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=WPC 2026= Field of Typhoon

 
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1/18/2026 15:04:42   
  Chewy905

Chromatic ArchKnight of RP


The world between worlds lies silent. Still. Patient. It waits for those needful many that seek it, and those lucky or unlucky few that encounter it by mere chance. Then will the City wake. Then will the City support them.

Then will the City prepare them for their futures.




Chaos rules The Chequered City. It is more garden than streets, more growth than structure. Walls of black vine choke out the white slabs of stone. Steadfast marble towers stand wrapped in the obsidian ivy of entropy. Where once the white streets led to prepared homes, or empty inns filled with food and drink, now the black roots guide to lush gardens of fruit and ponds of clean water. Yet even these paths shift and change, unmappable in their benevolent, unpredictable guidance. And at the City’s heart rises an unblemished, pure tower of Order. Untouched by the growth of Chaos. Sturdy and unmoving to the last.

The automatons serve still the White and the Black. Need you be let free in the Garden of Chaos or guided into the structures of Order, they provide. They can provide drink, act as rival, or offer the small gift of comfort in this emptying place. Whatever is needed for the souls destined for War.

For none can stay in The Chequered City. Doors wait to be opened, walls wait to be torn down, portals wait to whisk one away. All to bring these Pawns to the board of the Powers.

All to bring these Pawns to the one place they belong.

The Battlefield.





Howling wind and the thunderous roar of storms clear the silence. They bring with them a thousand streaks of blue, scattering down from above like countless droplets. Sound and Color rain upon the world between worlds, drowning the Pawns in obsession and arrogance.

The storm breaks under the weight of a fierce snap. Creaking wood, shattering coral, breaking bone. A life given, hoping its very self could satisfy that which it adored. And a storm roaring on, unshaken by the loss of its master.

Thus is a world born, from the death of a soul that wished only to sail the seas forevermore.

Falling blue turns to chilling rain, assaulting the Pawns with a brutal cold. The ship’s deck beneath them shifts, shakes, then screams, wood cracking open like smiles of the dead. Wind howls and roars around them, buffeting the rain against them harder and harder. Eerie light shines from nowhere, illuminating the broken barricades around that separate wooden ground from the raging sea. Occasionally, the dark clouds overhead flash with lightning, the crack of thunder deafening all else.

Above each Pawn, a symbol flashes. A five-spocked circle. For some it holds the black of the rolling sea, etchings curled in an ever-turning spiral. For others it holds the white of the flashing storm, lines straight and attentive from center to edge. The runes hover above for a single moment, their presence known to all, before they quickly wink out.

A heavy wave rises, crashing over the Pawns and their wooden haven. In its wake the water stays, filling in the cracks, driving the sea upwards like an eager predator to lap at the Pawn’s feet. Their port in the storm is destined not to last. In the ocean’s roar echoes a powerful, haunting voice.

“Welcome to the field of Typhoon. No Good can support your soul, no Evil can plunder your will. Prove yourselves worthy, Pawns, or drown in ambition.”

Post #: 1
1/22/2026 22:52:44   
roseleaf320
Creative!


On the gods… this better work. Even Admete’s thoughts were breathless. The star-cloaked woman dropped to a crouch, too scared to let her knees touch the rough gravel beneath her for fear they’d never leave it again. Her golden ornaments jingled from her waist as she bounced, laughing at her fatigue. If this really is it, please, let my next stop be utterly devoid of mountains. And if this led to nothing, and she had to get back down… well, how bad of a fall could it be?

Admete’s chin tipped upwards, so her eyes could scan the inscription above. It circled around the gaping entrance of the cave before her, a jagged wound ripped out of the cliff’s side bleeding sparkling quartz and shining obsidian. It was large enough to house a cyclops, or, more likely this high up, a chimera. But the oracle had spoken of a temple hidden within the Oetan cliffs: a place where Nyx nearly touched the underworld, where the Ferry god’s crook kissed Night’s tapestry. And Admete did not feel the huff of a beast, the crunch of teeth through bone, in her strand. Not yet.

“When sight and sound and skin decay, Their guidance is all that remains.” Admete read the words aloud, her low voice rough from dissuse. Though their sharply carved script was dulled by wear against the stone, Admete could see the golden glow of Nyx within them through her starlit eye, Clotho’s guidance drawing forth the presence of the Ferry god. The god that resided in Nyx, but moved ever-drifting between the over and underworld. The god that spared her once as she traced his steps. The god of travelers, guides, paths. The only god that might hold the path she needed.

Within your shores, your own Guide told me of other worlds. Admete closed her eyes and let her knees finally hit the gravel. She didn’t like to pray-- the less gods paid attention to her, the better. But… Ferryman…I need to find one. I need to find her. The only of Clotho’s tasks Admete had ever failed.

Her body wanted so badly to sleep, right here, where quartz and obsidian and slate all scattered together like remnants of a crashing wave against her skin. But underworld doors never stayed in the same place for long. So Admete rose, ornaments laughing, starlit cloth and coiled hair weighed down by dust and sweat. She grasped at the whip within her hands, strands of her goddess’ hair wound loosely around a golden core. Clotho’s gift; Clotho’s trust. The title of Strand and the ability to wield her own.

Admete did not glance back at the dizzying fall behind her as she stepped forward into the cavern’s jaws.

Even the humming, celestial light of her fate-strand did not break through the darkness within. It rushed in around her like a swarm of insects, eager to bite at her flesh and tear her cloth. Admete kept the fingers of her Nyx-carved hand tight against the left wall of the cave for guidance. But as she walked, the senses of her fingertips flickered, and fear welled up within her stomach. Had she lost grip of the wall? Had it disappeared, just for a moment, down a turn she’d missed, or had she wandered away from it entirely?

Soon, the fear was suffocating, and the air of the cave so light she began to feel dizzy. She gave up on the wall and let until her senses catch on anything, anything, that could guide her way. A flash of light off her starlit eye sent her left for several hours-- minutes? Before the crack of a falling pebble turned her right. Soon, the Strand stood completely still save for the flare of her nostrils and the deafening bang of her heart. She was lost. So, so lost.

Until she remembered the inscription, and her whole body calmed. Their guidance is all that remains.

Admete closed her eyes, and stepped forward.




When light finally floods through her eyelids; when the tug in her heart and the itch of her fingers tell her she has left the temple; Admete opens her eyes to a city almost barren. Elysium flickers through her memory, its dead-built walls like paled set pieces, houses empty of anything to suggest life. This… from this city, the color has been sucked completely, leaving only obsidian black coils and marble white towers. Nothing lives here. Not even the dead. Admete stands as still as the buildings that surround her. The buildings with architecture that looks nothing like the graceful columns of Perses, or the sturdy homes of Kratos.

She made it. The Ferry god’s cavern led her outside of Khaimon.

So of course the first thing she does is find a bar.

Not quite, really. She more of stumbles on it, after attempting to wander with purpose, with drive and determination in her heart, before she realizes she is exhausted and incredibly hungry and has no idea where to go. And then— as if the world itself hears her thoughts— there is a tavern, and somehow, it smells like home.

She enters; she sits. Her senses are so dulled with fatigue that she notices absolutely nothing about the tavern keep, or the person that comes to her table and serves her a plate of olives and bread and cheese. Only that she did not have to order and the food tastes exactly like how one would expect olives and bread and cheese to taste. She chugs the glass of honeyed water she does not remember getting, and drinks the second a bit slower when her server refills it. It is only once the olives and bread and cheese are gone, once her breathing has slowed and the she remembers she has traveled to another world, that she notices none of the people in the bar are breathing.

Now that she no longer needs to be served, none of them are even moving. She narrows her eyes, gaze flickering across each person. Each are simply the barebone shape of what Admete knows a human to look like-- two legs, two arms, a torso, a head-- but that is all. Skins of life-filled browns are replaced with smooth, unblemished porcelain. Instead of clothes, vines of black curl through each; some taken by it entirely, others merely clad with something like a scarf, or a vine replacing a single limb. Admete narrows her eyes, lets her breathing drop to a whisper. Constructs.

She clears her throat. No reaction. One hand hovers over the clasp at her waist, the belt curled and safely stowed. A construct built of bronze hovers in her memory, his forge-hammer sparking across their opponents’ helmets. What would you do if I…

A nudge of her elbow is enough to send her empty plate crashing to the ground, porcelain shattering across the tiled floor. Admete’s eyes do not leave the constructs. The constructs do not move.

A shove of her foot; porcelain shards slide across the tiles towards the nearest automaton. Admete’s voice rings strong through the silent inn. “Pick it up.”

With bone-white fingers, the automaton picks up the nearest plate shards and walks it behind the bar. The clang of porcelain against stone echoes through the room as it dumps them, presumably, in a dump-bin the same material as the rest of the place. Then, again, it freezes in place.

“Ugh.” Admete huffs in frustration and swings her legs out from the table. Her sandals grab shards of porcelain as she steps, their sharp edges scraping against the tiles, though they do not pierce through to Admete’s soles. She picks a second construct, its back to the wall, black vines like ligaments threading between its joints. Five steps, and her face is an inch from its featureless head, chin up in defiance. Do something, clanker. She breathes in; she blows, hard, into its face.

The automaton does not move.

A sneer paints Admete’s face. With a grunt, she slams her elbow into its chest, and it hits the wall behind it with a clap. She hears its limbs scramble to keep balance, to right itself. She braces for retaliation, limbs itching for a good brawl.

But after the automaton rights itself, it freezes once more.

“Fight me already!” Admete surges forward, slams her knee into the construct’s waist, palms into its torso as it clatters to the ground. She turns to another and unhooks her whip, white threads shattering its chest with a crack. They both tumble to the ground and lay still.

Admete’s breath turns to a pant, her flame flickering out as fast as it had erupted. There is nothing for her here. She feels it in the ringing of her ears, the humming that echoes through her limbs as her whip hung limply from her hand. She is to eat; to sleep; and then leave.

That’s no fun, Admete shot back in her head, to no one in particular. With a resigned huff, she held out her hand to the construct at the bar, took the keys he dropped into her hand, unlocked the room it led to, fell onto the bed, and slept.




Admete is convinced this city-- this world that is not Khaimon, that is not the underworld or Nyx or anything Admete has ever even conceived of-- is the most infuriatingly boring place she has ever been. She sits on the roof of a building, any building, for they all look identical, and she could be where she is or across the city and she would not know the difference. She has searched every corner, every building, every inch of forest, for a way out, or for a hint of her. And she has found nothing.

Was… was that movement? The rustle in her ears, the click of a gentle step? Or has she finally lost it?

No-- no, that was movement. Admete hears it again, below her, the click of something small against stone. The fog that pressed against her forehead clears in an instant, and when she looks down over the roof to peer through the glassless windows of her building, she sees the flick of an animal’s ears.

“You’re not a construct,” Admete speaks to herself, lifting her body into a crouch. There is a ledge not far from the animal’s window, maybe a fifteen foot fall from Admete. She grips the edge of the roof with some effort and slides herself off it, momentarily breathless until her feet hit the ledge. A crack of pain shoots up from her left ankle, and Admete has to reach her arms through the window to keep herself from slipping. “Pits,” Admete mutters. Might’ve scared it off with--

The animal in the window is not an animal, at all. Maybe it is? She wouldn’t consider a minotaur an animal; not in the literal sense, anyways. And this… this creature had animal-like ears, and a tail, and two paws, but it mostly looked like a person.

It-- she?-- is looking at Admete, eyes wide, tailfur relaxing back into its place as if she’d been frightened. “Neither are you,” it speaks, her voice soft like the fur of her ears.

Admete stares, open mouthed. She probably looks a fool. She hasn’t decided yet whether she cares.

“Although, you sound like one.” The creature gestures with their eyes towards Admete’s waist, where her ornaments of circles and chains are still recovering from her fall.

It’s as if she’s returned to Khaimon. A conversation-- a normal conversation, with jokes. Her specialty. Every lost and confused nerve in Admete’s body feels like it resets as a grin inches its way up her cheeks. Like a construct-- like Crole. This one, she knows. She snaps her limbs to attention and flattens her tone, imitating her old friend’s manners as much as she can. “I could not fool you, fox-human.” She gives two short, quick movements for a nod, and flicks her Nyx-carved arm out, flat-palmed. “Pardon me- while I- oil my joints.” She grabs her waterskin-- taken from a storefront that disappeared as soon as she left it-- and in two jagged movements, dumps a splash onto her shoulder.

The fox-person watches her intently, sky-blue eyes trained on the starlight of Admete’s arm. They smile at her joke, their tail swishing back and forth, and it pulls Admete towards them like a siren. After a breath, the fox speaks again. “Have you been here before?”

Admete shakes her head, clipping the waterskin back to her belt. She knows the creature does not mean this building, but this world, this void of black and white. “No. I assume you’re not from here, either?” And not from Khaimon, certainly. That means there’s more. Admete feels her breath hitch at the realization. If this void was all there was, she would be severely disappointed, and would certainly return to Khaimon empty-handed; which meant she would not return at all. But the vastness of her task suddenly weighs like all of Khaimon’s land upon her shoulders, and then some. There must be dozens of other worlds. Maybe thousands. To find a single person in all of that…

The fox-person has stopped talking-- Admete does not remember what she said. She nods in assent, hoping that will be acceptable. It usually is. “I suppose you haven’t seen…”

How in Erebus was she supposed to describe Alceia?

Alceia at the bar, drink in hand, warm smile on her face. Alceia’s furrowed brows, Alceia’s breath against her-- no, go away-- Alceia fighting in the coliseum, spear in hand, helmet plume red-- no, purple-- Ugh! This is why I don’t like thinking of you!

“A woman dressed like me, ever?” She settles on, though Alceia wearing Clotho’s gold and greens brings a scoff to Admete’s lips. Admete probably looked more like Alceia than any human from another world would. “White hair, maybe carrying a spear…” or her fate-strand. Admete’s internal voice is scathing.

The fox shakes their head. “I have met a very small amount of humans in my life, and none of them had spears or white hair.” Admete had known the answer before the fox person even moved, really. It was never this easy. Not with those who defy fate itself. But if this fox-creature is not her next step…

The inscription that got her out of Khaimon shines across her starlit gaze. When sight and sound and skin decay, Their guidance is all that remains.

Admete sighs as the answer clicks into place. You must teach me this over and over again, must you, Clotho? For though it was the Ferry god’s inscription, it was the Fate god that led her to it. Everything, through every deity, is always Clotho.

Trust in your fate to guide you.

Admete nods to the fox. “No worries. Thank you, but I think I should be going.” The fox’s reply is muffled by the jingling of Admete’s ornaments, the scrape of sandal against shingles. Admete slides down, until her legs dangle from the ledge, her skirt hitching on its edge. And Admete closes her eyes, and pushes off.




Gods, I really hate the ocean.

Admete doesn’t need to open her eyes to identify the scent on the winds that whip against her face and soak her curls with salt. The sea god was fickle at the best of times, and in Khaimon, Admete had not been keen to test the limits of fate’s protection against a thing like Amphe. It seems Clotho finally had other ideas. Of course my first stops on this journey through worlds are deathly-boring-city and flooding-ship-in-a-hurricane.

Admete keeps her eyes shut as a snap reverberates through the air, and the rain turns almost to sleet against her skin. She waits until the world steadies, until the storm seems unchanging and the wood beneath her feet sways only slightly. She is tempted to wait even longer, until Clotho has decided her Strand has suffered enough and whisks her to a new, more useful world. But a flicker within her chest tells her there is something she must see.

Three beings, other than herself, stand within relative proximity aboard their makeshift ship. One is a hulking amalgam of flesh, its single center eye the size of Admete’s head. The second is shaped like a human, but Admete catches the parts where rusted metal breaks through its exterior. Another construct. Above each of their heads flashes a swirling wheel, black as Nyx’s darkest night. The third being-- the fox creature from earlier, Admete realizes, and the calm it brings her is like a port in her storm, a shield against the dread that this sea-world threatens to boil within her. The fox’s circle is marble-white, its spokes straight. Admete glances above her own head, squinting her eyes against the rain, in time for the last flashes of marble to fade back into the storm. Teams. Allies. Clotho needs her-- and the fox-- to remove the black-swirled ones from play.

“That, at least, I know how to handle,” she mutters, unclipping her whip from her belt. It unfurls beside her as she glances between her two opponents.

Admete steps forward, cringing as the icy water splashes and bites at her toes. The cyclops first. Her whip would serve much better against muscle and blood than it would against… whatever the construct might possess. And if it is anything like Crole, she is not inclined to let it get close to her.

“Hey cyclops,” she yells, hoping it at least hears the spirit of her taunt over the storm. She flicks the whip gently against the water beneath her, Clotho’s guiding strands encircling the one golden strand she can never touch. “You got a pig’s snout hiding somewhere in there?”



Post #: 2
1/23/2026 10:38:42   
Riprose123
Member

Relic awoke to light, just as he always had.

The bright white as consciousness surged into him. Green light pulsing with eerie candor from the cracks around the basalt sphere in his chest. Dull light mixed with the dank smell of preserved bodies as his tomb was disturbed, the heavy stone door moved aside by smaller flesh golems. The dull blue light of the floating sphere that followed the wizard that woke him. Relic was vaguely aware of the passage of time, the many years it had been since he had been woken to perform a new deed. Dust shook from the ceiling of his tomb as the walls around him quivered, the entire enclosure seemingly racked with anticipation at his awakening. He was painfully aware of a tension in the air and a change in his composition. Not a new limb or a new weapon, but something alien and confusing. He frowned slightly as he looked upon the small mage walking towards him, his thoughts ebbing into the consciousness that animated the preserved flesh that served as his husk.

"Golem 45, y-you are her-hereby ordered to service," the mage before him proclaimed.

He was a new hire, a trainee still, judging by the quiver in his voice. The words were delivered deliberately through an anxious stupor, in a manner that gave away the fact that they were rehearsed. The creak of stretched leather and rattle of awoken bones resounded off the walls as Relic stretched, grasping the only other article in the crypt with him, the hardwood club he had had since his first awakening. "This construct will hear his orders."


"There are intruders within the temple. You, um you will attack them," the young mage said as he turned and hurriedly exited the tomb, the sound of shouting and weapons clashing apparent in the hallway beyond.

Relic's stiff body protested as he exercised dead muscles, new oil seeping into the tough, decayed skin as parts that had laid dormant for years began to loosen. As Relic prepared to exit his tomb there was a slight shimmer at the doorway. Some sort of spell had been cast, some new magic was there, the type that smelt of alabaster and hard stone, carried the smallest sound of gears turning. His unblinking eye stared pensively at it, the rational part of his consciousness struggling to argue against the drive to follow orders. This sensation of thought, debate and decision making were new to him, a result of whatever had been added while he slept. His dragon head stretched around in reflex, scales rattling as it came to life, trying to draw in any sort of additional sensory data through gouged eyes and shut ears and nostrils. Finally with one last lumbering creak Relic advanced forward, stepping through the arch and readying his left hand to blast something on the other side.

The beam from his skull ripped into the checkered path he found himself on. Slow setting confusion flickered across his face as the beam continued for another second, destroying a few topiary displays in the small garden he found himself near. His eye drank in the new scenery, the high buildings that surrounded him completely alien. The orders he had been given pounded in his brain and he desperately looked for an enemy or ally, knocking another leafed zebra over with his club. With all of the leafy intruders dispatched here, he began to make his way down the path before him, choosing to follow the black and white checker board even as other paths, streets and boulevards connected and intermixed with his. He made his way through the city, destroying more topiary, a statue, and even knocking over a small automation that offered to seat him as he stood curious outside of a café. "This construct wonders how many intruders there are," he said to the dragon absentmindedly, "many appear to be inanimate and nonthreatening. Let us continue."

As he continued his way through the city, eliminating other "intruders" as he progressed, his ears picked up what sounded like conversation farther down the street. He picked up on the jumbled words as the Dragon lit a large topiary alight. He made his way towards the sound, club scraping across the stone behind him as he made his way down the street. More voices from farther down the street drew him forward, pushing him deeper into the city. Eventually he found himself before a heavy gate set into a tall stone fence.

The wrought iron gates hung open, inviting him into the cemetery. Sleeping automatons stood suspended interspersed with the statues, headstones and tombs that filled the fenced garden. One lone mausoleum beckoned to him among the dead. Whispers emanated from it, not the stern voices of necromancers or the crazed cackling of the vivisector, but soft and oddly comforting whispers of something familiar but far away. The words were indiscernible and while Relic had heard these voices a million times before, his new consciousness allowed him the thought to know what they were-

The dead.

The soft whispers wrapped around him, pulling him towards the dark mausoleum entrance. The spirits of the dead called to him, ushering his dead flesh and captured life towards their embrace. The golem in him raged, having orders that were given and needed to be followed, but the new addition, the thoughts wondered if a rest was warranted. He found his feet stepping through the soft grass, ignoring the automatons as they came to life as he passed by, closing the gates behind him and setting the door as he stepped into the dark enclosure of heavy stone. The soft light of the stone in his chest did little to illuminate the dark space. Whispers surrounded him now and he longed to sit and allow them to take him over. He followed them, deeper and deeper into the crypt, surrounded by empty tombs, longing to find his peers and be allowed to surrender. Eventually darkness was all he could see, swallowing even what light emanated from his chest. Still, his feet carried him forward, until eventually the whispers began to retreat, replaced instead by the sound of running water. Blackness continued to obscure his vision, a foreign sensation of a closed eye filling his mind with frustration and confusion until all thoughts ceased as he lost consciousness.




Relic eventually awoke in the open sea air. His skin creaked against the salt and ocean spray, wooden railings surrounding them as the floor beneath them slowly filled with water. He gazed at the other three in the arena. One appeared to be kin to the statues and automatons he had seen within the city, stone and rebar showing through cracks in it's façade. The other seemed closer to him in composition, humanlike but with animalistic features, a combination of parts unlike he had seen. The last was what he might guess to be an intruder, the golem in him roaring as it urged him to attack, though his sentience held it back. Symbols appeared over there heads as they were made aware of the game and he was able to piece together that he and the automaton were supposedly on the same team. Construct against the living it would seem. He turned as movement caught his eye, the woman to his right approaching with a whip drawn. “Hey cyclops,” she yells, her voice barely carrying over the whip of wind and ocean below them, “You got a pig’s snout hiding somewhere in there?”

Relic would have blinked if he could, turning and hefting his club. He began to approach her at a steady pace, his ape arm hefting the large knotted root with ease.

"There is no swine in this construct. Please identify yourself," Relic's almost robotic voice espoused calmly, betraying the violent twist of his shoulder that brought the huge club squarely down onto the woman's head.
DF MQ  Post #: 3
1/23/2026 23:20:59   
Dragonknight315
Member

[Cycle 359¦¦¦— Rise and climb. The Red Sun dawns again.]

... Xe can’t even open xer eyes. Not at first. Xe can barely move at all. Like sleep paralysis, body locked in rigor to save itself from perceiving dreams as reality. But Aoshún does not dream. Xe climb. Xe climb, and climb, and climb— it’s all xe can remember. It’s all that matters. Where xe are now exists in binary. Success, the pinnacle, the destination— and not there yet.

The threat is outward. Blood, and oil, and smog-distilled-ice cling to xer stoneflesh shell. It bids xem rest, an anchor to fix Aoshún to the tower. “Stay awhile,” the storm whispers within the razorwinds.

<No.>

Digits tremble and flex within the encasement. First the carved fingertips, then working down and up the arm. From the shoulders, to the faux collarbones of rebar, to whatever constitutes a core. Crack by crack, millimeter by millimeter, xe press themselves against xer cage of rime until it snaps, shatters, surrenders— the cage surrenders, but not the tower.

With one arm free, the gargoyle’s hand fumbles against the surface for the piton. Xe yank it free from the tower and the steel against xemselves... against their shell. Like carving into an ice sculpture to suit one’s vision— vision, xe slams the spike down through the frost and into where Aoshún’s face ought to be. There’s no hesitation, no flinching. Rebar meets rebar, the piton carving out the hole in xer jaw as a point of reference. Just as xe goes to sweep across, the tower calls again:

“You’ve already lost one eye.”

<It would be inconvenient if I lost the other, yes.>


Xe proceeded nonetheless. An etching here, a flick there... Soon, xer socket is released from the icy sleep. And when the eye finally opens, all is there— but not as it should be. The morning sun, xer only companion, hangs off in the distance free from the Earth. Free from everything. Free from the Spire. Not a thing could be found outside the tower in hundreds of miles, the ground an unfathomable distance below. The structure swallows up any glimpse of it...

Nothing makes sense. Ever since that day, nothing has ever made sense.
It’s this tower. Rooms without people. Stairways to nowhere supported by its own blueprints written into space. This high up, the Spire seems like a living junkyard of scrap and shrapnel and whatever it deems necessary. A parasite latching onto whatever it can find— the gargoyle finds their other arm, the piton hacking away at the frozen cast. Whereas the first limb was relatively routine to free, this one... Aoshún can’t even feel this arm. Are they still holding onto the piton? Only one way to find out.

Slow and steady keeps the gargoyle safe. Though each cycle lends Aoshún only so many hours, the days never end. Sun-up to sun-down, xe climb. And climb. A gargoyle does its best work during the night because of their destined role of custodians and protectors. So then why is Aoshún awakened, here and now?

... Xe do not know. It doesn’t matter. Whatever curse has befallen the world, whatever ruin this Spire has brought upon xem... it will end. It must end. All xe have to do is reach the top, and then it will all be over.

“You’re going to fall,” the tower warns, red lightning ripping through the thin air.

<It wouldn’t be the first time,> comes xer silent reply. <You cannot stop me. I... am... free—>

Xe are free. Xe are falling.

The lightning cracks once again like a death knell as the icy arm detaches from the surface. But the tower refuses to let go. A plate of sheet metal buckles under the weight of the gargoyle. Aoshún pulls, and the plate goes with it... along with the other piton.

“Aoshún!”

“... I know.” Xer first real words of the day, breathless and full of nothing. Not even scorn. The cycle repeats over, and over, and over again. Hours, days, months, years, centuries— maybe even more. Ripping the loose piton free from the debris, Aoshún winds back before burying it deeper into the surface. The blade sings redder than red, and so does the Spire.

As the magic warps the space around the gargoyle, down turns to up, and up turns to down. Heaven becomes hell, the gargoyle sailing in the opposite direction as before. Xe’re not falling.

Xe are flying. Concrete wings unfurl from the ribs on xer back and push against the wind. Aoshún holds to the piece of metal as it skids against the tower’s surface like a sled. Once more in contact, there’s no sigh of relief. Even if xe had the capability, xe only have a few precious seconds before the effect ends and—

... A voice fills the space, one Aoshún hasn’t heard before. It’s been only xem and the Tower for so long...

“Enough.”

Truthfully, it was not one voice but thousands wrapped together— a cacophony of overlapping resonances loud enough to drown out the tower. As Aoshún braces xemselves to grab ahold of the tower, it pushes xem away.

“What?!”

There’s an earthquake beneath the surface, a wound left in the Spire not made by Aoshún’s own hands. A burst of steam, a depth charge, forceful enough to turn steel to ribbons and send the gargoyle back into the air.

“That’s... never happened before.” At least, not this high up. Munitions were reserved for the lower stratum.

<Is there... something else here? Am I... not alone?>

Precious seconds are wasted on such trivial matters, survival the only thing worth pursuing. But now blasted far out of arms reach of the Spire, shock is all Aoshún has as xe... fall?

Xe should be falling.

“Huh?”

Another change. Another blemish to the game. The magic does not end, gravity fixed in place. The gargoyle rests midair bound towards neither heaven nor hell. Clutched by the invisible hand of a higher power, the voice echoes once more.

“What do you desire?”

“... I ... desire ... to reach the top. Only then— only then can I rest...”

“... So be it.”

Xer intentions recognized, gravity returns— but still reversed. And it’s so much stronger; like a pebble tossed from xer own palm, xe tumbles out of control. The world moves from zero to one hundred, one thousand, one million. Faster than air, faster than sound, the world fades from cognition as Aoshún. The tower becomes a blur, heights xe have never even seen before reduced to smears... and then to nothingness.

So close, yet so far.

The summit comes and goes like a red smear giving way to the empty sky. Xe fall fall into the stars—

—and into the embrace of the Powers that Be.

[Cycle ??? — Continuity lost.]

An orange eye catches chequered light as it opens with a sleepy gentleness. No ice to blind xem. No frost to bind xem. Just a bed of roots and vines cradling Aoshún as xe stir to consciousness.

<Where... am... I? This isn’t... >

Always looking up, the gargoyle peers from xer spot in the alleyway towards the heavens for any sight of the Tower... only to find nothing. No sun, no moon— not even a single star. Just an ever-present blanket illuminating the emptiness.

“Have you ever been outside the Spire, Aoshún?”

It calls to mind a distant memory... A human, if only in outline. Cycle after cycle has eroded away their face and their voice. Xe can only remember xer response:

“Negative. Gargoyles are not permitted to leave its premises.”

... Just how long has it been?

“That’s a shame. It’s really beautiful out there. Even if you’re miles upon miles away, it illuminates the night sky.”

“... Is this what you saw?”

Though the storm is long gone, its presence still grips the gargoyle’s flesh in melancholy. But the ache of duty soon overtakes the gloom, and Aoshún rises to gather xer surroundings. What first strikes xem is the architecture... it’s uncanny. Familiar, yet distant, the alleyway rendered solely in monochrome from the memory of something far more ancient than xemselves... perhaps even more ancient than the Spire? Xe try to remember. The last cycle, that last climb, gravity distorted beyond Aoshún’s and the Tower’s control... before finally falling through the sky.

“Am I... on the other side?”

The thought comes like a chisel to xer mind, a moment of divine inspiration. It seems utterly illogical, but it feels... right, somehow? A base instinct dwelling within rises to the surface. There’s a new directive, one not so dissimilar from the first...

[Climb. Reach the sky. Fall through it. Return home. The summit awaits—]

Just as xe begin to formulate something of a plan, a curious sight emerges from the corner of the gargoyle’s sight... something moves.

It’s another person—

... it was another person—

Instincts guide the gargoyle faster than xe can speak, a stony hand reaching behind to find a rebar spear in its proper place. Without a moment of hesitation Aoshún chucks the ill piece of metal through the air and towards the shadow. There’s a thud, some hissing, metal on metal as the weapon strikes true. It pierces one side and comes out the other before burying itself an inch into a nearby wall.

... it was an automaton—

Born of steel instead of stone, one might expect the squirming thing to elicit some remorse from the gargoyle as xe steps over. Chains spill out like innards, shrapnel flesh and electrical cords for veins protruding from the point of impact. Aoshún leans down to inspect the “wound.” The hole seems placed at the figure’s center of mass. Hardly lethal for Aoshún, but for this one... if it’s not lethal, then it certainly seems painful.

...

There’s no remorse. No hesitation. The gargoyle lifts xer leg up before driving xer boot against the thing’s throat, crushing it in an instant. The squirming stops soon after. Its intentions, its past, whatever plans it had for a future... meaningless once it crossed paths with Aoshún. Xe simply retrieve the spear and continue on as if it never had happened.


... The uncanniness grows, never sparing the gargoyle a moment without its presence. Aoshún sits on the edge of the building, feet dangling over the side with seemingly little concern for safety. Other than a pair of pitons grasped in each hand, the climb was unassisted. No ropes, no safeties, just one hand above the other. Looking down across the marble surface, Aoshún can see the first markings of xer presence begin to heal. It is as if the building was alive... unlike the Spire. Whatever marks the gargoyle made across its wretched surface stayed, never healing, but never progressing without xer intent. But here? On the highest structure xe could find in this city?...

It feels hollow. Incomplete. Yes, the climb came with some challenges. The rudimentary architecture without bite, the living roots that Aoshún dared not touch less they break under xer weight. But there is no meaning in this victory. It didn’t even take xem a full cycle. If xe fell, mere hours of progress would be lost.... not days, months, eons— anyone could have done this. No, this edifice is not meant for Aoshún. Once all the etchings heal, it would be as if xe had never existed.

... Would anyone remember xem? Does that even matter? Why are xe even doing this? Xe never wondered these things back on the Spire.

Dare xe say it, xe are beginning to miss the thing.

“... I must reach it. I—”

Suddenly, the gargoyle lets out a faux-gasp, xer thoughts swallowed up all at once as a prickling runs over xer body. A familiar sensation grips xer entire being, one known in its absolute. The cycle is about to conclude. Looking back up in the sky, Aoshún finds xemselves looking for the sun to no avail. Never did this moment creep up on xem before. The sun was always there, a clear cut indication of when xer glamor was likely to be almost spent. Xer body returns to rigor one atom at a time, from xer finger tips back to the core... like a wave, a current, the numbness consuming xem whole. As Aoshún begins to power down, a single thought echoes in xer mind:

“... What... is in store for me? Why am I here? I must... finish... I must climb

Like a wave—

Like a current—

Swallowing all— the gargoyle, the tower, the world. Until there’s nothing left.

[Cycle ??? — Continuity lost again]

Life from nonlife, nothing becomes everything— Aoshún wakes again to the sound of a storm. Cold as it was, it was *nothing* to the gargoyle. As liquid water pelts xer face, there’s a look of surprise... of relief on xer concrete lips. Was it all a dream? Had xe simply returned to the lower depths? Liquid water could not exist so high up... and yet as xe pull xemselves to xer feet, that notion shatters in an instant... as a voice calls out from the sea.

“Welcome to the field of Typhoon. No Good can support your soul, no Evil can plunder your will. Prove yourselves worthy, Pawns, or drown in ambition.”

It’s... different, but still familiar, the gargoyle sick with the sensation.

“That voice back on the Spire... was it you who brought me here?”

The thoughts spill out in a mumble as Aoshún gathers xemselves... Wood below, a body of water outside the structure so vast xe have never seen anything like it... not on the Spire.

And then there are three other souls—

“Ah.” Xe finally understand. At least, xe make xer own understanding... These souls have crossed the gargoyle’s path. It does not matter. Human, automaton, beast... even other gargoyles.

<I will become you—>

Taking the rebar spear in hand, the gargoyle’s wings unfurl...

<I will overcome you—>

And the cycle begins in earnest.
AQ DF AQW  Post #: 4
1/23/2026 23:50:12   
shuurp
Member

A rogue forest spirit wakes in the streets of The Chequered City. Her face presses against the cold moss-and-stone ground as her eyes flick open, feline pupils thin and afraid, and she jumps to her feet before her brain can catch up.

Seconds ago she was kneeling at the feet of her goddesses–no, not kneeling, she recalls with more time; collapsing. Dying. Praying.

My Ladies, let me prove myself. I can be your warden. Please, do not let me die.

That plea of a prayer echoes fresh in her ears as she darts out of the sunlight and into the shadows of an alleyway between tall buildings. There, safe in the darkness, the blood rushing in her tall furred ears slows enough to let in the sounds of The City.

It’s beyond anything that she could have imagined–dilapidated man-made structures being swallowed whole by forest. Trees climb towards the sun using window ledges and decorated balconies as footholds; ivy snakes around lampposts, leaves that once drank in the faux light of a now-shattered bulb; moss sleeps and spores wherever it so pleases without regard for typical traffic upon concrete.

The forest spirit might mistake this for heaven if the grip of loneliness wasn’t choking her.

This is a beautiful forest, but it’s not her forest; if it weren’t clear enough already at the silence of the trees, shrubs, and leaves, it was at the lack of critters scurrying across the ground or drinking out of flowers. This forest still stands, but it is entirely and utterly silent.

Can The Ladies even reach her here?

Just as the panic threatens to pull her into a trap of foul thoughts and memories, a sharp noise begins echoing down the empty street in front of her. Her ears flick back and forth, often in different directions, attempting to pinpoint where the high-pitched whirr originates from, which way to brace, which way to run–before she has the chance to decide, her feet are moving for her and ducking into a doorway within the alley.




The stairs inside the building are broken, but not unmanageable–especially for one such as Spirit. Though it has been centuries since the first time she entered a human house, the inside of this building is much closer to what she expected back then: mostly empty, definitely dirty, and overall simply a poor excuse for a dwelling. At one point, this building must have been beautiful, but between the age of human abandonment and the age of forest inhabitant, foundational cracks formed in the floors, walls, and ceilings that made this residence all but usable for a mortal.

For now, though, it’s a safer place to be than down on the street with a thing much more used to this area than the forest spirit was.

Upon climbing the third story staircase, she felt safe enough to make her way across the single-room floor to a window overlooking the very street the creature is to make its way down. Like the floors below, the large square room was mostly empty save for a collapsed piece of furniture, a collection of vines in the corner, a brown centerpiece rug so caked with mud that any details were concealed, and a half-shattered mirror.

As she surveys the room, she catches a glance at her own reflection: the tall ears, furred tail, and padded feet of the mammals from her forest, transposed onto the peachy face, smooth arms, and fragile torso of a human. This is the basic form she cultivated over centuries spent among people and creatures alike, no matter how much she wishes she could do it over now.

The approaching machinery snaps the forest spirit out of her regret, and she pins herself down under the ledge of the open window.

A great beast of gears, wires, and steam stomps down the street, leaving footprints in the moss and breaking up more concrete on the road. If it notices her, it doesn’t react, and it continues down the street until it rounds a corner, its sounds dying down even more.

She is alone again. The trees still refuse to comfort her.




It is the fourth day. After investigating the automatons more, Spirit concluded them harmless–and dull–so long as she continues to stay out of their way.

With the lack of fear of becoming prey, Spirit is now very aware at a strange pull in her chest–an invisible chain tugging the core of her soul in many different directions. For the past two days, she’s been trying to follow it, hoping it’s leading her to a living creature–instead, it seems to lead her either further out of The Chequered City, or further into it.

At its heart, a single, lone and mighty tower stands devoid of forest invasion. It is intimidating and cold; it sticks out as the single manmade thing standing against an army of green.

Is that really what The Ladies want from her? For her to reject the forest and accept the same humanity that doomed her to this trial in the first place?

Surely, not.

Spirit continues searching the worn-down buildings, hopeful that with only a few more days, an answer might present itself.





It is the seventeenth day, and upon awakening, Spirit resigns herself to perpetuity. Her ears no longer twitch to the sounds of the automata in the streets. Her hair never fluffs out of anxiety. Her pupils dilate only with the amount of sunlight she bathes in, and never of interest.

Instead, she spends the day holed up inside the same building she fell asleep in. The pull is nonexistent at this point, and there is nothing drawing her close to the outskirts of the wild, nor towards the inside of the pristine tower that reaches further than the clouds. She stands, or sits, or paces, and listens to the usual clinks and whirrs and gear turns of the automatons coming in through the paneless window.

“You’re not a construct,” a voice whispers to themself, although not quietly enough. Her ears are sore as they flit back and forth, and they pinpoint the location of a faceless creature speaking from the roof just above this floor.

Spirit blinks herself alert for the first time in days just in time to welcome the shadow crouched on the windowledge: a human woman with a coiling black mane dressed in golds of the day and trinkets of the night. As she lands, the metals of her armor and trinkets mimic that familiar sound of automatons. Up this close, it does sound more pleasant than those hollow things.

“Neither are you,” Spirit remarks, her voice surprisingly smooth for the amount of days she has gone without speaking, “although you sound like one.” She gestures to the collection of items displayed across the woman’s garb, and the human-educated part of her recognizes the outfit as an ode to some sort of civilization or religion.

The woman smiles, then laughs. “I could not fool you, fox-human!”

Spirit stifles a flinch at the immediate correlation.

With an arm bathed entirely of the winter night skies, the woman mimics the automaton’s movements, and splashes herself with water as she declares in a mockingly flat, stippled voice: “Pardon me–while I–oil my joints.”

Spirit’s lips curl into a smile, fondness growing in a way she hasn’t felt in much longer than just the time she’s spent in The Chequered City. She lets the pleasantness sit between them for a moment before speaking again–has The City been an ordeal for her, too?

“Have you been here before?” she asks the woman, careful to hide her enlarged canines in the way she was too familiar with.

“No. I assume you’re not from here, either?”

Spirit’s smile weakens. “No, although parts of it remind me of my home.” For a moment, she stares past the human, through the window and to the curling, taunting vines and thorns beyond.

They must be taunting her–a forest spirit, completely cut off from the forest and desperately drinking in the comfort of a human.

“I suppose you haven’t seen,” the woman continues, and Spirit’s gaze returns to her and that starlit arm, “a woman dressed like me, ever? White hair, maybe with a spear?”

Spirit shakes her head, hesitating at the smallest speck of hope blinking out in the human’s eyes as she does so. “I have met a very small amount of humans in my life, and none of them had spears, or white hair.”

They had knives, and axes. Eventually, guns. But no spears. The only white hair was that of the foxes, cats, and rabbits.

“No worries.” Both smiles were fading quickly. “Thank you, but I think I should be going.”

Spirit nods once, and the woman drops from the window ledge to the floors below. To her unease and surprise, she is… genuinely upset at being left alone again. She wants to be near the human.

The tug pulling her heart returns with such force she can almost hear the snap as the center of the pristine tower calls once more.

Spirit looks one more time out the window, across the chaos of the undergrowth below. This time, she doesn’t beg for connection; she merely chooses to let go of the forest’s mocking secrets.




Spirit’s claws echo down the pristine marble halls of the Tower of Order as she strides towards her decision. With that same stride, she walks through the last doorway of the tower, and she finds herself face-to-face with three other fighters and the roars of an angry storm.


Post #: 5
1/26/2026 9:58:35   
roseleaf320
Creative!


Admete’s taunt accomplishes exactly what she intends. The cyclops turns its single, bulging eye, latching onto her through the downpour. At least something’s going my way today. Her foe begins slow, lumbering steps towards her, and Admete matches its pace, each step splashing water across her feet. It calls in response, its voice is passive, almost analytical, as it takes her words literally. “There is no swine in this construct.”

Admete huffs out the hint of a laugh. Bright as ever, Crole. Admete shifts the whip’s handle within her grip, its brilliant white unmarred by the dark wetness of the storm. Starlit and pearl irises lock onto the construct’s right arm, twisted backwards as it drags a massive hulk of tree behind it. Slow and heavy-- everything this creature does is slow and heavy. The tree could knock her out in a single blow; Admete just has to be faster. And that will be easy.

“Please identify yourself,” it requests, voice flat. Before it’s even done speaking, Admete catches the telltale flex of its shoulder. Tree down!

Admete dashes to her right and forwards, thrusting her body weight so she stands even with the creature as the club comes down. As she moves, she lifts her whip and sends it against the creature’s back with a flick of her wrist. Its crack pales against the deafening slam of the construct’s club, the crackling of splinters that rip the floorboards open like blistering wounds. The Strand sucks in a tight breath imagining the splinters criss-crossing her skull instead of the floor. She glances at the cyclops’ back, hoping to see the harsh flinch of muscles, or hear a sharp grunt of pain from the sudden slap of her whip, but the cyclops betrays nothing. A hint of indignancy dances across her words as she speaks. “How am I supposed to identify myself if I’m squished?”

The construct’s left arm shifts, and Admete’s eyes meet the large, empty eye socket of the cyclops skull that erupts from its wrist like a blood-adder. A grimace worms across Admete’s face as she stares at the monstrousness of the thing. What kind of screwed up god would make something like--

She is not fast enough to leap away from the bright green light that bursts from the skull and pushes against her chest with the force of the Huntress’s arrow. Her breath catches in her throat as her body flies backwards, slamming bottom-first onto the floorboards a few strides away. By Atime, what was that?

Her foe looks down at her from where he stands, his shoulders reoriented towards her, his club shifted slightly from its original impact point. "This construct requests you identify yourself, so it can know if it should express remorse because it struck preemptively."

Admete can’t tell if the construct’s tone has gotten darker, or if she’s just disoriented. Icy water curls around the Strand’s fingers as she pushes herself to her feet. She tips her chin upwards. “I am Admete, upholder of Fate.” With each word her voice grows sharper, pride in her role swelling within her chest. She is one of Clotho’s Strands, upholders, sustainers, enforcers of the tapestry she paints for the world. “My goddess has deemed you foe.” She takes one, two steps back as she speaks, slipping her Nyx-carved arm to her belt. Starlit fingers close around the intricate dagger sheathed at her side. Its pearl-sheened wooden hilt was carved from Clotho’s own loom by the Strands that came before. She must not lose it. She watches the cyclops, hand around its hilt, still sheathed. The Strand must find the perfect moment.

Sometimes, when weaving, a strand frays. Heal it, if you can. Cut it, if you must.
Post #: 6
1/27/2026 20:26:10   
Riprose123
Member

Relic's club slammed into the wood where just a moment ago Admete had stood. He tracked her movement to the side as she dashed, barely aware of the whip lashing across his back, oblivious to the stinging pain. His weight shifted slightly, his eye glinting as he took aim with his other hand, letting loose a beam that slammed square into her and sent her sprawling back. The golem in him fought mechanically, reacting accordingly to her advance and strike, creating distance to reset their clash. He approached again, his eye locked on her as his consciousness stirred, noting pride at his successful counter. "This construct is also a slave, though religion does not fuel it," Relic said, the barest hint of disdain breaking through the robotic facade, "whom do you serve?"




One, two, three, skip the cracked two, four, five, six...

Relic's 62nd continuous count of the tiles lining the ceiling wore thin, and he started over again. The doctor had yet to be in this morning, allowing him plenty of opportunity to study the faded mosaic that had served as his only scenery since he had awoken here. The colors and shapes had long lost their meaning to him, his only solace being the repetitive task he set himself of counting each flawless tile, noting any deficiencies. The heavy steel shackles kept him splayed, arms and legs held at awkward lengths on the operating table. His mind labored, easily bored, abandoning the task quickly. He refocused and forced himself to start over, using the friviolous task to stave off the mental decay that capitivity brought. While he counted, someone entered, evident by the tapping of a mage's staff across the floor and the slam of the heavy cell door. "Hello Relic," a voice cut through the air, the tone like nail's on a chalk board as the necromancer who had sewn him together approached the table.

As his periphery vision had been all but lost due to his cyclop's eye, Relic could barely make out the very top of the mage's head, along with the crystal that topped the staff, glowing with the same green light as his chest now emanated. He ignored the mage for as long as he was able, counting the tiles, until mental anguish wracked his mind, like electricity through a living captive. He grimaced, his voice escaping him in a grunt of pain. He refocused and attempted his sisyphean task and again his mind was assaulted. This pattern happened twice, until he snarled out "Hello, Master."

"Good Relic," the Mage said, his voice dripping with satisfaction as Relic relented, "you are holding together well."

Relic had never learned the Mage's name. He had been awakened here, his memories and conciousness blank as he was awakened. Something early in his existance had given the Mage reason to trap him here, or perhaps that had always been the plan. To Relic, he was called Master, though Relic initially refused to acknowledge him, until enough pain had been endured to persuade him. He felt a hate for the Mage that was startling to him at times but in his belief justified. In his brief existance, these were the only two emotions he had known; hate and pain.

"Now, to pick up where we had left off yesterday. You are a golem, no matter what you may believe. You follow orders. You serve me and my fellow necromancers, as well as the vivesectors and the bonemen," he paused and Relic flinched out of habit, expecting more pain, "Now, who do you serve?"

Relic paused and was met with more pain, this time enough to elicit a cry from the giant amalgamation, "my-myself!" he cried through the pain.

His answer was rewarded with double the treatment, magic ripping through his psyche, needling into the very essence of his mind. He screamed now, a deep and primal sound and as the pain finally retreated, a gentle tututing replaced it, akin to a parent scolding a child.

"Now now, you know the correct answer," the Mage said, "who do you serve?"

He paused a moment to long and pain ripped through him again, "YOU!" he screamed between grit teeth, the pain finally subsiding as the walls shuddered at his declaration.

The mage smiled, "Good. Who you serve?" he asked, as the pain started again.




Not waiting for an answer, Relic's club scythed through the air back at Admete, a fast but much more restrained attack in the hope of sending her flying.
DF MQ  Post #: 7
1/27/2026 22:59:57   
Dragonknight315
Member

Crafted by mortal hands to serve mortal lives— a gargoyle’s whole world revolves around those around them. Deep inside sits an instilled need for community, for understanding... that feeling has long since died in Aoshún. Oh, xe understand...

<Anything that moves is a threat.>

Broken wings, snapped rebar, another gargoyle split down the middle with the ease of ripping aluminum foil— Xe watched, xe learned, dying a thousand deaths inside until repurposed into what xe are now standing here. Cold. Ruthless. Determined.

<Split the ribs one by one, turn the rebar into something useful. Something that will keep you alive. The dead have no use for their skeleton.>

Xer knuckles shutter and rustle as the gargoyle grips the spear with xer right hand, a singular gaze of gold turning to inspect the moving figures. Against one adversary, Aoshún wouldn’t have even hesitated; but three? That warrants caution. It demands understanding...

<Watch them. Observe them. Get in their heads until the lines blur between myself and others. It’s all part of the same system. I’ll know when to move...>

The first one makes her presence known, and what a loud thing she is. Dark skin, gold-guilded hide, a voice that rises above the storm:

“Hey cyclops, you got a pig’s snout hiding somewhere in there?”

As the whip glides against the water in a show of intent, the gargoyle’s sight remains fixed elsewhere. Xer face aches in unearthed empathy, phantom pain bidding xem to reach up and feel the void.
Aoshún looks upon her two-toned flesh... pearl white on the left compared to Aoshún’s concrete right— hers filled in, xers still left exposed. It disgusts xem.

<It’s all part of the same system... perhaps then she could—>

The thought is cut short by the arrival of a second guest— this one more monster than anything. A living menagerie stitched together... again, not unlike xemselves.

<Shape the stone, fix them with adhesives. The dead have no use for their flesh. Waste not a single thing if you can. There’s only so many of us gargoyles left... finding another one will take a miracle.>

"There is no swine in this construct. Please identify yourself."

The faux-mortal voice breaks Aoshún from xer trance. Again— again?! Why is this happening? This place vexes xem to the core, raising pointless questions that do nothing but slow the gargoyle’s climb. As the club swings down to meet the two-toned figure, it serves as the perfect reminder for Aoshún —

<Yes. This is life or death. I need to kill— I need to climb—>

Which brings xem to the final figure, and it appears someone else is content to simply watch. A piercing orange glare meets twin hues of blue framed by matching locks of hair. Pulled two worlds, a chimera of beast and plants, the third figure seems somewhere in between the ebon-and-ivory one and the menagerie. More familiar in some ways... Less so in others. Not that that matters. Not that they matter in the slightest. Still, something sets the gargoyle on edge. Without so much as a breath, the gargoyle tosses the spear from right hand to left before bringing up xer stoney wing like a shield. Spear pointed forward, body covered except what little Aoshún needs of xer left side to see and fight, xe advance. One step, then another, silent tremors creaking through the wood underneath the gargoyle.

The understanding is immediate. Wordless— If the chimera had any to offer Aoshún, the storm swallows them, along with the gargoyle’s footsteps. Whereas Aoshún walks, xer adversary runs and runs, far faster than the gargoyle can hope to match. But xe hold fast, eye unblinking. Xe watch as the chimera turns to changeling, foregoing any vestiges of humanity and moving as a blur of silver. Fangs, they have fangs, they leap and pounce and open their jaw—

—only for it to be meaningless. Teeth grind against reinforced concrete, the maw barely leaving cracks into the wing's stoney flesh. A phantom screech ripples through the gargoyle’s body, glamor for nerves carrying it to consciousness; but the stone refuses to break, Aoshún’s expression fixed like concrete. Were it a human bone, the bite would have snapped it in half. But xe have survived far, far worst.

Pressing the advantage, the gargoyle retorts. If they want xer wing, they can have it— wrestling it free, the flesh unfurls, the left one moving unobstructed, the right bashing the beast against the face on the way out. The rebar within braces, flexes, magic stone gathering the wind underneath its concrete folds...

It’s the gargoyle’s turn to pounce— a crack rips through the air as the wings beat propelling all 800 pounds of Aoshún forward. A shoulder slams against the changeling's silver hide to body check them. As xe move, the storm moves with the gargoyle. Xe land feet first into a puddle of rising water, the change in friction throwing off xer balance. It kills what little momentum Aoshún had.

Gathering xer footing, Aoshún peers forward to find the silvery beast crestfallen and unmoving within the water. Perhaps the tackle was enough to do them in? But the gargoyle does not settle for assumptions; xe need it, the absolute certainty of silence and stillness. Until xe are all that’s left, xem and the Tower.

Wading through the water, Aoshún lifts the kindred-tempered spear above xer shoulders, spearhead pointed towards the beast... and slams down.
AQ DF AQW  Post #: 8
1/27/2026 23:40:39   
shuurp
Member

Rain pelting against her skin and thunder crashing against her eardrums, Spirit’s mind races with memories of helping lost or injured creatures to the safety of their dens, nests, and burrows–but there are no dens, nests, or burrows, nor creatures to help, nor a forest to protect. Instead, Spirit stands in the center of a water-logged platform, facing down the enemies standing between her and a second chance.

To make up for what I’ve failed to do.

Across from her, nearly a hundred feet away, stands a typical pinkish human garbed in some uniform, one spear in hand and a shield and several more spears upon their back. Spears, but pink hair, not white–not the human that the woman from The Chequered City is looking for. A reflective red scarf catches the light of the storm, and through the blur of the rain Spirit can just make out a deep scar running across their face.

Despite the blurry veil of rainfall from the clouds above, the symbol hovering above their head is unmistakeable, despite never having seen it before: the twisting, curdling black wheel of Chaos. The surrounding light seems to be pulled in by its very presence, only illuminating it more; each nearby precious drop of sunlight that successfully pierces through gaps in the storm gets drawn into Chaos, like moths to an impossibly black flame.

A flash of light streaks across the sky with a roar, and Spirit’s ears twist and turn to escape the ringing. This close to a storm, there is no wait between the call and response.

To her left, another pawn of Chaos–in fact, the very essence of Chaos. On top of a human’s body were transposed…pieces from other creatures. An oversized, furred arm of a primate; a skull in place of an arm; a dragon’s head and neck protruding from the shoulder; a single, large eyeball instead of a face. While this thing may once have been human, now it is nothing more than an amalgamation of dead parts and a disturbing transformation.

For the first time in her hundreds of years of existence, the forest spirit thanks the Old Order for piecing her together the way they did. With the whisper off her lips and sent to the dead and gone, Spirit braces and peers to her right, expecting another terrifying adversary.

Instead, the familiar form of a human woman braces against the sheets of rain, the white symbol of Order above her head glowing in the same way her arm shines with the remnants of starlight–and, Spirit notes this time, in the same way as that twinkling white whip clasped at her waist.

The woman doesn’t meet Spirit’s eyes, instead staring daggers at the flesh creature with a growing smile on her face. With trained movement, she grabs and unfurls the starlit whip and begins stepping towards her chosen foe.

“Hey Cyclops!” she yells through the storm, the tip of her whip dancing atop the layer of water as if it were alive itself. “You got a pig’s snout somewhere in there?”

In a blur of splashes, the woman closes the distance and locks the abomination in a one-on-one battle of strings and clubs.

That leaves one other.

Spirit locks eyes with her unchosen opponent and mirrors her ally’s intimidating smile, nostrils flaring at the release of a close-mouthed sigh of gratitude for winning the invisible coin toss.

Chaos’s human does not reflect a smile, and in fact remains mostly expressionless. Instead, they shift the spear from their right to left, instead arming themselves with a shield. The movement is practiced, perfected; this is undoubtedly a seasoned warrior, regardless of their worker’s clothing.

The warrior advances forward slowly, each step planting into the ground before the next begins. Through the wooden platform, the pawpads on Spirit’s feet pick up the vibrations of heft and strength, and her claws dig into the planks–this arena’s raft will be crushed and sunken in little time.

Best to win the fight before that happens.

Spirit takes off sprinting towards the warrior, her strides growing longer and longer as she transforms. She is not human, like her competitors; she is bestial and all the things that come from it. She is not one, but she becomes something more and greater than that–she is not just Spirit, nor just the foxes, nor just the rabbits, wolves, deer, or lynx. She is all of them; they are all one.

Spirit’s thicker, sharper claws and long gait close the gap further, their feline and wolvish maw watering to rip the shield right from the warrior’s grasp. Their silvery blue fur flashes with the lightning in the sky, and as the thunder booms and echoes from all edges of the arena, they pounce.

Landing with front paws on the center of the shield, they bite down hard on the top edge of the shield, gaining a brief instance of closeness while face-to-face with the warrior.

A brilliantly orange eye stares into Spirit. Only one, because where the other eye should be instead remains a scar of…concrete and coiled metal.

Spirit’s teeth meet the shield, but do not sink; the impact into the thick stone sends vibrations tingling up into their skull and through their spine and limbs, and they peel themselves back on instinct.

Exploiting the lapse in judgement, the warrior slaps the stone shield into Spirit’s beastly face. A small whine escapes them as sharp pain shoots out from the bridge of their nose, but it’s lost in the howls of the storm.

Another stone shield–no, a wing–unfurls behind the warrior, but the disruption in Spirit’s system loses them vital seconds in reacting as the human–no, stone creature, fully stone–being throws their bodyweight into their shoulder and slams into the forest spirit. With hundreds of pounds of force, Spirit’s body goes skittering across the slippery waterlogged arena. Not yet drowned by the rising water level, Spirit’s body lays upon the board.

Their ears ring. Their teeth ache. Their nose screams. Their body buzzes. They knew this wouldn’t be easy, but the precise cruelness of this battle nearly has them cursing The Ladies themselves.

The only warning that the tip of stone warrior’s spear is about to land in Spirit’s chest is the sudden stop of booming footsteps echoing along the planks.
Post #: 9
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