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RE: Flash Q&A thread 2 ** checked everyday

 
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3/16/2006 18:30:37   
Deemahnik
Member

Hey, i'm back again. This time, i want to know if anybody knows what the Flash program is that the Staff uses to draw for DragonFable. If anybody could provide a link, or even just the name, i'd be more than happy. Thanks ;)
AQ  Post #: 51
3/16/2006 18:41:38   
somebody621
Member

A * is a breath -first pathfinding algorithm. It expands nodes in all directions, starting from the ones closest to it, so it always find the fastest path. The only problem is that it is slower than some algorithms like robust tracing. So basicly, the question is: which is more important for the main character: speed, or accuracy?
Post #: 52
3/16/2006 18:46:18   
flsg
Member

somebody621: I understand only a little bit of what you say, but I think accuracy is more important
Deemahnik: "what the Flash program is that the Staff uses" what does it means?
AQ  Post #: 53
3/16/2006 19:18:05   
lil boi blue
Member

DF i think uses flash MX, either that or flash 8 but it would not be wise to use flash 8 it is more known
AQ DF  Post #: 54
3/16/2006 19:29:37   
flsg
Member

lil boi blue: do you think DF use Flash MX? because AQ use MX(I'm 95% sure), but DF come after AQ, so I think Artix and Zhoom use MX 2004.
AQ  Post #: 55
3/16/2006 20:15:51   
lil boi blue
Member

yeah thats what i meant 2004 (i didn't even know there was a flash MX vs flash MX 2004 lol) also i dont feel like editing but i mean that for AE it may not be good to use flash 8 right now since it is not well known, people always complain to me that they can't see my art, just a white page
AQ DF  Post #: 56
3/16/2006 21:58:23   
Deemahnik
Member

I have Flash MX 2004. It just seems to me that they used a different program to design the monsters, as they look WAY different. I thought somebody said it was like something Stage or something along those lines.

BTW, would Flash 8 have many differences from MX 04?

< Message edited by Deemahnik -- 3/16/2006 21:59:17 >
AQ  Post #: 57
3/16/2006 22:19:22   
lil boi blue
Member

in all honosty, not really, the only thing it does is give you glowing, bluring, dropshadows, and bevel options for MC's.
AQ DF  Post #: 58
3/16/2006 22:21:04   
somebody621
Member

...And the wonderful speed and bitmap displacement
Post #: 59
3/16/2006 22:32:41   
Deemahnik
Member

Isn't Drop Shadows also in MX 2004? i know i use Drop Shadows for when i color anything. I'll ask in the DF forum too also to find out.
AQ  Post #: 60
3/16/2006 23:05:00   
Zoltan
Member

Someone said something about a online game, well I have a free iso-online package using flash if they want it. The final 'demo' .swf looks like this http://haze.voodoolabs.net/chat.swf
Post #: 61
3/16/2006 23:05:36   
lil boi blue
Member

drop shadows are like the LB in this picture http://i5.photobucket.com/albums/y158/photo12/waterinwell.swf notice its white in front and black in back, i have MX 2004 and it doesn't have filters, it would be located on the properties tab as a sub catagory
AQ DF  Post #: 62
3/17/2006 0:56:42   
Grie Velorn
Member

okay how this how do i make a random attack basied
battle system complete with a chance of defending and
speiceals?(srry i cant type that well )
AQ DF  Post #: 63
3/17/2006 1:18:50   
lil boi blue
Member

i know that you use variable like if you do 1-5 and on numbers less than 3 you block, but on numbers more than 3 you get hit
AQ DF  Post #: 64
3/17/2006 1:32:58   
Grie Velorn
Member

okay thanks! do you know how to do it for specials?
AQ DF  Post #: 65
3/17/2006 1:45:56   
lil boi blue
Member

same concept
scale of 1-20

>5 = attack
<5 = special
5-20 = attack and 1-5 = special

now for the exact way to say it in AS you'll have to wait for one of the thousands of AS guys that are here

< Message edited by lil boi blue -- 3/17/2006 1:46:51 >
AQ DF  Post #: 66
3/17/2006 1:58:28   
Grie Velorn
Member

okay that helps! thanks
AQ DF  Post #: 67
3/17/2006 16:53:44   
flsg
Member

quote:

ORIGINAL: somebody621

...And the wonderful speed and bitmap displacement

speed? what do you mean?
Zoltan: is that yours?

< Message edited by flsg -- 3/17/2006 16:54:35 >


_____________________________

My flash gallery
my game thread

flsg, proud old member of AQ(still playing :O)
AQ  Post #: 68
3/17/2006 17:32:45   
somebody621
Member

flsg:the speed of engines is much faster.
Zoltan:I could use that =)
Post #: 69
3/17/2006 19:13:33   
Zoltan
Member

Oh no it was something made by a company called 'cowtoons' its just that they dont have the free download anymore so If someone wants it, just pm me and ill send you a link to it...
Post #: 70
3/17/2006 21:04:35   
flsg
Member

somebody621: really!!! OMG that's super cool!!! A multiplayers game need the shortest lag possible
but do you mean the speed of the Flash player, or the speed of the program?
AQ  Post #: 71
3/17/2006 21:07:16   
Deemahnik
Member

hey lil boi blue. I finally remember that somebody said it was like a Studio or something, and i found "Macromedia Studio 8". Here's a link: http://www.macromedia.com/software/studio/?promoid=BIOA. Would that possibly be the program you think?
AQ  Post #: 72
3/17/2006 21:13:50   
lil boi blue
Member

flash studio 8 is much much different from flash professional 8, studio 8 is about like...movie production with real clips while pro 8 is just graphic design stuff
AQ DF  Post #: 73
3/17/2006 21:17:25   
somebody621
Member

Flsg:The speed of everything is basicly a lot faster and accurate
Everyone else:studio is all of the 4 interconnecting macromedia products.
Edit:Yes! I finally figured out how to put multi-dimension arrays on one screen right next to each other! lol

< Message edited by somebody621 -- 3/17/2006 21:41:14 >
Post #: 74
3/17/2006 21:21:10   
Deemahnik
Member

so you think Flash Professional 8 is the way to go? i'll try that then.
AQ  Post #: 75
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