Normal Bugs forum rules apply.
Known, and reported Graphics "glitches":
7 leaf clover - icon no longer appears when equipped
Black Pirate Garb - Hands are always the default color, regardless of face color
Cadallus: - His blade in the Galanoth/Zhilo cutscene does not match the one in the following battle
Cutter Staff - Four of the blades are bugged so the staff disappears
Cyclops Chieftan - transparent teeth
Damage icons don't appear when fighting Vamp Slayers in The Cure
Darkness Dragon Ambush spell - one of the horns is transparent.
Darkness Dragon's "character" picture - the dragon's horn is not coloured (it's transparent)
Elite Dragonslayer armour - face when the armour is equipped takes default colour, no matter what the actual character's face is coloured.
Epic Quest part 11 .. the player is invisible after purchasing the Light Orb
For some monsters that "ascend" to the top of the screen after being defeated, they tend to not completely disappear before the "victory" details come up - examples, Mermazon, Fire Gloop.
Cutter Staff - various heads make the staff itself disappear
Ice Crabee - Face does not appear next to name
Ice Knight - Face remains un-updated
Frost Giant - eye and teeth are transparent.
Galanoth as a guest ... the "DOT" (the famous, reported a million times, dot) between his legs - this may have been fixed already
Knight Armour - the visor of the helm is mis-aligned, it covers the face awkwardly, and hair sticks out :)
Lots of complaints about text boxes being hidden by large armours such as Troll, Werepyre etc, and pets like the Fairy Godmother. - a layering problem obviously.
Magical Cheese - Sticks through hand
Mana Potions - should be blue when taken, but are red, just like Health Potions
Many times reported "black line" that appears perpendicular to the Blade of Awe, about halfway up the blade
Meteor spell .. animation mis-aligned?
Nightbane Quest - Player appears next to options on where to search for Nightbane
Nightmare Plate - the weapon-carrying hand takes default colour.
Nightmare Plate .. due to the alighment, specials and spells travel diagonally upwards
Rogue Outfit - Weapon Throw has been known to throw the players arm with the weapon
Ruby and Emerald Golems - the "underground" attack tends to leave a remnant behind after the attack, under your character info box.
Spider Leg - seems to stick through wrist instead of being in the hand
Twilly has whole ears in the tutorial .. nothing missing.
Werebunny Armour - misplaced eye/nose
Werepyre Armour - on the werepyre form, when the left wing crosses the left leg, a small green dot keeps appearing.
Wizard Robes - Levitate ability - the "glow" of the character's eyes doesn't line up correctly
Wizard Robes - the head of the character is mis-aligned with the rest of the armour.
Z-token scroll also obscures some text
Things that aren't likely going to get fixed so stop reporting them:
Layering problems with the characters weapon arm and the weapon special. Weapon specials are stored in the weapon, a weapon must be placed on a lower level than the hand so that the character appears to hold it, as such the special will *always* be on a lower level than the hand, there is no easy way to fix this.
< Message edited by Radagast -- 12/6/2006 15:00:10 >