Animenut1
Member
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BtH lean directly affects weapon damage. 85 is the standard for calculation purposes, and BtH that leans below that will increase damage, versus BtH leaning above that reducing damage. For Hubris, specifically... Hubris has a base BtH lean of -5, so before any lean mechanics or special effects get involved, it deals 85/80% more damage. 85/80 = 1.0625, so it deals 106.25% damage, or 6.25% more damage. Whichever is easier for you to understand. Accurate mode gives +10BtH lean, so it would end up with a net +5 BtH lean. Ergo, 85/90% more damage, which is 94.44% damage or 5.56% less damage. Inaccurate mode gives -10BtH lean, so it would end up with a net -15BtH lean. Ergo, 85/70% more damage, which is 121.42% damage, or 21.42% more damage. Note that BtH LEAN is not the same as YOUR BtH itself. So if you were to use something like 20XX New Year's Surprise to boost YOUR BtH, it would not reduce the weapon's damage since the weapon's LEAN remains the same. So you could use inaccurate mode, pop NYS to mitigate the accuracy loss, and deal "inaccurate damage" with roughly neutral accuracy. With the mastercraft +5% damage and the hp cost paying for another +15% damage, this makes the inaccurate version of the weapon deal a nauseating +41.42% damage by itself without any other buffs. And all you really need to do is cast NYS to get all that damage with neutral accuracy. One last note, that while all that damage does sound appealing, you do still need to HIT things for the damage to matter. If a third of your attacks are missing, you're dealing 33% less damage, which all but nullifies any benefit of all that "neutral" power. So if an enemy is particularly evasive, accurate mode (ideally with NYS) would end up dealing more damage since more hits would actually be connecting. The fact that some weapons are that adaptable is what makes them so strong, not necessarily the blunt damage itself.
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