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RE: =AQ3D= Suggestions Thread and Rules

 
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1/23/2019 23:39:32   
ShadowDragon56
Member

AQ3D is beginning to turn into a good game, but I feel it could use some more things to make it better, especially in the multiplayer aspect. I feel this game would be fantastic if it had World Bosses like in World of Warcraft and other popular MMO's.

This would be a good idea to implement one day because this game does a good job is bringing people together and fighting bosses etc. It doesn't have to happen all the time, but once in awhile we should get a World Boss with tons of health and be so strong when it invades Battleon or Lore somewhere that the entire server would have to band together to take it down. You could implement such bosses as events every once in awhile. This game has potential to turn into something great and I think the playerbase would enjoy something like this if it became a thing. You could even tie these World Bosses into storylines. I feel the daily bosses kinda fit this concept, but not everyone likes to do these bosses once they grinded for everything they needed and don't fight these bosses ever again.

With the World Bosses, you could maybe offer players once in lifetime rewards for taking down such bosses, and since these World Boss events wouldn't happen alot, it would give a reason for everyone in that server to want to do these events while having fun.

< Message edited by ShadowDragon56 -- 1/23/2019 23:54:03 >
DF AQW  Post #: 601
2/8/2019 21:23:41   
Lord_Linguine_
Member
 

My Trades Plea


Howdy, the trades systems have always been my favorite part of any MMO, especially the fishing. I saw that there are plans to include trades systems to the game and I'm very excited. I just was wondering if you have ever seen the way the trades systems work in the 3DS game Fantasy Life. If you haven't I suggest looking it up because it was a very interesting and fun but simple way to make the creation of items somewhat skill-based for rarer quality items while having it be entertaining and easy enough to make it auto craftable as well for just efficiency but producing less rare quality. I'm just hoping that the trades systems aren't getting sort of brushed to the side like a lot of mmo's have done, especially about the fishing. It's so much more fun and rewarding when there's a somewhat skill based game for catching them. And having big rare fish to catch, sort of like boss fish, along with rare variants of any trade skill. Mining could be rare rock formations that are harder to mine. Anyways, just a thought.

Thanks for reading.

This is a video that you can just skip through to see what the crafting mini games are like in Fantasy Life.
Tailor Crafting
The game is also online multiplayer

< Message edited by Lord_Linguine_ -- 2/8/2019 21:24:46 >
Post #: 602
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