Moratu
Member
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What is the process that you go through for your creations? I have always enjoyed the AQ art style, and obviously you have a lot to do with it. What is the process that you go through? What are some tips for those of us that enjoy this art style, and would like to perfect it? What role do vectors play in this? If I'm making a character, I always start out with the geometric skeleton (simple shapes and lines) to get the height, mass and movement of the character. after that i work on clothing, and usually keep facial features until last, because its one of the most important elements of a character. If im doing a background, i'll set up a perspective grid. (this is a series of lines which all lead to a single point, to give the effect of perspective) you can see these lines best in the background for the special mission to the knights quest. all the lines fade into a common point in the mountains. if i'd give any tips, it would be to observe everything. looking at something for inspiration doesnt make you a bad artist. nearly all great artists had a model which they based their things on. for me, i look at people a lot and notcie the angles at which they stand, to prevent doing the overdone "looking straight ahead" pose. for the whole AQ look, there's not much i can help you there with, because i myself base it on oishii's work. i look at a lot of her npc's and base my characters off of those to keep a nice fluid look in the game. if you'd like to try doing aq styled art, look at how the proportions work in the game, and how each character poses. they all have something different to them which make them special. and vectors play a very important role. vectors use mathematical calculations instead of pixels, so it save an immense amount of space by using them. for example, a good wallpaper is around 600-800 kb, but a good AQ background cant go over 20kb (30 kb if it has an NPC in it). so vectors are great for size. Thanks, J. -Moratu
< Message edited by Moratu -- 9/5/2005 15:32:38 >
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