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Friday, April 4th Design Notes: Arena at the Edge of Time: The Lords of Chaos - Drakath

 
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4/5/2025 0:23:10   
Laeon val Observis
Member
 

quote:


Friday, April 4, 2025
Arena at the Edge of Time: The Lords of Chaos - Drakath
Hey there, heroes!

For this month's arena release, the Lords of Chaos board has been updated! The portal has opened and a final runestone awaits...


Drakath, the Champion of Chaos, has a grudge to settle, and nothing will hold him back as he unleashes the full might of Chaos upon you!

If you can defeat him, you'll earn a mighty new pair of wings that you can even click to unfurl!

If you think you have what it takes to face him, head over to the Inn at the Edge of Time!



Also this week, we have new seasonal items available for the month of April!


The DracoGrenwog Slayer Helm and Spear cosmetic items are now available for 300 Dragon Coins each from the Book of Lore seasonal shops! Previous years' April seasonal items have also returned!



And that's all for this week!

DF AQW  Post #: 1
4/5/2025 2:46:48   
TFS
Helpful!


This would easily be my favorite fight in the whole game if he actually used the Dragon Drakath model in Phase 2 instead of the hideous Merged Akriloth one (half of a dragon just glued to the floor - come on, am I supposed to be laughing at him? At least he isn't just a floating head like Inn Akriloth). We were on the verge of greatness, we were this close

I also think the DoT -> autoclaw at 20% is kind of a cheap gotcha. His other two instakills (Doomblade at the start of the fight and the Midir beam at the end of the fight) are telegraphed several turns in advance, so there's a clear understanding that unavoidable death events shouldn't catch the player by surprise - but this one automatically cuts you to 1HP even if you shield or otherwise avoid the damage, after the entire rest of the fight makes it clear that blocking the nuke at every 10% is the win condition.

These two things aside though, this fight is excellent. In no particular order:
-Human Drakath looks super cool and is super well-animated. I always thought this design looked frankly stupid in AQW, but being redrawn in DF's artstyle and being given better proportions does a lot for it. Actually using his wings to dive in for melee attacks is a much better interpretation of the character design than in AQW - plus it's really fluidly animated and looks cool.
-Drakath's dialogue in this fight is also super cool. It's made clear that this is the same Drakath from DF's Book 1 - and being motivated solely to get revenge on the Hero after the end of Book 1 is an awesome fanservice-y way to have interpreted him for DragonFable. By the end of the fight he's reduced to a screaming brat willing to destroy himself just to try and take the protag down... which is very much in line with his character in DF. And also a cool way to sneak in the final phase mechanic from AQW's Ultra Drakath fight. This isn't just a random fight against an AQW guy - it's personal.
-The secret move where he summons the Doomblade for an instakill is a suuuuuper cool callback to both DF Beta and the Book 1 Finale. Deepest cut callback. The frame where he changes into his dragon form is also a super cool callback to him bursting out of the tower in the Book 1 finale (but, again, why not just use the much better Dragon Drakath model...)
-Drakath borrows mechanics from all of the prior Chaos Lords, like Pandora. (Alteon's mimicry, Chaos Slayers' debuff evolution, Xing/Xang's cooldowns, Discordia's MPM nuke, etc). Unlike Pandora, it's not super on-the-nose and you might not even notice it if you aren't looking for it. bretty ebic
-The nuke at every 10% HP (also borrowed from AQW's Ultra Drakath fight) being layered with the stacking Chaorruption debuff is a super clever use of design space. This is a shield check fight, but unlike prior shield check fights the player has control over which is the correct turn to shield - by properly curating your damage you want to bring Drakath to each 10% threshold either immediately before or immediately after he uses Chaorruption so you can catch them on the same shield. Demanding the player figure out how to force an overlap between the controllable (Chaos Burst) and uncontrollable (Chaorruption) elements of Drakath's rotation is a fun and interactive way to raise the skill floor
-Like with Jaania EX, you don't get punished with an instant death in a fairly long fight if you fail one check. You're given the option to stun Drakath once as insurance against overshooting his HP thresholds - or, if you're proactive and know you won't make a mistake, an extra turn to burst him before the +All (from Escherion btw) goes up for a turn. Also very fun and interactive

I didn't find this fight super difficult, but it had unique and interactive mechanics without being a total pushover and I had a lot of fun with it. Honestly I was pretty unenthused with the chaos board when it started, and for the majority of its run, but both this fight and the one immediately prior are really good IMO. Like, again, if not for silly gripes about the art, this would straight-up be the best fight in the whole game, and I think that's really saying a lot.

Oh yeah, I'm also a little apprehensive about the portal still having the 'coming soon!' text. Even the most diehard AQW fans dislike the Queen of Monsters (she's like the Valtrith of AQW...) and Drakath would have been a super satisfying finale to end on

< Message edited by TFS -- 4/5/2025 5:47:17 >
DF  Post #: 2
4/5/2025 15:13:43   
Deni3000
Member

I also really liked this fight. I'll disagree with TFS here and say I quite like the merged Akriloth design - even if you dislike it, it certainly isn't hideous. However, the fact the fight happens on a floating island kind of negates the sense of grandness the model normally evokes and instead I can't help but think he got stuck in the island and imagine his legs dangling out the other side. The actual monster design though I personally love.


spoiler:

Only thing I have feedback on is while telegraphing the final 1 hit KO, the stagger animation returns to the player's turn a bit too quickly, which to me at least made it look like a bug. Only once I got KO'd did I realize what it was trying to do, which is a shame because it slightly overshadowed what a cool ending move that was.
Post #: 3
4/5/2025 16:48:34   
Baron Dante
Member

Like, Merged Akriloth itself already looks off-putting, so it certainly doesn't need to be recycled here.
I don't necessarily agree with using Dragon Drakath from Book 1 as is though, since it is a bit simple in terms of animation, and this isn't og Drakath either, but rather Chaos Drakath, so you'd probably have to reskin it anyways.

That said, yeah, I think this fight is close to perfect.
It's also a good show of how something doesn't need to be the hardest thing to be enjoyable. I know it can be hard to balance this stuff, and hitting the sweet spot between too easy and too hard is hard to do.
Especially when there's so many mechanics crammed into a fight, if it's too hard, nobody wants to deal with that, and if it's too easy, well, who cares about the mechanics?
AQ DF MQ AQW Epic  Post #: 4
4/6/2025 0:33:37   
Sienrid
Member

This could've been everything we ever wanted. Unfortunately, we did not want Merged Akriloth. Okay, there are people who like it, but I am a Merged Akriloth hater. That being said, I think human Drakath is probably one of if not the best model in the inn, because of the quality, amount, and depth of his animations. Still. Never want to see this half-body dragon abomination again. Let it retire; it's already done enough damage (to our eyes). The actual art is nice, but there's no saving the model. I don't want Book 1 Dragon Drakath though, because it's kind of just a black blob with a purple outline. He deserves a unique one.

Overall this is definitely one of the best fights in the Inn. I was actually surprised by its difficulty being a bit lower than I thought it would be (even though I'll probably never beat it with Chaosweaver) - not that that's a bad thing. All the mechanics flow together really nicely. I do think the fight skews a bit too far towards defensive classes, though obviously I am biased. However, I really like how the player has control over when to shield based on their damage output, rather than the usual "shield on X turn". And even offensive classes have something to play with, such as being able to skip 10% thresholds. My only real gripes would mostly be immersion-based - the turn 5 instakill it feels a bit strange considering Drakath spends the whole fight tweaking about how we won't die, when presumably he has this instakill sword in his back pocket (it's cool that it's the NBOD, though). Maybe a charging animation during these turns would help, so that the first 10% of his health is like breaking his focus/breaking the weapon. I also wish that his last 10% had a charging animation/stance to increase the intensity of it. The only other issue I can think of right now is the double-turn punish. In general I think that all the double-turn punishes in the Inn have been very uninteresting and uninteractive and they've all felt like a pretty artificial and half-baked way to add difficulty. The only recent extraneous mechanic like these that I liked is Lim's item-swap punish because you could actually play around with it a little bit, rather than it just being there to be annoying.

Visually, I'm not a fan of the wings. They sit really awkwardly especially because of how they're angled more towards the camera while the actual player model, and the pauldrons don't even cover the shoulders. It is cool that you can unfurl them but they also look even weirder this way; it only emphasizes how misplaced the pauldrons are. There's just no world in which you can make them look good. Stat-wise they're obviously great though, and I like how the BPD+MPM=13. Also I think it would be cool if there were no reward shop like Chaos Slayers (or if it were locked) just to increase hype/mystery/aura about the reward, especially with how much the community was memeing about 13 everything wings in the months/years prior to the fight.

I don't really feel great about the portal (QoM I assume?). I haven't heard great things about her, and Drakath is a really fitting finale considering it is DF after all.

I was actually expecting this fight in June, though seeing as it was released already with such good quality, I'm excited to see what the anniversary brings.

< Message edited by Sienrid -- 4/6/2025 0:42:53 >


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