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RE: =AQ3D= Suggestions Thread and Rules

 
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7/15/2018 21:53:22   
ZarexWolf
Member

If it's possible, I'd like to see the Soul Cleaver Class, as it is in AQW, in the next Legion event. Though I guess it will require more class tokens though.
AQW  Post #: 576
7/15/2018 22:32:58   
brotherinlaw
Member

I would like to suggest the Silver Victory Blade, as well as it's various evolutions, into AQ3D. I don't often suggest items, and I find suggesting items from other games petty and annoying, but the Victory Blade set was an essential part of making Aq3D as it is today, so I thought it important that it be added to this game.

As for a place to put it, I'd suggest Sanctuary. An NPC, New or existing, could offer the blade, then give you quests for items across the game that could be merged into higher tiers of the blade. The items could be easy to get, but make you explore much of the world of Lore in the process of getting it.

Sanctuary could even be expanded upon, an interesting concept for a mostly empty part of the map. It could become a facility, housing it's current shrine to the backers as it's centrepiece, but serving other functions as well. it could house cross-game events, employ vendors from games and artists outside of the main AQ3D universe and timeline, and even carry a player suggestion shop. And, if you decide that verification shops could be a thing, that would be an excellent place to put them!
AQ DF MQ AQW Epic  Post #: 577
7/16/2018 5:53:06   
Wunoah
Member
 

Now I have a really cool idea that I have discussed with quite a few people and they seem to really like it so I will say it. Now I know we will eventually get pets with Aria and all but maybe a quest completion reward being a baby dragon companion that deals damage and acts as another form of bag slot. Now it's a rough idea but it can be refined however you choose. but people like this idea , myself included and think it will be an amazing introduction to something new. Feel free for everyone to give their opinions.
Post #: 578
7/17/2018 16:05:14   
Pezasaurus
Member
 

  • Face items should have their own slot separate from head items. I want to wear glasses with my hairpin, or a hat with my mask.
  • There isn't an orange hair color, this is disappointing.
  • That Sword in the Stone enemy in Greenguard is awesome. Hidden environmental enemies are awesome. More of that would be awesome.

    Thank you for your consideration.
  • Post #: 579
    7/25/2018 19:44:05   
    Nessa Ellensse
    Member

    I know Sage Uldar wasn't a big part of the AQ plot, but he has been in Yuglaar's sinnce since at least October 2005. Probably longer. Yulgar's Inn just doesn't seem right with out him. Please find a space for him.





    Any thoughts on a Paladin Vs Neccromancer war?

    < Message edited by Nessa Ellensse -- 7/31/2018 17:00:54 >
    AQ DF MQ AQW Epic  Post #: 580
    7/27/2018 14:08:25   
      Digital X

    Beep Beep! ArchKnight AQ GD / EpicDuel


    I'd honestly completely forgotten about Uldar. He definitely needs "reviving" so to speak, in some form.
    AQ DF MQ AQW Epic  Post #: 581
    8/2/2018 3:27:11   
    Syeas
    Member

    Recent updates have been having a lot of typos so how about hiring someone, using a program or getting a volunteer, to proof-read content before release?
    To be honest I can't remember the last time there was a release without a typo of some kind...
    AQ DF MQ AQW  Post #: 582
    8/5/2018 20:48:51   
    steelsoldier
    Member

    The daily boss update was good but it had a serious flaw that I am afraid if it ends up occurring again in the future, the wand weapon was introduced which is arguably the best melee weapon you can get right now, however you need kill the boss in order to get a chance for the wand to drop in order to build it, the issue is that I have seen players that haven't been able to get a hold of the wand after 8 hours of non stop farming when the maximum capacity for holding mutated seeds is only 150, furthermore I can't use the "you have to work for it" argument, because this is an important weapon that gives more stats than the previous level 20 melee weapons and it is not a cosmetic.

    My proposal would be for these types of weapons that require a person to upgrade in order to make a more powerful version of the weapon to drop more often or start at a higher level, I don't mind farming 200-300 seeds to fully upgrade a weapon which is about 4-6 hours, just make sure the system in place is fair and makes it possible for everyone to get what they need in a decent amount of time after putting work.
    AQ  Post #: 583
    8/9/2018 3:55:11   
    Darches
    Member

    PLEASE do something about the flat targeting reticle (the red circle showing what enemy you're targeting). It's basically invisible with grass turned on. It also clips through world geometry. Make it more visible somehow. I had to turn off grass to know what I was targeting.
    AQ DF MQ AQW  Post #: 584
    8/30/2018 6:49:56   
    Syeas
    Member

    Why not just turn on Target Highlighting?
    AQ DF MQ AQW  Post #: 585
    10/4/2018 9:24:39   
    Obscuris
    Member
     

    I have suggestions.

    1.) First I have this idea of adding more skills for these classes. 4 skills isn't enough maybe we could add 8 more skills? So yea the total would be 12, and by 12 then it means 3 sets of 4 skills with 3 ultis. And maybe you could add some advanced mechanics for the skills.

    2.) Second is the idea for combat system. Maybe you could add a crosshair/zoomed sight for ranged classes such as mage, pirate etc. And also maybe you could add a blocking system for combat situations and counter system it would be interesting. Also I hope you could have this some sort of stealth takedown/clashing system it would be pretty cool but though i know it wouldn't be a great idea but at least i had that in mind.

    3.) Third is the idea for PVP. Simple maybe you could ask player to duel on site or Arena, and maybe you can have 10 vs 10 brawl hell it would be amazing and epic with modes such as deathmatch or capture area. The point is having an interaction with other player. And also maybe you could add a " War Event " annually where Good Sides and Bad Sides would war each other in a different world than the PVE it would be so much fun and sensational, or maybe a guild war it would be so much fun.

    4.) Fourth is the idea for Adventuring. Yea it's cool to see that the world is so wide and the roads are big. Why don't you make it even bigger and add transportation on it such as horses. Where you can find it on the woods and tame it or buy it in a petshop. Well transportation means a bigger map which also means a bigger size for the app but i do believe it'll be worth it.

    5.) Fifth and the last is the idea for trading. Maybe you could trade something to other player but the risks would be the existent of scammers. But at least it would be cool so yea.

    Alright that's all I got for the ideas and suggestions, I do hope the first three would become a reality because that's what at least i think is fun and cool. Anyways thanks.
    Post #: 586
    10/8/2018 18:29:47   
    JohnICE3
    Member
     

    Hi, I have created a 9 page word document of suggestions for AQ3D.
    It took me 3 MONTHS to complete it with my very limited spare time.
    I hope the dev team get a chance to read it. Maybe at least one of my ideas can be helpful.

    https://drive.google.com/file/d/1sje_PThyEnikgIauNKLROwN-WFyTjUSy/view?usp=sharing



    Thank you and Best Regards

    < Message edited by JohnICE3 -- 10/8/2018 18:30:21 >
    Post #: 587
    10/12/2018 15:44:09   
    kurato
    Member

    a couple of suggestion.
    QoL:
    bank and selling: please add filter to both, such as helmet, armor ect. like inventory. Finding what you want to sell/store is a nightmare sometimes.

    Classes: Please add more skills to each class instead of having millions of classes. Maybe have the original skills as base skills, and the more you use the class, the more you level it up and gain more skill. One of the thing I love about original AQ, DF compare to AQW and AQ3D is the class actually feel like a class, there a range of skill to choose from, instead of 4. In AQW, classes feel like it a reskin of another class, with one or two skills different... out of 4. Maybe have something similar to Epic duel and let the player choose the skills from a skill tree. It'll allow more diversity compare to constantly making a reskin class like AQW.
    AQ DF MQ AQW Epic  Post #: 588
    10/19/2018 11:27:53   
    mrbond123
    Member

    I just wish you guys could add Bump Mapping textures to each armor types and Cube mapping for Silver and golden armors to improve more details and immersion on the model in the future !!
    AQW  Post #: 589
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