TFS
Helpful!
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quote:
I don't think, "It's problematic now, and a product of its time, but if you just get through the whole story, they actually turn it into an interesting commentary in optional stuff much later" would be the best way to deal with it when it's something a first-time player will encounter as part of the main story. If there were problematic elements in old Aika, why not just tweak NPCs and dialogue instead of rebuilding the whole town from scratch...? That's like noticing a plumbing leak and then deciding to tear down and rebuild the entire house. Also, unless I'm missing something, I'm not sure what was problematic about old Aika? There was an NPC who spoke in broken English like a cartoon trope, but then the punchline at the end of his dialogue tree was that he was just bad at spelling. Which seems harmless, but again could have been fixed with just a dialogue change if it wasn't. As a side note, there's a much more recent quest ( Ooga Booga Island, wherein the enemies wear grass skirts, bow down to you in worship when defeated, and offer you sacrifices) that features something much closer to a problematic depiction of Pacific Islanders - and it was made by the current dev team, who clearly thought leaning way into this trope was fine. Again, I could very well be missing something, and I apologize if I am, but old Aika seems like a nothingburger. quote:
Book 1 Revisit releases have definitely gotten out of hand I didn't say all that! Maybe just save the resources for where they're warranted. Like I personally was a little disappointed that something as big and iconic as Wrath of Xan was reduced to a single quest, but understood that it would be impractical for the developers to dedicate multiple releases and an entire town to a Book 1 revisit - only for exactly that to happen to something as minor as the Beach Vacation Invasion! quote:
As for Lilka, her old art was quite out of place with the rest of DragonFable's style. I'm not an artist, just someone who plays a lot, but I disagree? Though the old art had been a part of the game for 13 years and might have played some role in my conception of what Book 1 art looks like. I think the new Lilka does feel out of place in Book 1, though - the thin outlines and high level of detail is more consistent with Book 3 NPC art, and the extremely detailed shading - while it does look very good - is unlike anything else in the game (and especially the following questline in Osprey Cove). I think this is inseperable from updating the art at all, though - what are you going to do, ask the artists to do a less good job lol? I think the same about the town - there's a lot going on on each screen, sprites are highly detailed and shaded, thin outlines, repeated assets like pebbles are the 2.5D AQW ones - hallmarks of Book 3 style that you won't see in Book 1. Like I'm sure a new player won't be able to quantify it as well as an experienced one, but the new Aika just looks better than the content that precedes and follows it, in a very noticeable way. EDIT: Double sniped, sorry if redundancies EDIT 2: I was also going to say, Book 1 Aika being isolated and unbothered by greenguard -> Book 3 Aika having the knights and turning into a commercialized/exploited tourist spot where the inhabitants are forced into the background and have to perform for tourists so they don't get priced out of their own home would have been really cool. Would have fit the whole "the world has changed without you, maybe not for the better" early Book 3 timeskip vibe, only put Swordhaven back in the forefront upon being plot relevant to Book 3, would have expanded Book 3's world/walkarounds, and also would have been a subtle metanarrative about the actual injustices pacific islanders face (and not having video game dialogue with bad grammar or whatever). But I think the coversation has moved past that and back to booba
< Message edited by TFS -- 11/30/2025 14:28:53 >
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