I think there is a problem with how the money scales. The boss of our level 15 content drops 36 Gold. The boss of WoW level 15 content drops 56/10000 Gold (56 Copper). Nothing too abnormal here, however, having three tiers of currency gives them a lot more freedom. The boss of their level 60 content drops 48-76 Gold, and I can say with certainty that our Level 60 content bosses are not going to drop 480k-760k Gold.
And then there's Shadowskull tower, which is 2k Gold per run for Level 15 content. While the boss of Level 16 content gives 36 Gold (any materials are worth virtually nothing), a Level 15 dungeon is straight-up 2k for 5 minutes work. It also sets the standard of "gold-per-dungeon" that future dungeons have to scale to, in order to stay relevant. I think that any dungeon should offer a good amount of gold (not too much) for the items and crafting that its leveling zone requires, but also enough to clearly obsolete the previous dungeon as an inferior method.
But I still think there's still a problem with 36 Gold from a Level 15 content boss, because Zards drop 1 Gold. Yes, I'm making the argument that 1 Gold is too much for a Zard to drop. If the game had just two tiers of currency, then it would be ok, because the Zards would only be dropping 1/100 or 1/1000 of "unit of currency x", and Enraged Valek could safely drop 80/100 or 80/1000 "unit of currency x" (along with actually requiring us to kill all the enemies along the way, as well as a dungeon key for entry). The way I see it, the game has to look at the thing that drops the lowest amount of currency (that everything else scales from), and scale that - along with everything else - back, or continue to perpetually scale up the amount of gold that higher level content offers, to the point that dungeons are dropping many tens of thousands of Gold per run, and I don't want that.
So when the game goes live (and all our gold is reset), I definitely think Gold from Shadowskull, Spirit Wolf, and the Bridge (4 Gold per skeleton still too much IMO) should be nerfed to oblivion, and the price of items in their zones adjusted accordingly, so it is on a scale similar to what the relationship between gold-drops and item-prices is now. That said, the Ashfall dungeons should give slightly more Gold than Shadowskull, to match the slightly higher prices of their items (which should also be reduced, and adjusted in accordance with the Gold that Ashfall quests and dungeons offers).
That said, Going back to WoW as an example, Their best money-making dungeon are daily or weekly, while our best money-making dungeon can be completed 8 times every day, or practically endlessly if you spend Dragon Crystals for refunds. So it's ok if our dungeons give very bad Gold.
< Message edited by Loftyz -- 3/1/2017 14:26:52 >