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RE: =AK= All Classes Discussion Thread IX

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3/19/2017 18:22:51   

Whats the max for Akira? Does it just scale indefinitely?
DF  Post #: 326
4/24/2017 19:21:54   

soo... did anyone have the mana rates fixed on the entropy armour? from verly fix? because i don't see a difference

< Message edited by Thronos -- 4/24/2017 19:22:13 >
Post #: 327
5/17/2017 17:32:29   

Coming back from a long hiatus (7~ years)... what are the top 5~10 armor classes in-game? I got ChronoZ and Archivist from a friend.
AQW  Post #: 328
5/17/2017 18:04:49   



#1 is still doomknight.(which will never change)
#2-10 is a bit debateable, but among them are definitely pyromancer, dragonlord, master soulweaver, and a few of the calendar classes.

< Message edited by Greyor_42 -- 5/17/2017 18:05:08 >
DF  Post #: 329
5/18/2017 1:32:18   
Fire alandry

Ascended chickencow is great armor if you want high damage, but it requires DA and hard work/DC.
Ranger is incredibly powerful against most of the bosses, and you can get it pretty easily.
Togslayer has short animations and a very high damage, so you can use it as your main class for most of the quests. You can wear this armor always, but you can train it only during frostvale.
The Atealen classes are also very good, and you cam get them without a lot of effort, but only if you have a DA.


"Never make fun of someone who speaks broken English. It means they know another language."
DF  Post #: 330
5/19/2017 20:24:12   
dark garuda

ChronoZ's an absolute beast of a class, albeit complicated. Definitely worth your using.

On Doom Knight, controversial comment but in one way it's not the strongest. The Doom Knight triggers on a handful of bosses which spring a nasty surprise and balance the fight... those aside, they roll over everything.

But quite a few things roll over everything.

If you show the Arnice Magica/Ruby Spike with Ancient Exosuit or especially Pyromancer, you clown car through everything before you at least as easily. And they're unaffected by the DmK 'enrage'. Since there's several ways to make yourself far too powerful for the game's content if you choose to use them; perhaps Doom Knight has an even higher ceiling but at that point it's not very relevant in play, and occasionally it does get cut down to size which is unique among the imbalanced strats.
AQ DF MQ AQW Epic  Post #: 331
5/19/2017 20:36:33   

Once you master Pyromancer, you can't die.

I genuinely think that in the right hands it's the 2nd strongest armor in the game, only weaker than the purposefully broken DmK.

I play a defensive Pyromancer, so while boss fights may take a tiny bit longer, I am never afraid of dying...because it takes more effort to actually die at this point for me XD So yeah, I really recommend Pyro!
Post #: 332
5/19/2017 20:45:31   
dark garuda

Oh, no doubt. Pyromancer's strong period. But gifting it with the Arnice is just silly, because it basically replaces all of Pyromancer's weaknesses (primarily burst damage) with strengths, whereas Pyromancer's strengths are much more difficult to pass on to other classes with the use of shows and trinkets (show %HP on hits are pretty good, but defensive trinkets are damnably poor overall. Only the Bubbles one from Wanderland is worth its salt, unless I'm forgetting something).
AQ DF MQ AQW Epic  Post #: 333
5/19/2017 20:48:25   

Personally I use the Anniversary Fire Scythe that I got a few months ago, it helps me with my burst damage well enough. I also have the card trinket you get from Ravenloss, the one that specifically boosts overall HP.

Post #: 334
5/19/2017 22:45:55   

@friendofafriend yeah, i can see pyromancer being a really high ranking class. i'm pretty sure it IS the strongest dc class as well. the only things it really has any trouble with is enemies that have a really high resistance to fire.

also, anniversary fire scythe?
DF  Post #: 335
5/19/2017 22:51:03   
Baron Dante

@FriendOfAFriend: I'd say Paladin does a better job at not dying though.
Paladin's Shield skill should be better, except for Magic-using monsters, which are a huge minority.
Lava Fountain is the better stun due to multiple hits. (But otherwise fairly identical) Pyromancer has a secondary 1-turn stun, which is nice
Paladin's Blind can very easily be cycled (and against undead, it's more effective, not that I'm really taking that into account), while Pyromancer has the better effect.
Paladin also has a loop that gives you over 100 Darkness resist if you have proper equipment.

Overall, I'm not sure which is better in that regard, but that's not the main point here, which is, of course, healing.

Pyromancer has a weak HP/Mana heal. 300% weapon damage for HP, 100% weapon damage for mana. That's honestly not all that great. At max levels, that's what, 300 HP and 100 Mana? Where if survival is your goal, you probably have like, 3000 HP and 1700 Mana or something. It's really great for low End builds though, but that's not here, I believe. The cooldown is also 16 turns which is a lot.
In addition, Pyromancer has a full heal for both HP and Mana every 35 turns, which is what makes it so unkillable.

Paladin has a weak heal (7%, so ~210 HP at 3000 HP) every 8 turns, 15% heal (~450) every 14 turns, and a 11% (~187?) mana heal every 12 turns. In addition, an increasing passive heal every turn, and after 20 turns, it'll always have 3% (~90) healing every turn. I can't stress how insane this is, for the record.
In addition to THAT, a full heal (at the cost of all mana, but with careful planning, all the healing, including the trinket can be kept up indefinitely) every 20 turns.

The only thing Pyromancer really has over Paladin in this regard is the fact that it regains all mana, so it has a few specific cases, like mana-stealing monsters where it's superior.
But all the same, there are specific scenarios Pyromancer can't really handle. Given an monster with enough offensive power, especially one that can't be defended against can overwhelm Pyromancer. Paladin may still be able to steel through it.

In a similar way, I'd rank Paladin as the 2nd strongest armor in the game. Of course, for most players, it's not exactly the most fun way to play, so stuff like Ascendant with it's insane damage output is going to at least FEEL better, because you never need an unkillable death machine on legs in standard play.
AQ DF MQ AQW Epic  Post #: 336
5/22/2017 13:29:49   

Any updates on Chaoswaver, Calendar class or... anything really?
Post #: 337
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