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What kinds of Spellcaster armors would people like to see?

 
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6/6/2026 1:37:32   
Animenut1
Member

Phrased as a question, but more of a discussion thread. My goal with this is to have a place for people to post their concept ideas and/or preferences for the under-represented spellcaster lean. Mechanics suggestions (More like theory-crafting. There IS a suggestions thread, after all.), elemental preferences, visual designs or themes, set concepts, etc.

My thoughts? Water, Light, and Earth (kinda, I'll come back to this) are extremely underrepresented in the Spellcaster armors side of things. That's not to say there aren't SC armors of those elements, but they aren't....good. The fact that Fungibushi plays the roll of Wind, Ice, AND Light is good for defensive purposes, but that's about it. The usable Water SC armors are middling at best, and the only real Light SC armor (that's not currently rare) is flat out terrible, and the rare one is mechanically demanding. At least Ice can be covered with premium or URGGB gear, but Water and Light are really hurting for good SC coverage.

So, why did I say Earth is underrepresented despite Eternal Champion's Spirit being available? Well, ECS's skill is expensive. Strong, but costly. In my experience, overcharged spells aren't typically worth it except for niche cases. And its SP regen is useful since Mages struggle with SP recovery without using miscs. But I wouldn't really call it a dedicated SC armor. More like a balanced armor that's good for mages AND warriors. Which makes its specialized utility kinda split. Hooooowever, NECROMANCER has a secondary resistance to Earth, making Earth entirely covered. Necro isn't a dedicated EARTH armor, but.....It's Necro. It's Necro. The thing is categorically broken. The fact that it covers Darkness, Earth, and Ice as its main and secondaries means those elements will NEVER need any other support. There's an argument to be made that Necromancer is literally the ONLY armor any mage would ever need. Barring that, though, Water and Light need some dedicated support. Something with a built-in spell.

P.S. I know the Chaos Slayer Cleric armors are a thing that can cover any element, but they use SP to use their spell skill, which...not great for mages.
Post #: 1
6/6/2026 2:13:54   
Aura Knight
Member

Praetorian Warlock introduced an ideal mage armor. I would like to see that be the base design where variants differ a bit. Fire got celerity but there can be other effects too in other elements. The MP heal and damage buffs should remain on all.

I do like the ggb qualia armors too and they might be among the best for the SC category so more clones could be fun. Archmage Apprentice introduced cost reduction by sp cost. I think that armor has a great shield too.

There's plenty of options to get inspiration from.
AQ DF AQW  Post #: 2
6/6/2026 5:00:36   
CH4OT1C!
Member

The single most important thing is more accessible SC lean armours.

Not to suggest that you're wrong regarding the dearth of Water and Earth SC armours @Animenut1 (of course, we don't have many), but at least we do have accessible (i.e., always available, Gold cost) ones for those elements. Meanwhile, after five years since updated SC lean was released, we still don't have dedicated and accessible SC lean armours for Light, Ice, and Energy. As has already been said, Fungibushi currently covers for Wind, Ice, and Light. However, the latter two are secondary resistances: at Level 150, you take approximately 21% more damage than if you were to use an armour with Ice or Light as the primary resistance. And, unless you manage to pick up Angelic Robes during Frostval (which also costs a few tokens for the appropriate painting to boot), the next cheapest alternative for Ice/Light is an UR GGB ( Light-Qualia Timeless Guardian / Ice Necro Cavalry / Legion Dreadnought / Mirror Vordred / Chaos Slayer Cleric). You don't even have that option for Ice: without Fungibushi, it's straight to the UR GGBs. Energy is somehow even worse; there is no accessible Energy SC Lean armour at all, not even for secondary resistances. Unless you pick up Thunder Bride during Snugglefest, you are again only left with the UR GGB Infinite Darkcaster or the aforementioned Chaos Cleric. Of course, it's understandable that it would take time for accessible gaps to be filled — I don't think anyone was expecting each element to be filled with accessible SC lean armours immediately (or even within 12-24 months). Still, to be missing accessible primary element SC lean armours in 3/8 standard elements after half a decade is... well, it's simply completely unacceptable. Compounding the problem even further: if we didn't have Fungibushi, whose mechanics were devised by a player (@RobynJoanne) rather than the staff, we wouldn't (i) have an accessible Wind option either, and (ii) even secondary element options for Ice and Light. It's currently less of a 'pay-to-win' scenario with SC lean, and more of a 'pay-to-play' one.

With regards to mechanics, I've been posting SC lean armour concepts on my suggestion thread fairly consistently for quite some time now. Since the start of 2025 alone, I've suggested ideas incorporating Drown and Sleep, Defence Boost and Caltrops, MP recovery, Bleed and Poison, Celerity and Defence Boost, Burn and Poison, and The Cold, covering Ice, Darkness, Energy, Wind, and Water as primary resistances. I think all of these statuses, elements, and mechanics would be great additions to the SC lean repertoire. It's not just me either: there are plenty of ideas out there to be used.

One other idea — retrofitting armours. It's coming up towards the two-year anniversary of the Spellcaster lean retrofitting thread, and I have yet to see it lead to much progress. Perhaps it's time to revitalise the notion.

To sum all that up, I suppose in direct response to the question posed by the thread: Yes. Beggars can't be choosers: I'd just like some SC lean armours that everyone can access for Gold, never mind the mechanics.

EDIT: I recognise that the skill costing SP on the Chaos Slayer Clerics is less ideal for Mages, but it's also one of the few armours that can be utilised by SPellcasting non-mages. We need to think about those builds too.

< Message edited by CH4OT1C! -- 6/6/2026 6:34:38 >
AQ  Post #: 3
6/6/2026 10:51:08   
  Lorekeeper
And Pun-isher

 

In regards to retrofitting, I was initially waiting until our coders were less busy before beginning implementation of those suggestions, because it still needs to be reviewed by them. That has unfortunately gotten trickier to find a good time for, but I can look into it again after the gifting event.
Post #: 4
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