Ranloth
Banned
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Yeah that's true, but they'd also be at disadvantage if other classes hit once and 100% damage whilst their 1 hit misses and they only deal 50% of it. It averages out in the end when you look at it + brings power down of classes that abuse Dex (and CHs with PA + SA + Dex). Looking at it now, how many players rely on Strike nowadays? Only Str abusers since other stats that are used/abused are for skills and Strike is usually last resort attack. I wouldn't just say Hunters would be OP, as given by above example, or let me show you this way: BH/CH: 1 hit + 1 miss, no hit, 2 hits = 150% damage All: 1 hit, no hit, 1 hit = 200% damage There's really no difference but Hunters have chance to deal some damage instead of whole hit being blocked. It's only 50% of damage so whilst they may hit twice over 2 turns (100%) damage, it takes everyone else 1 successful hit to make up for it. Sky, while it's 100% true, wouldn't that be better in a way? They could also revamp whole Dex along with it to grant more blocking and reach minimum of 0% to eliminate luck in game and weaken Dex slightly. We're looking at suggestion as a whole, whether it requires big revamp or not, it's good to discuss it and perhaps give Team ideas. :)
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