SS
Member
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I agree with Bender Rodriguez, ED was much more fun to play when there existed items with fixed stats and levels, and with requirements. Builds depended on items, which encouraged a much greater variety of builds and stat abuse did not exist at all. Varium only items further increased the builds diversity, although I, as a non-varium player, didn't care about that so much (maybe because I was not a high level player at that time, I might have invested some $ to get the best items once I reached the top level). This major change from unique items to one set of "morphing" items of no level and no requirements reduced the game complexity so much, that now even a toddler can play it successfully (maybe that was the point? I don't know). Good for attracting children maybe (although I don't see them buying too much varium, unless they use their parents' credit cards hoping nobody will notice it), but boring for the older audience. Thus the greatly reduced number of players. And by the way, what's the point of all those "new" and "exciting" items in the legendary shops? No cores (the only things that can make, even though just a tiny, but a difference between items), just the same unique (as in "the only and only in this game") items with a newer image? Is this a game for girls now, to convince them to dress mercenaries and bounty hunters instead of Barbie dolls? Ridiculous!
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