Home  | Login  | Register  | Help  | Play 

Deimos Mortis

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Monsters >> Deimos Mortis
Forum Login
Message << Older Topic   Newer Topic >>
3/8/2025 15:27:47   
  DemonicDarkwraith

ArchKnight DragonFable


Deimos Mortis
Infernal

Location: Deimos Mortis, the Beast

Level: As player
Damage: Scaled
Damage Type: Melee / Magic
Element: Evil

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*15/4
DEX: Level*5/8
INT: Level*5/8
CHA: 0
LUK: Level*5/4
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 30 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 10 * Level/90 + LUK/20
Pierce: 10 * Level/90 + LUK/20
Magic: 10 * Level/90 + LUK/20
Block: 15 * Level/90 + LUK/20
Parry: 15 * Level/90 + LUK/20
Dodge: 15 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Good: -200
Silver: -200
Light: -200
Shrink: 600
Immobility: 300

Attack Types
Attack Type 1 / 1.1 - Slams its fists to target multiple times for 4 hits of 100% Melee Evil damage, amounting to 400% damage; determines the order of attacks used for the next 4 turns.
Attack Type 2 - Slams its left fist to target for 1 hit of 400% Melee Evil damage; applies 'Crushed' (-10X% Boost, where X is equal to the number of times 'Crushed' was applied in a row while active; X will reset to 0 if purged or expired) to target for 3 turns, where X is equal to the number of times 'Crushed' was applied while it is active.
Attack Type 3 - Slams its right fist to target for 1 hit of 400% Melee Evil damage; applies 'Smashed' (-5Y All Resist, +5Y Health Resist, where Y is equal to the number of times 'Smashed' was applied in a row while active; Y will reset to 0 if purged or expired) to target for 4 turns inclusive,.
Attack Type 4 - Slams its fists on the ground, unleashing a blast on target for 1 hit of 800% Melee Evil damage; applies 'Rolling Aftershock', a 100% Melee Evil DoT effect, to target for 5 turns.
Attack Type 5 - Permanently applies 'Low Siphon' (see other information) to itself; fires eye beams on target for 3 hits of 100% Magic Evil damage, amounting to 300% damage.
Attack Type 6 - Uses its sigil to siphons its target for 4 hits of 100% Magic Evil damage, amounting to 400% damage; each hit that lands removes target's MP equal to 20% of the damage dealt.
Attack Type 7 - Uses its sigil to siphons its target for 4 hits of 100% Magic Evil damage, amounting to 400% damage; applies 'Sapped Will' to target, stunning it for 2 turns.
Attack Type 8 - Uses its sigil to siphons its target for 4 hits of 100% Magic Evil damage, amounting to 400% damage; each hit that lands heals Deimos Mortis for 200% of the damage dealt.
Attack Type 9 - Purges 'Low Siphon' from itself; blasts its target with a pulse of energy for 2 hits of 750% Magic Evil damage, amounting to 1,500% damage; the stats of this attack are affected by 'Low Siphon' (see other information); applies 'Call of the Otherside' (+60 Health Resist) to target for 5 turns inclusive.
Attack Type 10 / 10.1 - Permanently applies 'High Siphon' (see other information) to itself; casts a sigil before firing eye beams on target for 3 hits of 100% Magic Evil damage, amounting to 300% damage.
Attack Type 11 - Purges 'High Siphon' from itself; blasts its target with a pulse of energy for 2 hits of 1,250% Magic Evil damage, amounting to 2,500% damage, with +90 Bonus and +100 Crit; the stats of this attack are affected by 'High Siphon' (see other information); applies 'Call of the Otherside' (+60 Health Resist) to target for 5 turns inclusive.
Attack Type 12 / 12.1 - Casts a sigil before blasts its target with a pulse of energy for 2 hits of 500% Magic Evil damage, amounting to 1,000% damage. (Pop-up: Deimos Mortis senses weakness and unleashes a blast!)

Other information
  • While fighting Deimos Mortis, the player can freely switch between three different pads during their turn until the timer runs out; one pad will always be targeted, signified by a blue sigil.
    • Each time Deimos Mortis receives direct damage, the targeted pad shifts down, wrapping around to the top if it is at the bottom; the targeted pad will start at the middle before shifting down.
    • Every 4 turns, Deimos Mortis fires a beam at the targeted pad before attacking, which can only be avoided if the player is standing on a safe pad. (Pop-up: You avoid The Beast's beam attack!)
      • Top Pad: 4 hits of 100% Magic Evil damage, amounting to 400% damage, with +600 Bonus.
      • Middle Pad: 5 hits of 80% Magic Evil damage, amounting to 400% damage, with +600 Bonus.
      • Bottom Pad: 6 hits of ~66.6% Magic Evil damage, amounting to 400% damage, with +600 Bonus.
    • Each of Deimos Mortis' beam attacks will apply 'Madness of Deimos' (-5 All Resist, +5 Health Resist) to target for 3 turns inclusive.
      • If Deimos Mortis loses 5% of its maximum HP while 'Madness of Deimos' is active on the target, 'Madness of Deimos' is purged and Deimos Mortis automatically applies 'Will to Overcome' (+20% Boost) to target for 3 turns inclusive.
  • While affected by 'Low Siphon', each time Deimos Mortis loses 2% of its maximum HP since the last time its energy was depleted (or since 'Low Siphon' was applied), its next use of Attack Type 9 loses 100% base damage; this can only be depleted 10 times. (Pop-up: Deimos Mortis' energy is depleted slightly by your damage! / Deimos Mortis' energy has been completely depleted by your damage!)
    • If Deimos Mortis receives 6 or more hits from the player while 'Low Siphon' is active, its next use of Attack Type 9 gains +1,000% base damage, +90 Bonus, and +100 Crit. (Pop-up: Deimos Mortis grows more powerful from your excessive hits!)
  • While affected by 'High Siphon', each time Deimos Mortis loses 2% of its maximum HP since the last time its energy was depleted (or since 'High Siphon' was applied), its next use of Attack Type 11 loses 100% base damage; this can only be depleted 10 times. (Pop-up: Deimos Mortis' energy is depleted slightly by your damage! / Deimos Mortis' energy has been completely depleted by your damage!)
    • If Deimos Mortis receives 10 or more hits from the player while 'High Siphon' active, its next use of Attack Type 11 loses -1,000% base damage, -90 Bonus, and -100 Crit. (Pop-up: Deimos Mortis power is suppressed by your numerous hits!)
  • If Deimos Mortis has Z or more non-permanent status effects from itself, it permanently applies 'Shared Suffering' (+20% Boost, +30 Bonus).
    • Z is equal to the formula 5 - [100 - (A/33)], flooring at 2. A is equal to the percentage of Deimos Mortis' max HP missing, effectively approaching a cap of 2 non-permanent status effects at A = 100.
  • If the player has granted an extra turn, Deimos Mortis applies 'Inevitability' (+20 Bonus, +90 Melee/Pierce/Magic Avoidance, +90 Block/Parry/Dodge Defense) to itself for 2 turns.
    • If the player have granted another extra turn prior to 'Inevitability' expiring, 'Inevitability' will be reapplied to itself for 3 turns.
  • Deimos Mortis follows the skill rotation; Attack Type 1 -> Attack Type 2 OR Attack Type 3 (x4) -> Attack Type 4 -> Attack Type 5 OR Attack Type 10 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 OR Attack Type 11 -> Repeat., with certain Attack Types used on certain conditions:
    • The order of Attack Types 2 and 3 are determined by the order of the fists used when Deimos Mortis uses Attack Type 1. Each hit of Attack Type 1 corresponds to the attack that will be used in the following 4 turns.
      • Left fist = Attack Type 2; right fist = Attack Type 3.
      • Regardless of attack order, Deimos Mortis will only perform Attack Types 2 and 3 twice per rotation.
    • Deimos Mortis alternates between using Attack Types 5/9 and Attack Types 10/11, starting with using Attack Types 5/9.
    • Once per battle, if the player falls below 50% HP, Deimos Mortis pauses its rotation to use Attack Type 12.


    Thanks to Darkflarezero for attack information and rotation information.

    < Message edited by DemonicDarkwraith -- 3/8/2025 15:36:54 >
  • DF  Post #: 1
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Monsters >> Deimos Mortis
    Jump to:






    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition