Stonehawk
Member
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@shadow.bane Sorry... Now I see your suggestion, and I like it, except that it won't bring uniqueness of the classes back, since every class will be able to have any of those passives. Imagine a BM with reroute, getting energy continuously with parasite and reroute while they still have mark of blood, or a Tech Mage with blood lust.... I think it would bring us more balance problems. My last comment was about my 1st suggestion, which is similar to nowras suggestion, but mine scales with the players' leveling up, as you can see below: quote:
1- Nerf all the skills that came to replace the passives (or not), and add the passives in a weaker version than it used to be. The passives could be permanent on each class, not requiring skill points, only getting a bit stronger as you level up. Example: Mineral armor (passive) at your lvl 1 increases only +1 defense, at lvl 40 it increases +20 defense. Blood lust (passive) at your lvl 1 gives 1% lifesteal, at lvl 40 gives 10% lifesteal. The passives won't be in an armor, but in the class. It means classes won't mean only different skill-tree and appearance but also different passives.
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