Rafiq von den Vielen
Member
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I think it's graphical... although not a bug per se, a little flaw it is: Whenever I fight a pack of monsters, for example Zards in the war, and I kill one of the pack mobs, it's possible that the effects end up being wrongly displayed/recorded (as it's happening with sounds too). For example, it's possible that the clovers that indicate a lucky strike appear, when the sound is clearly audible as a non-lucky strike sound. Vice versa, it's also possible, that, when audio displays the sound of a lucky strike killing a part of a pack monster, the clovers don't appear. It's very minor, but still bugging me kinda, as I enjoy playing with sounds...
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