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Ok recent balance changes and the legion exile filter.

 
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3/28/2014 18:29:54   
Noobatron x3000
Member

Ok firstly I am going to tackle the recent much needed balance changes , Now they have had a impact for the better I will say that much however not much of one its not really changed that much its still the same stats the same builds reigning supreme far above the other build options. If anything the balance changes just narrowed the gap between classes and took out the caster mages. Leaving every single class with the op str/hp combo thus is the thing that needs to be adjusted next (strength and hp). Also to truly achieve balance legend ranks either need a hard and I mean hard nerf or the buff entirely removing I believe they are extremely damaging to the game and eventually if you don't choose to you will have no choice. My conclusion recent balance changes have left the classes perhaps slightly more balanced vs each other on the top tier builds.
However

-stats being broken
-rage being broken
-legend ranks being broken
-legion and exile filter being broken
-the matchmaking system being broken.

Is leaving this game a long way from fixed. And sadly when you make releases that are solely based on selling bombs (p2w) it makes the games huge holes even harder to swallow.

Now my second point trying to play legion after level 30 you will find yourself feeding free wins to exile most of the time . I'm not surprised legion players aren't playing the chances of getting a fair fight on legion are more insane then ever. Which is I assume the reason the wars one sided since when the legion players log in they cant stay logged in due to this.

And also I noted people saying that titan said legion had the player number advantage. This is incorrect listen again his words were exile has a 30% lead on active players. And its the active ones that matter.

< Message edited by Noobatron x3000 -- 3/28/2014 19:09:56 >
Post #: 1
3/28/2014 19:15:39   
Mother1
Member

Actually there is a filter in there so one side won't win my a landslide. The problem was that it wasn't active until the start of the last week livefeed.

As for the second part, whenever I find myself fighting with 3 legion players my partner 9 times out of 10 runs just so the other two legion players can possibly get bombs by winning against me. While I understand they feel like they are losing cheating doesn't balance out anything and makes the PVP experience worse.

As for the first part what they did made balance worse to be honest. They did this change to combat heal looping and give blood mage a buff. However, in doing so they just gave strength builds and HP builds an indirect buff. Energy is still under heavy stress even with the increased cooldowns, and even with all this it doesn't stop strength builds from dominating, and made it harder to combat them since they can now use energy moves more freely without the worry of getting energy drained.

It was one of those band aid fixes you mentioned the game doesn't need anymore of at best.
Epic  Post #: 2
3/28/2014 19:33:41   
Noobatron x3000
Member

Unless the filter gives out bombs for losing most of the fights im entering on my legion toon (l38) are that broken there unwinnable....

I'm just glad my 40s exile since legion is unplayable if I play my 40 in exile I seem to be getting the majority of fights with a 4+ lvl advantage

However on my legion l38 i'm generally on the other side of the coin facing a 4+ level deficit.

This is not giving legion any incentive to play whether there is a system in place to give them a advantage when they start really losing the war means nothing if pvp battles are heavily scaled against legion they just wont play as much due to raging out of the game so the advantage is mute.
Post #: 3
3/28/2014 19:41:59   
Mother1
Member

Noobatron

Last I checked the only time something dropped for a loser what the infernal gems that the delta vault used to drop. Otherwise it is a no go.

Also why do you think that Exile has more active players than legion does? There are many reasons.

1 When they made the change for the dreaded war 1.0 they locked players on a side they didn't want and didn't give them a way to change their side. To add injury to insult they made the feature a varium feature so anyone who didn't have varium that was in a faction was stuck on a side they may not have wanted. Those who were faction less at the time got lucky because they got a choice but everyone else didn't.

2 Due to many of the old legion factions retiring due to bad balance or whatever reasons active exiles took over. Since this happened and more active players know this they aren't going to put themselves on a losing side. No one would do something like that.

Epic  Post #: 4
3/28/2014 20:03:50   
Noobatron x3000
Member

So when a game is struggling for players as it is. I don't think its wise to introduce a new way to further break a already pretty messed up matchmaking system and completely throw one side under the bus (legion) .But I didn't just want this topic to be all about the l/e filter every single issue is important in my post they all need fixing not just one there are far to many holes in this game far to many. And as I pointed out I could accept it but not when they start bringing out premium currency only advantages in the war/game . When there are massive issues with the core game . If you want to make money you may want to make the game less repellent first.

quote:

Once again, this is not the type of thing we want to do, bikes are there for aesthetics only and are not to effect the course of battles. Due to this I am locking this topic and would advise that you do not continue to post different suggestions that revolve around paying Varium for massive bonuses in battle. If you have bought Varium, than we are honestly very grateful and we try to offer you a large range of bonuses and benefits for doing so. However we just are not comfortable with making battles unfair and creating rifts between free and Varium players - something we have worked hard on fixing over the past year


I'd also like to comment on this post from lycus if this is true the bolded part. Could you explain

-The lack of credits and huge prices on gear credit wise
- the masses of varium only /promo items that are far superior to anything you can get with credits

I could go on point is I'm afraid this game is as much p2w as its ever been.

< Message edited by Noobatron x3000 -- 3/28/2014 20:10:31 >
Post #: 5
3/28/2014 22:18:27   
GearzHeadz
Member

Also Exiles are just cooler. =P
DF AQW Epic  Post #: 6
3/28/2014 23:08:57   
ambien
Member

today l played 120 games which was made up of 2v2 and 1v1, in all the games l came across 5 legion player total which l was part of. so mother ( 30% more legion players wow what a joke no way. )

like l said when the war started gratz to the exiles forces they ( will win the war ), numbs are not for legion players. ask legion players an they will say exile will win the war. l just hope this part of the war was over 10 days ago plz end it fast devs . so the next war maybe ( l say maybe legion will have chance, ) but still legion will be at a -30% to start. face the facts well l will still battle the loosing fight.


play until your finger bleed, or until your mother said bed time

always the syfy
Post #: 7
3/29/2014 0:08:09   
GearzHeadz
Member

That's just your experience. I fight legion players quite a bit. 5 players legion out of 120? Yeash that's just very very bad luck.
DF AQW Epic  Post #: 8
3/29/2014 3:05:07   
Archlord Raistlin
Member
 

I am disappointed in the recent energy balance changes that have merely skewed the
entire field one additional turn. This keeps the TM manipulation advantages relative and
really doesn't help offset the imbalance. As a CH, TMs still have more and more powerful
energy options.

Maybe we should just 10X our stats again...
Post #: 9
3/29/2014 6:01:01   
Pemberton
Member
 

Recent balance update is good. But more nerf for str-high hp builds. Maybe some support buff.
War is okay but needs to be less complicated like the infernal war.
Post #: 10
3/29/2014 13:55:23   
Thylek Shran
Member

I experienced that the increased cooldown turns for most of the energy control skills
are positive for balance. Especially when it comes to TM vs TM duels that could took
up to 60 turns in the past because of the heavy energy gain there. So this seems to
be a good balance update even when its impact was not that big.

I hope that with the next balance update the Strenght-HP problem and some skills
like Bludgeon will be corrected. You might take a look at my suggestions:

  • Why Bludgeon, Cheap Shot and Berzerker should get nerfed
  • Venom Strike cooldown


    A buff for support would be welcome as it is the weakest stat since Omega.
    The rise of the strenght-HP builds has alot to do with this (weak support).
    It could have a bigger effect for earning rage points and some skills like
    Assimilation could be put on support. I experienced that critical hits are now
    to weak when comparing them to deflection and block. Mostly its only 60
    points of additional damage for a critical hit while a deflection can prevent
    about 50-300 points of damage (50%) and a block about 90%.

    < Message edited by Thylek Shran -- 3/29/2014 22:30:34 >


    _____________________________


    v.35.3 (2016-01-23) ~ beam.to/shran
  • DF Epic  Post #: 11
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