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ShadowWalker of Time

 
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3/7/2026 12:35:52   
  DemonicDarkwraith

ArchKnight DragonFable


ShadowWalker of Time
Human

Location: The ShadowWalker of Time, Test of the Cycle

Level: As player
Damage: Scaled
Damage Type: Magic
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/8
DEX: Level*15/8
INT: Level*15/8
CHA: 150
LUK: Level*5/4
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 15 + Level/5
Crit: 20 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 10 * Level/90 + LUK/20
Pierce: 10 * Level/90 + LUK/20
Magic: 10 * Level/90 + LUK/20
Block: 10 * Level/90 + LUK/20
Parry: 10 * Level/90 + LUK/20
Dodge: 10 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Immobility: 300
Shrink: 300

Attack Types
Attack Type 1 / 1.1 - Applies 'Veil' (+180 Melee/Pierce/Magic Avoidance, +180 Block/Parry/Dodge Defense) to himself for 2 turns; shields himself before approaching and attacking his target with hourglasses twice for 2 hits of 100% damage, amounting to 200% damage.
Attack Type 2 - Permanently applies 'Doomsday' (see other information) to himself; hides in Umbral Form before attacking his target with spectral chains for 1 hit of 200% damage.
Attack Type 3 - Decays his target for 4 hits of 100% damage, amounting to 400% damage; if a hit lands, adds 2 turns of cooldown to player's last used skill (including trinkets and On-Demand weapon specials).
  • Upon landing the hit if the player used a skill on their turn: (Pop-up: The ShadowWalker increases the cooldown of your [<last used skill>/weapon special/trinket]!)
  • Upon landing the hit if the player used their basic 'Attack' skill, Health Potion or Mana Potion: (Pop-up: The ShadowWalker was unable to increase your cooldown!)
Attack Type 4 - Applies 'Coalescing Shadows' (+50% Boost) to himself for 3 turns inclusive; attacks his target with shadow blades for 4 hits of 60% damage, amounting to 240% damage.
Attack Type 5 - Applies 'Enveloping Shadows' (+60 Bonus) to himself for 2 turns inclusive; approaching and attacking his target with hourglasses twice for 2 hits of 100% damage, amounting to 200% damage.
Attack Type 6 - Summons shadow people and blasts its target with a beam for 7 hits of 100% damage, amounting of 700% damage.
Attack Type 7 - Sends a gear of time to its target for 6 hits of 33.3% damage, amounting to 200% damage; applies 'Sundered' (-10 All Resist, +10 Health Resist) to target for 8 turns inclusive.
Attack Type 8 / 8.1 - Approaches and impales his target with spikes before blasting his target for 3 hits of 200% damage, amounting to 600% damage; applies 'Piercing Shadows' (-50% Boost, -50 Bonus) to target for 2 turns.
Attack Type 9 - Approaches and impales his target for 10 hits of 100% damage, amounting to 1,000% damage; applies 'Unstitched', a 100% Magic ??? DoT effect, to target for 5 turns.
Attack Type 10 / 10.1 / 10.2 - Approaches and impales his target for 10 hits of 100% damage, amounting to 1,000% damage; applies 'Unstitched', a 100% Magic ??? DoT effect, to target for 5 turns.
Attack Type 11 - Summons a beam to his target for 9 hits of 100% damage, amounting of 900% damage, with +600 Crit.
Attack Type 12 - Summons a Doomsday clock to his target for 1 hit of 100% damage, with +60 Bonus; if the hit lands, sets target's HP equal to 50% of its current HP.
  • If affected by 'Avatar of Shadow', if the hit lands, instead sets target's HP equal to 25% of its current HP.
Other information
  • The ShadowWalker of Time begins the battle with 'Shadowbound' (-300 Crit) permanently applied to himself.
  • The ShadowWalker of Time has two forms: Antumbral Form and Umbral Form, which are dependent on a permanent effect called 'Shadow Charges', which starts at 0 and caps at 3; 'Shadow Charges' is permanently applied upon fulfilling one of the conditions for the first time.
    • While in Antumbral Form, the ShadowWalker of Time gains a 'Shadow Charge' on one of two conditions:
      • The ShadowWalker of Time deals total damage equal to [Level*4] HP to player.
      • The attacker(s) deals total damage equal to 10% of the ShadowWalker of Time's max HP.
      • Upon fulfilling one of these conditions, the hidden counters are reset to 0.
  • If the ShadowWalker of Time falls below 50% of his max HP and is not in Umbral Form, before his next attack, the ShadowWalker of Time applies 'Consuming Shadows', a HoT equal to 5% of ShadowWalker of Time's maximum HP, to himself for 6 turns inclusive.
  • While affected by 'Doomsday', the ShadowWalker of Time gains +1 'Doomsday' stack while on Autumbral Form; 'Doomsday' starts from 1 and caps at 6. [Pop-up: The ShadowWalker gains a shadow charge! (<1-3>/3)]
    • If 'Doomsday' is at 6 stacks, the ShadowWalker of Time can perform Attack Type 12 before its normal attack; following the use of Attack Type 12, 'Doomsday' is reset to 0.
    • If affected by 'Avatar of Shadow', the ShadowWalker of Time gains +1 'Doomsday' stack while on Umbral Form.
  • In Test of the Cycle, upon defeating ShadowWalker of Time, while the [link=]Avatar of Time[/link] is alive, he permanently applies 'Doomed Shadow' (+50% Boost) to Avatar of Time.
  • The ShadowWalker of Time follows the skill rotations:
    • Autumbral Form: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Repeat.
    • Umbral Form: Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Repeat.
    • Upon switching forms, the ShadowWalker of Time will continue where the previous form rotation left off while pausing the current.
    • If the ShadowWalker of Time has 6 'Doomsday' stacks, Attack Type 12 is used before his regular attack.

    Umbral Form Appearance

    < Message edited by DemonicDarkwraith -- 3/7/2026 12:47:38 >
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