The Hollow
AQ Lead
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With the contest approaching its midpoint, you have already successfully unlocked nearly the entire base Gatta Champion Set! Here’s a look at the concepts we’re developing for the contest sets, plus a quick update on how the Lucky Strike project is coming along. Concept: The Primordial Chorus is meant to present a unique playstyle supported by new ways to use the Prismatic Burn status, and the conditions through which it can gain the ability to deploy the Void element. The Elemental Convergence effect builds power by using different elements, eventually unlocking the ability to transcend them entirely The armor features the Dire and Fully Offensive leans, with the idea of swapping as needed between raw damage and chaotic status power. Throughout the set, guest sustain and pet/guest buffs are set up to choose between burst or sustained output with your companions. This even applies against enemies that resist your armor's element, as the pet can summon an opposite-element version of the guest. Keep an eye on those wyrmlings when you equip the Primordial Chorus set! When you have the armor equipped, the set's pet and guest will instead manifest as fully grown heads in the ancient primordial's form, showing the full power of these wise and deeply magical beings! Weapons: Primordial Chorus's Judgement/Will Suggested function: Element: Wind Type: Melee/Ranged Mechanics: Toggles between two modes: Raw damage and trading damage for Drain Burn (Damages HP, heals SP). A separate clickable eats PrisBurn to gain a split of EleEmpow and Pet/Guest Celerity. 0-proc bonus is traded for a chance to do Void damage. Ranged version follows the accuracy lean for status effect infliction. In-game description: A gift granted to dispatch the enemies of a Chorus's scion, this wondrous weapon wields magical flames that restore your energy, and can consume prismatic ones for power! Primordial Chorus's Inspiration Suggested function: Element: Wind Type: Magic. Mechanics: Spellbooster that toggles between paying SP to add either PrisBurn or Drain Burn (Damages HP, heals MP). HP cost pays for a chance to do Void Burn or Void element Drain Burn instead. Shares the PrisBurn eating clickable on the weapon. In-game description: The multifaceted magics of a Primordial Chorus have inspired this staff, which can imbue your spells with either Prismatic flames or ones that fuel your MP as they burn foes! Shields: Primordial Chorus's Protection Suggested function: Element: Wind Mechanics: Pays MC for guest cost reduction, sacrifices blocking for an effect to inflict the same Drain Burn as the equipped set weapon (Harm, defaults to healing SP if a set weapon is not equipped) when attacked, hit or miss. In-game description: The scales shed by a Primordial Chorus have been fashioned into this shield to protect their disciple by retaliating against attacks with flames that fuel their SP or MP! Spells: Primordial Chorus's Insight Suggested function: Element: Wind Type: Call Mechanics: Guest version of the pet. Instead of compression, it feeds its full power into the status. An alternative, opposite-element version is summoned by the pet. In-game description: Call forth a facet of a Primordial Chorus! This empowered version of the pet will transform into another head when you're astride its matching armor! Armor: Primordial Chorus's Accord Suggested function: Element: Wind Lean: FO or Dire Mechanics: The armor keeps track of elements that attacks/spells/pets/guests successfully hit with. This list resets when accumulating any eight elements. We could reference Dragonbone Phylactery for partial code and a status UI element. PrisBurn doesn't instantly fill this out, instead doing one of the hits, but the all-element attack can. Successfully resetting this list gains a stack of an effect that is expended by the second skill. Stack value to be determined by Kamui. -MRM for guest cost reduction -MRM for bonus Harm damage. -MRM to gain EleEmpow(All) when hitting with an element that's not yet on the list. Note: The idea is to provide ramp-up as you use different elements instead of sticking to one or going back and forth between two, rewarding a non-standard way to play, with Prismatic Burn supplementing rather than trivializing this ramp-up. FSB: Bonus prismatic burn damage. MC for skill compression: Primordial Dissonance: 8-hit weapon attack that hits once for each standard element and behaves differently based on the other skills. In FO lean, the skill pays SP and HP for bonus raw damage. In Dire Lean, damage and SP are paid to inflict Prismatic Burn with HP drain enabled. If the second skill is enabled, this is shifted to Harm damage/burn according to the lean. If the Void threshold is crossed, the skill splits the status between three Drain Burns, all targeting HP but each healing a different resource. Description: Unleash the power of all eight elements upon your foe! Your other skills determine the effect that this onslaught of primordial power will have! Supplementary Description Boxes: Standard, FO: Currently hitting once for each element, spending X HP & Y HP for bonus damage! Standard, Dire: Currently hitting once for each element, spending X% damage & Y SP to inflict a Prismatic Burn that fuels your health! EC on, FO: Elemental Convergence building! This skill currently does eight hits of Harm, spending X HP & Y HP for bonus damage! EC on, Dire: Elemental Convergence building! This skill currently does eight hits of Harm, spending X% damage & Y SP to inflict a Harm Burn that fuels your health! EC at Void Threshold, FO: Elemental Convergence at a critical point! The next use of this skill will deal Void damage, spending X HP & Y HP for a bonus! EC at Void Threshold, Dire: Elemental Convergence at a critical point! The next use of this skill will inflict three separate Void Burns, each fueling a different resource! Elemental Convergence: Toggle. Changes attacks, including the first skill, to do Harm damage. Pays SP for the always-useful penalty. Pays accumulated stacks to instead do Void. Description: The ancient perspective of a Primordial Chorus goes far beyond direct elemental magics.This skill will convert your hits to Harm, including Primordial Dissonance. At full Elemental Convergence, stacks are consumed for a Void effect. Primordial Harmony: Toggle between FO and Dire Lean. In FO mode, attacks pay damage to heal SP based on hitrate. In Dire Lean, they pay more damage to inflict Harm Drain Burn. Description: Through the unifying perspective of a chosen Scion, the growing chaos of the Primordial Chorus is harmonized into new perspectives. Choose between a Fully Offensive and a Dire focus. Supplementary Description Boxes: FO: Currently adopting a Fully Offensive Lean and spending X% of attack damage to restore SP based on the rate of successful outgoing hits. Dire: Currently adopting a Dire Lean, spending X% damage to inflict a Harm Burn that fuels your health. In-game description: The multifarious power of a Primordial Chorus, harmonized into devastating focus by working with their chosen disciple! Wields a variety of elemental and prismatic powers! Pets: Primordial Chorus's Perspective Suggested function: Inflicts Drain Burn (Damages HP, heals SP). Can randomize its element (With a check to not repeat the same one twice in a row) for an output boost. MC: Compresses the alternative guest call for SP. In-game description: A mysterious youngling that will eventually become a Chorus! It inflicts an SP-fueling burn, can randomize its element for added power, and can summon a guest! Items: Primordial Chorus's Voice Suggested function: Burn & Prismatic Burn potency, guest cost reduction. Reduces incoming Wind damage. Alternatively, the elemental effect could be adding Burn to pet & guest attacks. In-game description: A crystallized shrine even more ancient than the Chorus, now lost to the ages. Grants potency for all types of Burn, reduces guest upkeep, and increases outgoing Wind damage! Faces: Primordial Chorus's Scion In-game description: The last mark of the disciple of a primordial Chorus, a long-vanished species whose lost songs and lessons make it hard to believe the brutish hydra descends from them. Primordial Chorus's Sage In-game description: The armored hood of a sage who has been chosen as the disciple of a primordial Chorus — Legends claim them to be the extinct link between hydras and dragons.
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