Alexszander
Member
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Without this change, when it comes to the dono events, the game was perfectly fair towards casuals and "hardcore". There is absolutely nothing stopping a player from leveling 9 more alts or less if he has more than 1 main character and potentially reaping the same rewards as a "hardcore" player. It takes around 45 mins of playtime to level up a character from 1 to 30+ (for donos, only 25 is required if I remember correctly). That is very much within the realm of a "lunchbreak-sized" timeframe. Over less than 2 weeks, only during "lunchbreak", a casual player can ready his army of alts for the dono event, a one time only activity which will benefit them for the rest of the time they decide to play this game. "Generosity is, by definition, not conditional on an inherently unfair situation, and it's in our best interest to not be unfair to our players." - There is no such thing as an unfair situation in this particular case. New and existing players are not restricted from creating free alts, just like "hardcore" players do. Every single player has the same options and can do the same things. If you wish to be fair and help along your players, lower the level required to receive donations from 25 to 20 for the winter dono, then 15 for the summer dono. Starting next year's winter dono, the 2025 one, make an announcement months ahead where you specify the level required to receive donos will be increased by 5 for each future donation event - this way, you will actively encourage players to level their alts, gear them up and play your game more, in a gentle manner, that doesn't eat too much of their playtime. Additionally, raise the amount of misc items awarded every day from 10 back to 20 and increase it with each future donation event by 5 or 10 - all in the name of generosity, because we all very much appreciate when the game staff is generous with us.
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