Hope Upbringer! (DF Q&A/Guides)
Quick balance comment, haven't really been doing much testing yet, but I think LUK has now become quite seriously overpowered in comparison to the other stats. Here's some math (I'm using level 80 as a reference for now because I only just came back to DF and haven't got to 85 yet):
200 STR/INT/DEX: +20 damage so using a typical DC 80 weapon with average DPT of 91, the average DPT is 111.
200 LUK: +10 damage, +10 crit, +10 evasion, 1.95 Crit damage and +8 bonus to hit (correct me if I'm wrong on this).
Most things seem to have 20 B/D/P on average, while I have 75 Crit without LUK (but including base 5 Crit).
Probability of a glancing blow is 21/201 (I think) without considering LUK, because 20 for B/D/P plus 1 for a 0 roll, and Bonus doesn't affect that any more (again, correct me if I'm wrong). Probability of a Crit is 76/201 originally.
Expected damage with 200 STR/INT/DEX is (111*180/201*125/201)+(111*21/201*125/201*0.2)+(111*76/201*1.75)=136.7. First bracket is a no crit, no glancing, 2nd is a no crit glancing blow and 3rd is a crit.
Now with LUK: DPT is 101, Crit chance is 86/201. Expected damage is (101*190/201*115/201)+(101*11/201*115/201*0.2)+(101*1.95*86/201)= 139.5
Thus LUK is better in pure damage terms. Add all the other stuff (evasion, Bonus) and I can't see why any build would favour STR/INT/DEX over LUK. You're 10% less likely to be hit and will do more damage on average, and are more likely to hit.
EDIT: So 200 LUK is only 5 extra Crit now? In that case my calculations need fixing...
EDIT 2: It's 10, as far as I can see. My main has 200 LUK and gets 18 Crit with DmK v1 and its default weapon, my alt has no LUK and gets 8 Crit.
< Message edited by Hopeful Guy -- 9/1/2017 18:15:58 >