots, but then because the SC lean option does nothing else but simply be SC lean..I think a spell was warranted. So now the set itself. The melee/ranged weapons still only need itself to inflict spore while the magic weapon requires a 2nd item always, armor or not.

Also, there have been some SC lean armors that non Mages could completely take advantage of and so we've started to blur the lines of what was supposed to be a new lean meant for mages becoming used by everyone in certain situations (esp to heal). Leaving this as a MP cost only to me then, is fine. The SC lean decision was partly to fill a Mage gap, so let's keep it that way. The elelock for bows and warrior lean are enough for them, IMO.




The set as a whole has taken some time to massage, now that spores have been tinkered with and the armor has been finalized and the items overall have gone from 'meh' overall but could be used to beat unbeatable with 708608786098709878 turn spore stacking (really, guys?) to a fantastic set of items. This polished set is great. Thanks for the extra time to make this nice


< Message edited by Sapphire -- 10/29/2024 0:39:47 >
Post #: 55
10/31/2024 9:21:06   
Bolter
Member

Nice arts and stuff, but I would also like to have a non-CC version of the set as well.
AQ  Post #: 56
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