Grace Xisthrith
Member
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I've got some thoughts on this. First, I was curious about the record of overcharged spells, since I remembered at least three standards (x29/24 , +5/24 , and +50% melee) and I was curious when they started being used. It seems we'd been using 4/3s MP cost and 29/24x damage multiplicative (according to the subs, here's an example ) for quite a while, and actually stopped just after the release of Unraveling Nightmare at the end of 2020. Then, April 2021 we got +5/24% spell damage, or +~40% melee with the same 4/3 MP cost, here's G vs K which is the first spell I see of that style. There were only 2 two my knowledge, G vs K and 1000 Lance Strike. We quickly switched to the modern standard. Which started with the old Supernova Darksplatter spells in Dec 2021, and I believe we haven't had another x29/24 overcharged spell since, they've all been +50% melee There are pros and cons to making overcharged spells multiplicative. It would undoubtedly make them stronger, which is good, it would also buff spell damage boosting items (because their additive modifiers are adding onto a larger base, so they provide more), which in my opinion is bad since the player is strong enough, but I really don't mind too much either way. One thing though, changing to additive buffed efficient spells, and changing back to multiplicative would nerf efficient spells, so I think the logic above on making them even stronger than they currently are could be mistaken. Efficient spells would be weakened by changing them to multiplicative, which you seem to acknowledge in the next part, maybe I'm just misreading you, hope it's not a big deal. For the math of how the old overcharged standard worked, you were paying 4/3s the normal MP cost to deal 29/24x damage, which is 200% melee x 29/24 = 241.6% melee. 4/3s normal MP costs adds ~218 extra MP, which is 45% melee. With the modern standard, you pay 50% melee in MP and gain 25% spell damage additive, which is just 250% melee, which is a simple 250% melee input to 250% melee output. With other additive modifiers, miscs, weapons, pets and guests (which were notably less common in late 2020, although very uncommon either), the old overcharged style was better. Spellcaster lean reacts to both the same, because its boost is multiplicative, so it doesn't matter whether it's multiplying something additive or something multiplicative, although if you use additive modifiers with the old overcharged style, you'll have a higher overall base so SC lean would benefit more but... As a final note, I'm not actually sure if spells ever received a multiplicative boost from being overcharged, it seems very possible they just wrote 29/24x damage in the subs but it was actually +41% damage. You'd need someone who knew what the code said (or someone with a ton of patience and ton of additive modifiers and a statistical test) to be sure.
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