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Pillaging Anchorman

 
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12/19/2015 10:32:01   
golden1231
Member



Pillaging Anchorman

Name of Mecha in Series (By Increasing Level): Light Anchorman, Medium Anchorman, Heavy Anchorman, Assault Anchorman, Boarding Anchorman, Plundering Anchorman, Pillaging Anchorman

Level: 50
Price: 500,000 Credits
Sellback: 50,000 Credits

Location: Anchorman

HP: 664
EP: 675
EP Regen: 25

Resistances:
  • 70 Immobility

    Description: Anchor hurling model designed for starship raids.
    Image: Pillaging Anchorman

    Thanks to Ash for specials, #13 for images!

    < Message edited by golden1231 -- 12/19/2015 10:35:49 >
  • DF MQ AQW  Post #: 1
    12/19/2015 10:32:49   
    golden1231
    Member

    Pillaging Anchor

    Equip Slot: Front Arm
    Damage Ranges: 69-89
    Damage Type: None
    Hits: 1
    Energy: 75
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • 'Anchored to the Ground' - stun for one turn
  • Bonus nerf of -20 Bonus for 3 turns

    Combos: None

    Description: An anchor designed for rooting mecha in their place.
    Image: Attacking!



    Captain's Hook!

    Equip Slot: Back Arm
    Damage Ranges: 69-89
    Damage Type: None
    Hits: 1
    Energy: 75
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • 'Captain's Hook!' - +x% Bonus damage
  • Defense nerf of -20 Defense for 3 turns

    Combos: None

    Description: A special energy hook used for ripping open starship cargo bays.
    Image: Attacking!
  • DF MQ AQW  Post #: 2
    12/19/2015 10:33:14   
    golden1231
    Member

    SRM 7

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 73-85
    Damage Type: Explosive
    Hits: 1
    Energy: 75
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • 'Deadlock' - +x% bonus damage
  • Stacking Defense nerf of -5 Defense per hit, caps at -40. Lasts 2 turns. (Each use resets the duration)

    Combos: None

    Description: This missile is intended for blowing small holes into the hulls of starships.
    Image: Attacking!
  • DF MQ AQW  Post #: 3
    12/19/2015 10:33:45   
    golden1231
    Member

    Man O War 50

    Equip Slot: Head
    Damage Ranges: 77-81
    Damage Type: Explosive
    Hits: 4
    Energy: 75
    Cooldown: 8
    Bonuses: None
    Special Effects:
  • 'Neurotoxic Residue!' - deals 1x HP and EP DoT for 8 turns

    Combos: None

    Description: Summons a giant jellyfish to squash your foes!
    Image: Attacking!



    Pillaging Cannonballs

    Equip Slot: Body
    Damage Ranges: 75-83
    Damage Type: None
    Hits: 2
    Energy: 75
    Cooldown: 5
    Bonuses: None
    Special Effects:
  • 'Targeting Immobility Resist' - Immobility lowered by 50 for 2 turns
  • Bonus nerf of -30 Bonus for 3 turns

    Combos: None

    Description: Fires cannonballs at your enemy's feet. Affects immobility resistance.
    Image: Attacking!
  • DF MQ AQW  Post #: 4
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