| Write Up Templates Below, you will find write up templates. Just remember to remove the spaces from the code tags and compare with existing entries that use this format to understand how numbers should be calculated.
 
 Weapon
 
 [size=2][b]Insert name[/b][/size]
«% proc Melee/Ranged/Magic <element> <weapon type>.»
Location: [url=][/url]
[ code]Type	G/Z
Level	
PowLvl	
Price	
Sell	[/code ]Type: Melee/Ranged/Magic
Element: Database Element
[ code]Damage	
BTH	[/code ]SPECIAL
Hits: 
Type: Melee/Ranged/Magic
Element: 
[ code]BR%	
LS%	
+BTH	[/code ]Rate: «»%
EFFECT
[*]BTH leans and Mastercraft bonuses go here
DESCRIPTION
[i]
[img][/img]
Who gave info for the write up goes here. e.g Numbers, images corrections[/i]
[hr]
[size=2][b]Analysis[/b][/size]
Special starts out with:
[ code]Level	
PowLvl	
BR%	
LS%	
+BTH	[/code ]
All this has ALREADY been factored in to the above numbers.
[hr]
[size=2][b]Updates[/b][/size]
Release and update information goes here 
 
 
 
 Armour
 
 [size=2][b]Insert name[/b][/size]
«<Lean> <Element> armour.»
Location: [url=][/url]
Element: Database element
[code ]Type	G
Level	
PowLvl	
Price	
Sell	[/code ]COMBAT DEFENCE
[code ]Melee	
Ranged	
Magic	[/code ]ELEMENT MODIFIER
[code ]Fire	
Water	
Wind	
Ice	
Earth	
Energy	
Light	
Dark	[/code ]ATTACK
Hits: 
Type: «As Weapon»
Element: «As Weapon»
[code ]BR%	
Stat%	
BTH	[/code ]Rate: %
EFFECT
[*]You receive [url=http://forums2.battleon.com/f/fb.asp?m=21214212]Armour Lean [/url].
DESCRIPTION
[i]
[img][/img]
[/i]
[hr]
[size=2][b]Analysis[/b][/size]
Starts off as a standard armour attack:
[code ]
[/code ]
All this has ALREADY been factored into the above numbers.
[hr]
[size=2][b]Updates[/b][/size]
 
 
 
 
 Shield
 
 [size=2][b]Insert name[/b][/size]
«<Element> shield.»
Location: [url=][/url]
Element: 
[code ]Type	G
Level	
PowLvl	
Price	
Sell	[/code ]DEFENCE MODIFIERS
[code ]Melee	
Ranged	
Magic	
Element	[/code ]EFFECT
[*]
DESCRIPTION
[i]
[img][/img]
[/i]
[hr]
[size=2][b]Analysis[/b][/size]
[hr]
[size=2][b]Updates[/b][/size]
 
 
 
 
 Spell
 
 [size=2][b]Insert name[/b][/size]
«In/accurate <Element> spell. Costs <MP/SP/HP>»
Location: [url=][/url]
Element: Database element
[code ]Type	G
Level	
PowLvl	
CostLvl	
Price	
Sell	
MPCost	[/code ]Hits: 
Type: Melee/Ranged/Magic
Element: 
[code ]Damage	
Stat%	
BTH	[/code ]DESCRIPTION
[i]
[img][/img]
[/i]
[hr]
[size=2][b]Analysis[/b][/size]
Starts off as a standard spell:
[code ]
[/code ]
All this has ALREADY been factored into the above numbers.
[hr]
[size=2][b]Updates[/b][/size]
 
 
 
 
 Ally Assist
 
 [size=2][b]Insert name[/b][/size]
«<Element> Ally Assist.»
Power Level: YourLevel (for adventurers), GuardianLevel (for Guardians)
Hits: 
Type: Melee/Ranged/Magic
Element: Default Element
Uses VStat instead of your stats.
VStat = MAX(MIN(round((2.1462*PowLvl + 10.399)/5)*5,200),10) + MIN(MAX(IF(PowLvl<90,round((0.7123*PowLvl - 19.111)/5)*5,5*PowLvl - 400),0),200)*3/20 
It starts off as a spell:[ul]SpellBase = (4/3)*(0.00375*PowLvl^2 + 0.5625*PowLvl +5.25)
SpellRand = 2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5) - SpellBase)
SpellStat% = (200+13.2*PowLvl)%
The way the VStat works is that it's added onto the Assist's Base and Random. So:
AssistBase = 0.85*(SpellBase + SpellStat%*VStat/3/4)
AssistRand = 0.85*(SpellRand + SpellStat%*VStat/3/4)
AssistStat% = 0[/ul]EFFECT
[*]Ally Assists automatically hit.
[*]Damage from Ally Assists are treated as an "other" attack, so aren't modified by anything (damage boosts from misc etc.).
[img][/img]
[/i]
[hr]
[size=2][b]Analysis[/b][/size]
Deals *0.85 damage as an auto-hit penalty. With «» equally powerful hits, each hit does *«» damage.
All this has ALREADY been factored into the numbers below.
[hr]
[size=2][b]Updates[/b][/size]
???: The Ally Assist was released.
[hr]
[size=2][b]Appendix[/b][/size]
[i]«Numbers below are per hit.»[/i]
Adventurer
[code ]YourLvl	0	5	10	15	20	25	30	35	40	45	50	55	60	65
PowLvl	0	5	10	15	20	25	30	35	40	45	50	55	60	65
Damage	
-----
YourLvl	70	75	80	85	90	95	100	105	110	115	120	125	130	135
PowLvl	70	75	80	85	90	95	100	105	110	115	120	125	130	135
Damage	[/code ]
Guardian
[code ]YourLvl	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70	75
PowLvl	10	15	19	23	27	32	36	41	45	50	54	59	64	68	73	78
Damage	
-----
YourLvl	80	85	90	95	100	105	110	115	120	125	130	135	140	145	150
PowLvl	83	88	93	98	103	108	113	118	123	128	133	138	143	148	153
Damage	[/code ] 
 
 
 
 Pet
 
 [size=2][b]Insert name[/b][/size]
«<Element> pet.»
Location: [url=][/url]
Element: Database element
[code ]Type	G
Level	
PowLvl	
Price	
Sell	[/code ]ATTACK
Hits: 
Type: Melee/Ranged/Magic
Element: 
[code ]Damage	
Stat%	
BTH	[/code ]Rate: %
EFFECT
[*]
DESCRIPTION
[i]
[img][/img]
[/i]
[hr]
[size=2][b]Analysis[/b][/size]
Starts off as a standard pet:
[code ]Level	
PowLvl	
Damage	
Stat%	
BTH	[/code ]
All this has ALREADY been factored in the above numbers. 
[hr]
[size=2][b]Updates[/b][/size]
 
 
 
 
 Guest
 
 [size=2][b]Insert Name[/b][/size]
«<Element> guest. »
Location: [url=][/url]
[code ]Level	
PowLvl	
CostLvl	
SP/MPCost	[/code ]If you do not have enough SP/MP then he does nothing for one turn[color=red]*[/color] (without costing SP/MP).
ATTACK
Hits: 
Type: Melee/Ranged/Magic
Element: «Element»
[code ]Damage	
Stat%	
BTH	[/code ]Rate: «» %
EFFECT
[*]
[img][/img]
[/i]
[hr]
[size=2][b]Analysis[/b][/size]
Guest starts out with:
[code ]Level	
PowLvl	
Damage	
Stat%	
BTH	[/code ]
All this has ALREADY been factored in the above numbers. 
[hr]
[size=2][b]Updates[/b][/size]
 
 
 
 
 Misc
 
 [size=2][b]Insert name[/b][/size]
«<Element> misc.» 
Location: [url=][/url]
Element: Database element
[code ]Type	G
Level	
PowLvl	
CostLvl	
Price	
Sell	[/code ]Activation: 0 turns
Cost: «SPCost» SP for activation and for every turn with the item equipped. 
EFFECT
[*]
[code ]Melee	
Ranged	
Magic	
Stat	
Element	
SPCost	[/code ]DESCRIPTION
[i]
[img][/img]
[/i]
[hr]
[size=2][b]Updates[/b][/size]
 
 < Message edited by Carandor -- 1/23/2019 17:12:49  >
 
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