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8/26/2013 12:12:13   
EDFrost96
Member

I will try solo-ing bosses and such again when it is revamped c:
DF AQW Epic  Post #: 26
8/26/2013 13:06:32   
bokterier
Member

I tried using every class possible in their respective storyline. Ranger was difficult... :/
It was really fun! ^_^
AQ DF MQ AQW Epic  Post #: 27
2/13/2014 20:38:43   
KakuSniperOfIce
Member

Being a guy who is deeply in love with Archery and the Ranger Class... I do hope it would come out sooner >.<
AQ DF MQ AQW  Post #: 28
2/13/2014 22:29:52   
Icestar_0
Member

I'd kinda hope that the revamp doesn't replace the old Ranger, but rather becomes a new class like Elite Ranger or something.
As a INT focused player I never played Ranger much, but it would be cool to have archery focused class that works with all buids.
Post #: 29
2/14/2014 6:21:37   
Dracojan
Member

shooting arrows VS shooting all kinds of magical things.
for me magix winz every time. so ranger never appealed to me. may be in a real time rpg it could have been better but here where range is useless, the class is also useless. and its too weak to do anything effectively. definitely on the bottom of my fav classes.
DF  Post #: 30
2/15/2014 0:13:43   
Xanaomin
Member

While I await the ranger update promised a few months back, I had created a rogue that always uses the ranger armor, and have been playing through the storyline.
I've reached the ice orb saga now, and have also finished ravenloss with it. It's still actually a really decent class!
Now to hope it can stand up to those Killy Willys...

< Message edited by Xanaomin -- 2/15/2014 0:14:52 >
AQ DF MQ AQW Epic  Post #: 31
4/20/2014 21:48:15   
Arris Arrad
Member

Ranger and Deathknight have always been two of my favorite classes. I think they could a revamp most out of all the classes. They have cool themes, were fun to play, and just made you feel badass. Problem is, Deathknight just doesn't stack up anymore, especially when the DK gear gets to weak for your character. And Ranger has a lot of redundant class skills and not enough tactical flexibility (A problem with pretty much every class in the game, hoping they change some game mechanics to facilitate that). Although the thing that personally irritates me most, is that the Ranger's Accurate Shot skill seems to do no damage. Am I the only one who experiences this or is it a common bug? I searched the forum for hours and couldn't find a place to inquire about it or make complaints other than here.
DF MQ  Post #: 32
4/21/2014 9:26:05   
Azan
Member

^You can report it in the DragonFable Bug Tracker, but I think this is a common problem as I have it too. And as Ranger is probably going to be the next revamped class, it shouldn't be necessary to report the bugs of the old version.

< Message edited by Azan -- 4/21/2014 9:27:11 >
Post #: 33
4/21/2014 13:36:03   
ShimmerSoul
Member

Ahh, Ranger. This one was one of my favorites back in the day. Luckily, I had a chance to play it while the game was still in broken pre-9.0 form, and I could have a ton of stat points in DEX without giving anything up. Flurry and Purge+Dual Wield could wipe the floor with anything. :p I will admit that this class doesn't have the power to compete with more recent ones like SW, but if you compare it to its contemporaries (Necropolis classes, Pirate/Ninja) it's pretty sweet. Necromancer's the only one that soundly beats it, IMO. As for the revamp and where that might go, I would like to see it become a tactical/defensive class with a focus on multis, since the original ranger is the only class I know of with two fairly reliable multiattacks (Flurry and Multishot).
quote:

shooting arrows VS shooting all kinds of magical things.
for me magix winz every time.

How about shooting magical arrows? :o You can fit a lot of weird stuff into a trick arrow. Exploding Magical Rubber ChickenCow Shot - Make it happen, staff! :D

Also, for anyone who doesn't want to trawl through all those DNs, here's our first (and only) look at the Ranger Revamp art. I think it looks fantastic. The only thing I'd change is the angle of the arrows in the quiver. They still look like they're lodged in our character's back. 0.o Even more so on the female version.
AQ DF MQ AQW  Post #: 34
4/22/2014 17:03:44   
Glerax
Member

Heh, I never used this.
AQ DF MQ AQW Epic  Post #: 35
2/27/2015 5:34:05   
Kyokamiurahma
Member
 

Any news on the revamp? The character I play has an archer theme and it's been 2 years since the revamp art has been released. (And the devs told us it is out soon.)
Post #: 36
2/27/2015 7:55:51   
Chaosweaver Amon
Friendly!


@Kyokamiurahama So far the only rough estimate we have of a release date is this quote from Verlyrus:
quote:

Hey, just a heads up for this- Ranger revamp is the next class project on my plate. There's still some art tweaks that need to be done, I believe, but it'll be ready Soon(tm)!
If I had to guess, I'd very very tentatively say end of February. This is a very busy month for all of us. The calendar is packed full of goodies!


As it's the end of February now, I guess there just wasn't time, but I think it's safe to assume it will still be fairly soon.
DF  Post #: 37
2/27/2015 11:00:09   
Kyokamiurahma
Member
 

So 1-2 years from now...
Post #: 38
2/27/2015 11:42:04   
Rayen
Constructively Discussional!


@ShimmerSoul I believe that this is a more recent ranger update. The arrows imply that we're pincushions, but the art more than makes up for it, in my opinion. More excited about the Ranger update than any other class I can recall, so however long it takes, I'll be delighted when it's released :D
AQ DF  Post #: 39
2/27/2015 11:58:18   
Adel
Member

I like the new look on the ranger revamp :)
AQ DF MQ AQW  Post #: 40
2/28/2015 1:51:09   
NagisaXIkari
Member

Images ain't showing up on mobile. Anyone got a direct link?

_____________________________

I'll take the world on my own terms. I want disease but not the germs.
I want the moon to cling to me. So let your silence sing to me.
An endless endless symphony. Till all I lost instinctively returns.
DF  Post #: 41
2/28/2015 2:27:28   
Sakurai the Cursed
Member

http://i.imgur.com/W2MVAun.png
AQ DF MQ AQW Epic  Post #: 42
2/28/2015 8:56:43   
NagisaXIkari
Member

Looks pretty rugged.
DF  Post #: 43
2/28/2015 10:50:49   
pumloo
Member

It looks so pretty *^*
AQ DF MQ AQW  Post #: 44
2/28/2015 12:41:54   
The Hollow Soul
Member

quote:

So 1-2 years from now...


Well the person doing the updated art for Ranger is a full time college volunteer. When we get it we get it. It looks pretty close to being done as of right now so art shouldn't take long to finish, then we have to wait for Verly to code it up and for the team to test it, so we will probably see it in a month or two.
DF  Post #: 45
7/11/2015 2:50:10   
Red Blue
Member

Still waiting

quote:

So 1-2 years from now...


exactly what i am thinking, he must be busy.
AQW  Post #: 46
7/11/2015 20:20:14   
DD.CLYDESTER
Member

Good thing I'm a rogue haha :) Definitely looking forward for the class :D Me likey new bow shiney :D
DF MQ AQW Epic  Post #: 47
7/12/2015 6:52:15   
riftspirit4ever
Member

The ranger class always seemed like a class that should have the most multi's, however the technomancer revamp is taking up that post. if it does get revamped soon, I hope it has more spammable multi skills than before.
DF MQ  Post #: 48
7/13/2015 5:51:24   
Eaglestrike
Member

^maybe...or maybe they will have an additional "bonus" passive, which I think is not that great XD. Well hoping for the best.


< Message edited by Eaglestrike -- 7/13/2015 5:52:10 >
Post #: 49
7/13/2015 12:57:19   
  Verlyrus
DragonFable Boxcat


I've been working on the Ranger concept for a while now. It's probably going to be one of the more involved class mechanics we've ever had, and if I balance it right, it should make you think more about how you itemize. As a note, the feel of Ranger that I'm going for (working within the animation set) is less of a long range sniper, and more of a kickbutt Lord of The Rings type ranger.

There will be an interplay between the melee and pierce type attacks, and the class will focus on momentum and snowballing if I can get the mechanics working and balanced properly.
AQ MQ  Post #: 50
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