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Should Sidearm & Auxiliary have Special effects? ^^;

 
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3/19/2011 13:11:29   
CloseYourEyes
Member

This is just an idea :)

Should Sidearm & Auxiliary have Special effects? like +2 critical% or +2% bonus chance to connect on regular strikes ^^
What do you guys think?

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AQW Epic  Post #: 1
3/19/2011 13:16:34   
Evric
Member

no
do u think guns and zooka have special effects in rl(real life)
Post #: 2
3/19/2011 13:21:02   
CloseYourEyes
Member

its just an idea..
And why not I mean Armours in real life Don't have a like, more critical or connect effects..
and plus its a game and I just think it would be helpful with those little bits of advantages ^^;
Even if its only +2 or even +1 :)
AQW Epic  Post #: 3
3/19/2011 13:22:26   
BloodRainbow
Member

sure, y not

@evric... but swords, staffs, mauls and dualblades do have special effects in RL????
its a games it doesnt have to be like RL

< Message edited by BloodRainbow -- 3/19/2011 13:23:23 >
Epic  Post #: 4
3/19/2011 13:28:17   
Matgon
Member

Maybe more connects but not crit or deflect percents, we don't want more luck running around in the system of the game now do we?
DF AQW Epic  Post #: 5
3/19/2011 13:30:17   
CloseYourEyes
Member

Yeah True :)
But then it kinda wont be called luck any more since you actually have the proof on why you critical or block so much ^^;

< Message edited by CloseYourEyes -- 3/19/2011 13:32:22 >
AQW Epic  Post #: 6
3/19/2011 13:54:15   
Vick Vega
Member

I don't know about should but I know I'd buy them.
AQ DF AQW Epic  Post #: 7
3/19/2011 13:56:49   
TurkishIncubus
Member

That will abuse luck factor which most ppl dont want it , if admins give special effect to every wep than The builds will be no important luck will decide the winner.

Im against that class specific weps has special effects too
Celtic cleaver has %7 connect (nice) but class specifics also give %2

Swords and class specifics almost have same stat modifers
Well Mages and Bhs cant use their most of the skills when they use sword what they will get? %5 more connect only :S , in old days Frostbane has the Most stat modifiers which is the meaning of using sword but now most ppl use their class specific because they are same.
Epic  Post #: 8
3/19/2011 15:02:43   
voidance
Member

Maybe like 5% less likely to get deflected with that certain weapon.
AQW Epic  Post #: 9
3/19/2011 16:30:25   
Shocka
Member

Reducing luck = good
More luck chance = bad

Gun with -2% deflect chance = good
Gun with +2% crit chance = bad
MQ AQW Epic  Post #: 10
3/19/2011 16:32:54   
edwardvulture
Member

Eventually, everything will have a special effect. :L
AQ DF MQ  Post #: 11
3/19/2011 20:59:37   
BlueKatz
Member

I like it :P, maybe armor too
AQ DF AQW Epic  Post #: 12
3/19/2011 21:07:12   
8x
Member

No.
Epic  Post #: 13
3/19/2011 21:09:05   
Nebula
Member

quote:

no
do u think guns and zooka have special effects in rl(real life)


Do you think people walk around all day with swords/staves/wrist blades/maces and guns and auxs all day, go into battle and kill each other but then magically respawn just to fight someone else? You can't seriously use real life as a factor in this.

I agree with Shocka. There should only be bonuses to stop luck effecting you, but not bonuses to increase your luck.
Post #: 14
3/19/2011 21:31:19   
King FrostLich
Member

They can add these BUT not now. There are already powerful people here nowadays and that would mean buffing up the people you know that aer overpowered.

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Epic  Post #: 15
3/19/2011 23:16:39   
IsaiahtheMage
Member

Ugh luck ruins this game nothing we can do can change it we been complaing for over 2 years no change yet it aint gonna happen the luck is just gonna rule this game so what if all weapons have coo luck effects?Oh well this game is ruled by luck anyway.
AQW Epic  Post #: 16
3/20/2011 0:52:41   
Giras Wolfe
Member

No. Its kind of cute to see these little boost for primaries. However, if they get it into their head to add these boosts to other equipment, It will become a SERIOUS balance issue.
Picture for a moment a support merc with a +5% crit aux, +5% crit sidearm, and +5% crit primary. Do you like what you see?
Unfortunately Titan will probably do it anyway, much like adding enhancement slots to armors. *sigh*

< Message edited by Giras Wolfe -- 3/20/2011 0:53:24 >
AQ AQW Epic  Post #: 17
3/20/2011 4:34:32   
CloseYourEyes
Member

Well maybe it don't have to have to be on auxiliary or guns..
Titan could have like a critical booster and block booster that could last at least 2 or 3 turns, just like health booster ^^;
AQW Epic  Post #: 18
3/20/2011 7:53:54   
King FrostLich
Member

Oh good and when using block booster you suddenly realise your opponent can still do gun or zooka at the last second.
Epic  Post #: 19
3/20/2011 8:50:47   
BlueKatz
Member

well I like this idea

like, why not? It's FUN, Fun > balance, I know I complain a lot about balance but fun is more important
AQ DF AQW Epic  Post #: 20
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