Dardiel
Member
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Ianthe has returned, all hail Ianthe! Both of these sets feel incredibly interesting to me, I have some feedback but I like to think it's just "things to consider". For elements I have no real preference, I would mention that an energy Gatta set would overlap with the Entropy package also being an energy Cold set but I'm not sure how much that matters. For Primordial Chorus Armor, there's a chance that players view the 8-element list reset as a sign to rely on the 8-element skill instead of ever switching equipment. I'd suggest the design should account for how an equipment-switching player would likely manage 3-4 elements a turn at most (weapon, pet, prismatic burn, and guest) - I believe the investment on switching around like that is higher than just clicking a skill since it also means you can't rely on a particular weapon/pet/guest effect, and because the 8-element effects typically get the "every element" power boost while these swaps are relying purely on the value of the elemental list. I think an element switching set would be really cool so I'd love to see that the effect gives the proper reward for engagement beyond Elemental Doom. Also, to make sure it isn't forgotten - healing based on hits/attempts should consider ranger adaptation for ranged weapons! For Primordial Chorus in General, I think the set would really benefit from the ability to apply burns that follow equipment element (ideally checking the hit element rather than gear element, to handle things like multi-element weapons/spells/pets/guests and imbues that get used to progress on the element list) with a duration of 3+ turns but NOT permanently and probably also with a cap on how many different elements it can apply in a turn. My logic is that a player wanting to focus on statuses could use this mechanic to juggle burns of every element, with a payoff of rapid elemental list completion (with this one being allowed to happen every turn because the player is actively spending effort on switching AND needing to successfully inflict each burn to keep the juggling going; the limit on burn application is to once again make sure a player doesn't just cast Elemental Doom and guarantee they get the list reset every single turn afterward). For Gatta Champion Armor, there may need to be consideration toward how the permanent status should be valued when it requires a threshold to be met. Typical permanent statuses have a /10 because they assume application on turn 1, which this presumably cannot do. It might be closer to the Warwolf style, which has /5 assuming that the status is being applied every turn (or in this case, being applied part way through the battle and then stacking up to reach the cap for the revive). I love the gameplay patterns of both sets, and the individual mechanics seem well thought out, so aside from the above I really have nothing to add beyond "nice, good job, proud of you"
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