MrBones
Member
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quote:
Well, as I stated in other posts, to me the main problem is with the stats revelance. What I mean is that when a player choose strategically to have only base stats in support for example, putting all his points in strength, he should never start the battle. Same goes for spamming any other stats while having based stats in the rest. If you have very high dex, you should block like crazy. But if you have high dex that means you will get deflected alot, and almost never start figths as you have low support. Low support should get crit alot too. I see way too many situations where a player have 100 pts more in a stat and still get deflected/block/crit or don't start. Luck is out of control. These are just general examples. By removing the luck factor and having the 4 stats actually meaning something, figths would become more strategic and no class would be op. I am so tired of the nerfs. Of by doing this, the game would be less user friendly. The learning curve would be alot steeper for new player, especially of they wish to cater to a younger audience.
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