Home  | Login  | Register  | Help  | Play 

RE: =AQ3D= Suggestions Thread and Rules

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion >> RE: =AQ3D= Suggestions Thread and Rules
Page 24 of 24«<2021222324
Forum Login
Message << Older Topic   Newer Topic >>
7/15/2018 21:53:22   
ZarexWolf
Member

If it's possible, I'd like to see the Soul Cleaver Class, as it is in AQW, in the next Legion event. Though I guess it will require more class tokens though.
AQW  Post #: 576
7/15/2018 22:32:58   
brotherinlaw
Member

I would like to suggest the Silver Victory Blade, as well as it's various evolutions, into AQ3D. I don't often suggest items, and I find suggesting items from other games petty and annoying, but the Victory Blade set was an essential part of making Aq3D as it is today, so I thought it important that it be added to this game.

As for a place to put it, I'd suggest Sanctuary. An NPC, New or existing, could offer the blade, then give you quests for items across the game that could be merged into higher tiers of the blade. The items could be easy to get, but make you explore much of the world of Lore in the process of getting it.

Sanctuary could even be expanded upon, an interesting concept for a mostly empty part of the map. It could become a facility, housing it's current shrine to the backers as it's centrepiece, but serving other functions as well. it could house cross-game events, employ vendors from games and artists outside of the main AQ3D universe and timeline, and even carry a player suggestion shop. And, if you decide that verification shops could be a thing, that would be an excellent place to put them!
AQ DF MQ AQW Epic  Post #: 577
7/16/2018 5:53:06   
Wunoah
Member
 

Now I have a really cool idea that I have discussed with quite a few people and they seem to really like it so I will say it. Now I know we will eventually get pets with Aria and all but maybe a quest completion reward being a baby dragon companion that deals damage and acts as another form of bag slot. Now it's a rough idea but it can be refined however you choose. but people like this idea , myself included and think it will be an amazing introduction to something new. Feel free for everyone to give their opinions.
Post #: 578
7/17/2018 16:05:14   
Pezasaurus
Member
 

  • Face items should have their own slot separate from head items. I want to wear glasses with my hairpin, or a hat with my mask.
  • There isn't an orange hair color, this is disappointing.
  • That Sword in the Stone enemy in Greenguard is awesome. Hidden environmental enemies are awesome. More of that would be awesome.

    Thank you for your consideration.
  • Post #: 579
    7/25/2018 19:44:05   
    Nessa Ellensse
    Member

    I know Sage Uldar wasn't a big part of the AQ plot, but he has been in Yuglaar's sinnce since at least October 2005. Probably longer. Yulgar's Inn just doesn't seem right with out him. Please find a space for him.





    Any thoughts on a Paladin Vs Neccromancer war?

    < Message edited by Nessa Ellensse -- 7/31/2018 17:00:54 >
    AQ DF MQ AQW Epic  Post #: 580
    7/27/2018 14:08:25   
      Digital X

    Beep Beep! ArchKnight AQ / ED


    I'd honestly completely forgotten about Uldar. He definitely needs "reviving" so to speak, in some form.
    AQ DF MQ AQW Epic  Post #: 581
    8/2/2018 3:27:11   
    Syeas
    Member

    Recent updates have been having a lot of typos so how about hiring someone, using a program or getting a volunteer, to proof-read content before release?
    To be honest I can't remember the last time there was a release without a typo of some kind...
    AQ DF MQ AQW  Post #: 582
    8/5/2018 20:48:51   
    steelsoldier
    Member

    The daily boss update was good but it had a serious flaw that I am afraid if it ends up occurring again in the future, the wand weapon was introduced which is arguably the best melee weapon you can get right now, however you need kill the boss in order to get a chance for the wand to drop in order to build it, the issue is that I have seen players that haven't been able to get a hold of the wand after 8 hours of non stop farming when the maximum capacity for holding mutated seeds is only 150, furthermore I can't use the "you have to work for it" argument, because this is an important weapon that gives more stats than the previous level 20 melee weapons and it is not a cosmetic.

    My proposal would be for these types of weapons that require a person to upgrade in order to make a more powerful version of the weapon to drop more often or start at a higher level, I don't mind farming 200-300 seeds to fully upgrade a weapon which is about 4-6 hours, just make sure the system in place is fair and makes it possible for everyone to get what they need in a decent amount of time after putting work.
    AQ  Post #: 583
    8/9/2018 3:55:11   
    Darches
    Member

    PLEASE do something about the flat targeting reticle (the red circle showing what enemy you're targeting). It's basically invisible with grass turned on. It also clips through world geometry. Make it more visible somehow. I had to turn off grass to know what I was targeting.
    AQ DF MQ AQW  Post #: 584
    8/30/2018 6:49:56   
    Syeas
    Member

    Why not just turn on Target Highlighting?
    AQ DF MQ AQW  Post #: 585
    10/4/2018 9:24:39   
    Obscuris
    Member
     

    I have suggestions.

    1.) First I have this idea of adding more skills for these classes. 4 skills isn't enough maybe we could add 8 more skills? So yea the total would be 12, and by 12 then it means 3 sets of 4 skills with 3 ultis. And maybe you could add some advanced mechanics for the skills.

    2.) Second is the idea for combat system. Maybe you could add a crosshair/zoomed sight for ranged classes such as mage, pirate etc. And also maybe you could add a blocking system for combat situations and counter system it would be interesting. Also I hope you could have this some sort of stealth takedown/clashing system it would be pretty cool but though i know it wouldn't be a great idea but at least i had that in mind.

    3.) Third is the idea for PVP. Simple maybe you could ask player to duel on site or Arena, and maybe you can have 10 vs 10 brawl hell it would be amazing and epic with modes such as deathmatch or capture area. The point is having an interaction with other player. And also maybe you could add a " War Event " annually where Good Sides and Bad Sides would war each other in a different world than the PVE it would be so much fun and sensational, or maybe a guild war it would be so much fun.

    4.) Fourth is the idea for Adventuring. Yea it's cool to see that the world is so wide and the roads are big. Why don't you make it even bigger and add transportation on it such as horses. Where you can find it on the woods and tame it or buy it in a petshop. Well transportation means a bigger map which also means a bigger size for the app but i do believe it'll be worth it.

    5.) Fifth and the last is the idea for trading. Maybe you could trade something to other player but the risks would be the existent of scammers. But at least it would be cool so yea.

    Alright that's all I got for the ideas and suggestions, I do hope the first three would become a reality because that's what at least i think is fun and cool. Anyways thanks.
    Post #: 586
    10/8/2018 18:29:47   
    JohnICE3
    Member
     

    Hi, I have created a 9 page word document of suggestions for AQ3D.
    It took me 3 MONTHS to complete it with my very limited spare time.
    I hope the dev team get a chance to read it. Maybe at least one of my ideas can be helpful.

    https://drive.google.com/file/d/1sje_PThyEnikgIauNKLROwN-WFyTjUSy/view?usp=sharing



    Thank you and Best Regards

    < Message edited by JohnICE3 -- 10/8/2018 18:30:21 >
    Post #: 587
    10/12/2018 15:44:09   
    kurato
    Member

    a couple of suggestion.
    QoL:
    bank and selling: please add filter to both, such as helmet, armor ect. like inventory. Finding what you want to sell/store is a nightmare sometimes.

    Classes: Please add more skills to each class instead of having millions of classes. Maybe have the original skills as base skills, and the more you use the class, the more you level it up and gain more skill. One of the thing I love about original AQ, DF compare to AQW and AQ3D is the class actually feel like a class, there a range of skill to choose from, instead of 4. In AQW, classes feel like it a reskin of another class, with one or two skills different... out of 4. Maybe have something similar to Epic duel and let the player choose the skills from a skill tree. It'll allow more diversity compare to constantly making a reskin class like AQW.
    AQ DF MQ AQW Epic  Post #: 588
    10/19/2018 11:27:53   
    mrbond123
    Member

    I just wish you guys could add Bump Mapping textures to each armor types and Cube mapping for Silver and golden armors to improve more details and immersion on the model in the future !!
    AQW  Post #: 589
    10/29/2018 4:33:38   
    DestroyerV500
    Member
     

    Hello, I recently started playing this game and I love it. Since it is still in early development I felt like some things are missing from the game despite it having so much potential. I am not going to mention things already announced like the guildsbut rather what I think would make this game a better experience.
    1) It would be nice to have more than one loading screens.
    2)I think the game needs a bigger variety of quests. The "slay that" and "obtain that from slaying that" gets a bit boring after a while.
    3)I believe that it is better for the classes to have only four skills since you're able to change classes on the spot. However it gets boring at some point. Also, as you level up you don't get the feeling of progression as it only improves your stats. So in order to solve both problems I think it would be nice to be given an upgrade token of shorts after you reach a certain level. Each of these tokens will allow you to upgrade a skill of your choosing for any class you want. For example, I want to focus on the mage class. After I reach level 6 I get am upgrade token and I decide to use it on fireball. I can choose one of these options:
    A) Decrease its on-hit damage bet add "burn" which deals damage per second.
    B) Remove its AoE but cause it to pass through enemies.
    C) Leave it as it is while slightly increasing its damage.
    This will allow players to focus more on a class they like since the token will apply to one skill of one class. You can also make them purchasable (with gold please) so someone may upgrade skills of another class later on. A nice addition would also be a purchasable token that undoes an upgrade from a skill so you can choose another one. Whether it returns the used token is up to you I guess.
    4)Create some more immersive sounds fom enemies, environment and skills.
    5)I would like some professions like cooking, alchemy and enchanting.
    6)An auction house where you can sell stuff to other players would be nice.
    7)Please don't make it a pay-to-win game.
    Thanks for reading, I hope this will prove useful and sorry if any of these points were made before.
    Post #: 590
    10/30/2018 15:23:07   
    Cheronne
    Member
     

    Ok, sorry if any of my suggestions were suggested before I tried to read the thread but i may have missed something its a huge thread.

    1. Multiple Character slots. * I know we can play any class or just make 5 accounts* but having multiple characters with unique names on one account can be helpful for rp/style replay and selling collections/bank slots . not only can you sell the char slots. if a person has 3 chars they are going to be more likly to spend money on vastly different styles of item. if they share a bank they will need more bank space. of if not shared bank slots for 1500dc couldd be a thing. collections will most likly be acct wide so it encourages entire collections purchase rather than one item.

    2. Ranged healer class: i love palidin btw great job but id like kinda a mix between pali and mage. priest or shamen maybe.

    3. Friendly player targeting: speaking of palidin since we now have a class that it is important to target friendly players for healing and shielding would be nice to be able to keybind target next friendly or target teammate 1-5 on the steam/pc interface ofc. having a 🏵 for target friendly next to the 🕸 for target next foe.

    4. costume slot save: (clould sell each slot for DC) it will let you transform into a saved hair/skin/outfit combo with a click of a button/menu.

    5.Minimap: or any sort of maps at all its really hard to tell were you are in a new place.

    6. pet quickslot so you can quickly swap out pets like you can travel powers.

    7. a place where you can type up a bio, and let others hover over or click your portrait to read your bio

    8. Alchemy/smelting similar to making stuff with a npc. but have it run off of a universal crafting item ie smelting could melt down all wepons into generic alloy ingots that could be used to temp strengthen weapons. Alchemy maybe melts junk items into goo the goo is good to make potions.

    emotes id like to see: sit (sit with knees together or crossed) yoga, lie down, bow, worship, walllean, ledgesit, eat/drink, persistsnt talk, slow walk, dance.

    costume parts id love to see: belt alternitives such as tails (fox, wolf, cat, mouse, zard, bird), we got ears and bird/unicornheads but no tails, also bussles waist bows and or hip capes,

    i love blue eye jimmy who is a cape, kinda wish he was a sholder and i wish other eye colors were avail, red, dark golden. maybe add some jimmys as sholders but put them on other side. so we could have 3 -4 jimmys one right(cape) one left(sholder) one pet, maybe even one above(hat), id like to also see a pet thats a swarm, bats, pyreflys, bees, scarubs, flying spiders...

    speaking of sholders all the super cool stuff are capes but some of those things could be sholders, the neck furs for example we could have sholder furrs for versatility, or mayby a over the sholder bag/purse.

    other things im looking forwards to: Guilds,& Trading (non dc items char to char), things that would encourage RP or community activities like outfit contests, or parties.

    edited to add ideas.



    < Message edited by Cheronne -- 11/10/2018 6:21:49 >
    Post #: 591
    11/8/2018 13:43:34   
    Rayimika
    Member

    Ground circle of target could decrease by an angle visualizing the terribly hated bars.
    A window needs to be added for how long target can run away before melee ability is useable and either one every timeout or untill further notice.
    Potion button is too small.
    Attack could activate only one strike to become useful.
    Auto target perhaps may be option customizable to concentrate on attacker, above threshold damage, aggro list and presence of buffs or debuffs besides automatic selection of closest target on set distance breach.
    AQ AQW  Post #: 592
    11/11/2018 11:59:18   
    brotherinlaw
    Member

    Looking over the design notes discussion, I feel I have come up with a fair, balanced system that should address the issue of inventory space. Here is my four step program to wrangling inventory.


    Step one would be to add purchasable inventory spaces to your backpack. This won't solve the problem for everyone, but it should serve as a quick fix.

    Step two is to make DC items free to store In the bank. This would free up a LOT of space for many, and is arguably the best thing in AQW for free players.

    For step three, I would like to point out that AQ's most under-rated and unknown feature is the property management system. When houses are implemented, I would like to go a step further and add craftable items that can go on your property and have various purposes. Among them, various chests and storage devices are a must, with higher tier items storing more gear. We could even have item-specific storage, like helm-racks and weapon shelves.

    The fourth and final step would be the use of a wardrobe system, similar to DF's wardrobe, yet vastly different. Removing the need for cosmetic items, the wardrobe would equip the cosmetic of whatever gear you had in your inventory and, quite possibly, your storage. That way, all items could have stats and they wouldn't take up inventory spaces.


    I have started a discussion thread HERE in case anyone has better ideas and wants to discuss the issue. There is also a discussion going on in the Design Notes HERE. Feel free to join!
    AQ DF MQ AQW Epic  Post #: 593
    Page:   <<   < prev  20 21 22 23 [24]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion >> RE: =AQ3D= Suggestions Thread and Rules
    Page 24 of 24«<2021222324
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition