Suikoman444
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Lich Level: 0 Location: Once a level 10 Necromancer, you must charge the ability for 10 turns. Then when you die there's a chance at becoming a Lich. COMBAT DEFENCE Melee: 30 Ranged: 30 Magic: 40 ELEMENT MODIFIER Fire: 115% Water: 110% Wind: 110% Ice: 90% Earth: 90% Energy: 110% Light: 90% Darkness: 65% ATTACK You can select from one of three attacks: UNDEAD ASSAULT Hits: 3 Type: Melee Element: «As Weapon» Damage: 200% Base and Random, 180% Base and Random, 180% Base and Random Stats: No BTH: +30; +20; +20 Note: This is not treated as a normal Player attack. It is treated as a weapon Special. TERROR Hits: 3 Type: Magic Element: «As Weapon», Darkness, Ice Damage: 100% Base, Random, and Stats; 100% Base, Random, and Stats; 50% Base, 50% Random, and 100% Stats BTH: +0 plus Stats each Effects: - If the Darkness attack connects and deals 1 or more damage, then, there is a 50% chance to decrease the monster's Combat Defenses by 3.
- If the Ice attack connects and deals 1 or more damage, then there is a 20% chance to
Freeze Freeze the monster for 1 turn. Ice-element monsters are immune to the freeze. The monster gets a bonus on its save equal to 25 - (Its Ice Resistance - 100)/10: Level: 70 vs MonsterLevel Major: YourINT vs MonsterEND Minor: YourLUK vs MonsterLUK DRAIN Hits: 2 Type: Magic Element: Darkness Damage: 350% Base, 450% Random, and 100% Stats; 50% Base, 25% Random, and 100% Stats BTH: +5 plus Stats; [Set at 300] plus Stats Effect: If you have at least 8% of your MP, then you lose 8% of your max MP, and gain 10% of your max HP. If you don't, then you gain 2% of your max HP. Either way, this only occurs if the second attack deals 1 or more damage. DESCRIPTION Lich Form Image from UltimateAQ.com (via Calimehtar) and Sora Aeragorn. Guardianship from Z.324. Clarification on Terror from Arthur the Brave One. Update to freeze from Aelthai.
< Message edited by Scakk -- 2/8/2011 11:33:10 >
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