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RE: =Where Powers Collide 2026= OOC & Tournament Signups

 
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1/17/2026 23:44:04   
  Chewy905

Chromatic ArchKnight of RP


I have spoken with @Shuurp regarding some minor changes to their spoilered ability, and they will be submitting one last pass.
Post #: 26
1/18/2026 3:26:01   
Riprose123
Member

Name: Relic
Race: Amalgamation; contains specimen from species of dragon, human, ape and cyclops.
Alignment: Chaos

Appearance: Relic is so named for the mysterious stone artifact in his chest. Green light emanates from the seams around the round sphere in his chest, pulsing as if in tune with his dead heart. Relic stands around 7 feet tall, his body stretched and sewn together to reach considerable height and weight. Grey covers his legs and torso, burly legs of man holding up his body, the muscles thick and rippling. His bulging right arm outweighs most of his body, taken from an exceptional specimen of gorilla, thick flesh covered in black fur. His left arm is human, though the hand is replaced by something akin to a skull, differing in that one large hole presents where the two eye sockets should be. Relic's head is human, but where his mouth and eyes would be there sits a solitary eyeball, taken from a cyclops for it's exceptional clarity to replace the dead orbs that once inhabited his skull. A dragon head and neck protrudes from his left shoulder, normally resting there until roused to action. Teeth line the bronze scaled head and neck, hard as metal. The eyes of his second head are puckered and scarred, long dead, and the ear holes of the dragon are sewn shut.

Equipment: Relic has very little on his person. His clothing consists of leather rags, covering his torso and pants but offering little protection from anything but the elements. He carries a makeshift club made of a gnarled tree root, hardened from age and resistant to even the most cutting of weapons. While it is integral to his body, the large stone sphere that is imbedded in his chest can be counted as equipment. It is made of smooth basalt, glowing faintly around the edges with green light that pulses as if beating.

Skills and Abilities: Relic has supernatural endurance and strength, gifted to him by his otherworldly construction. The relic in his chest fuels his body, letting his arms lift and swing with the peak force that they are physically capable of. He can withstand pain and damage that would cripple living beings as he is made up of dead material, with the only limiting factor being structural damage as he sustains injuries that leave him incapacitated. He is relatively skilled with his club, though he pales in comparison to any duelist with any degree of mastery. Relic's dragon head retains all the normal abilities of its' live counterpart, including fire breath, though the range is limited to a cone 4 feet at the widest point about 6 feet in front of him. Lastly, the skull attached to his human arm is capable of firing beams of pure kinetic energy. These beams can reach up to 10 feet and have the force necessary to knock an average size human off their feet. While it may not do significant damage to an armored individual, it will force them back and can cause an unarmored opponent a good deal of pain. Once used, the beams require a slight cooldown period before they can be used again.
DF MQ  Post #: 27
1/18/2026 8:03:50   
nield
Creative!


Changes are in bold.

Name: Aggendrest the Betrayer, Bane of all, Scourge of our hearts, The Hateful Son of Messeteron

Side: Chaos

Race: Elf (Eronian Elfs are functionally identical to humans, with similar inherent limits on their physical capabilities and lifespans)

Age: 276

Appearance: Aggendrest is an Elf with skin like dark chocolate who appears to be in his mid thirties. He is completely bald and has blue eyes. Arriving in the Chequered City he is wearing a simple linen tunic and pants, with a pair of gold-rimmed half-moon glasses perched upon his face and his sword sheathed at his side.

Capabilities:

Drive to Survive: A supernatural ability that Aggendrest was born with, which grants him an immense fortitude, pain threshold and mental fortitude. This does not make his body any more resistant to damage, but rather allows him to persist with wounds that would incapacitate anyone else through sheer will, though he will be just as susceptible to fatal wounds as any other. This ability forces Aggendrest to try to take the perceived optimal path for his survival, even potentially forcing him to act and talk in ways he doesn’t want to.

Fount of Knowledge: Aggendrest has gathered immense knowledge over his long life on a great many varied subjects, both academic and practical.

Shackled Magic: One of the crown jewels of Aggendrest’s research, this derivation of magic allows him to freely manipulate the natural states of non-living matter without side-effects, with the ease of this manipulation depending on how naturally easy those processes are, it is, for example, significantly easier to turn water to solid or gas than to turn a sword to liquid.

Arriving in the Chequered City this has seen a marked decrease in effectiveness. Firstly, the lack of side-effects has disappeared, with the use of Shackled Magic now draining Aggendrest’s stamina proportionally to the difficulty. Secondly, in addition to being unable to affect living matter, he can no longer affect any part of anything that is at all within 5 centimetres of living matter, with Aggendrest himself counting for that restriction.

Shackled Magic has a range of 20 feet and does not require line of sight, additionally, it takes time, which is determined by the total volume to be affected and the difficulty of the change being made. Aggendrest can manipulate an object either in whole or in part, with the total amount he can manipulate at once being of a similar volume to Ledreia. While Aggendrest can manipulate gasses just as well as solids or liquids, unless a gas is somehow isolated it would be considered part of a contiguous whole that is within the living matter exclusion zone.


Ledreia: Aggendrest’s accursed sword, created as a byproduct of research into souls. A silvery one-handed sword with a blade measuring 31 inches, made of a synthetic metal purpose-crafted to trap souls with ominous red runes running the blade’s length. Ledreia is an unfinished work and its abilities reflect that; When its blade cuts into a being’s flesh, it will also do proportionate damage to the soul, however it is not capable of soul-trapping an entity it slays.

When an individual’s soul is damaged, their stamina drains at an accelerated rate, but damage to the soul is no more fatal than physical damage and the soul will heal itself over time, just like physical wounds. The rate at which the soul heals for minor wounds such as cuts is equivalent to the time those wounds take to heal physically, though is extended in the case of amputations.

If healing occurs through means other than the natural process, unless that healing specifically targets the soul in some way, healing the physical wound will not cause the soul to heal any quicker.
When the blade cuts through the air, it screams with the sound of the souls trapped inside it. Ledreia’s sharpness is also boosted by the souls trapped inside it, making it more deadly than an ordinary blade, though not to the point where it can easily slice stone and metal.
AQ DF MQ AQW Epic  Post #: 28
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