RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (Full Version)

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SIGMUND -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/15/2007 8:39:55)

Rebuild the Clans. That is a good idea King cy.
I don't think we really need to connect it to the other Event.
Leave them both as separate ideas so that the AQ staff have more to work with?




MR. Jester -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/15/2007 10:07:35)

Someone have did good suggestion... a clan member VS clan member...
And maybe Same clan member VS Same clan member
E.X: Im form aerodu... and axel maning from aerodu... Axel Maning (X-guardian lvl 98)V.S Twilight (Adventurer lvl 55)[8D][8D][:'(]




Sir Gnome -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/15/2007 14:04:58)

If you mean actual PvP MR. Jester, then that's not going to happen. However, in the 'Relation' system, and quite possibly in the Tournament, you would get to fight '[CLAN] member' monsters, who would appear wearing the clan armor, and attack with the clan's element.

Looking good Cy, keep up the good work. Balance issues are always going to be dificult, seeing as we don't know how many members of a clan would acutally participate in a Paxia event.

I will give a longer critique at a later point, however i'm snowed under with work at the moment!




freedom_cleastia -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/15/2007 19:30:06)


quote:

ORIGINAL: king cy

Yes in a way, first you rebuild you clan base by battling element monsters to get health points.
Then if done early you can help the other clans if you want as a show of good faith
and to hinder the Devourer as we are now working together to form an alliance in the rebuilding of all Paxia.
All Clans get the same reward rebuilt bases and Clan Armors to use ageist the evil agents.
Everyone benefits and no strife a big win - win.

@king cy as a startin event it would be gd. but lyk SIGMUND said it would be better if it where not connected to the devourer saga..
for the balence issues i thnk forumities will definity participate as for the rest who are not forumities we could mass email and do a rough count of members?




Crimson Raven -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/15/2007 21:55:53)

Well, Univision is already a conversion of Unity and Division.
That was kinda the point heh >.>




MR. Jester -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/16/2007 8:44:20)

quote:

ORIGINAL: Sir Gnome

If you mean actual PvP MR. Jester, then that's not going to happen. However, in the 'Relation' system, and quite possibly in the Tournament, you would get to fight '[CLAN] member' monsters, who would appear wearing the clan armor, and attack with the clan's element.

Looking good Cy, keep up the good work. Balance issues are always going to be dificult, seeing as we don't know how many members of a clan would acutally participate in a Paxia event.

I will give a longer critique at a later point, however i'm snowed under with work at the moment!

Oh, now i know.. and thanks for explaining Sir!


One sig per page please~Rico




King wolf fang -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/16/2007 21:17:30)

Proposal C2BA.5
Expansion T1
Expansion V1.75




freedom_cleastia -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/26/2007 2:50:13)

is the univision supposed to be linked to the devourer saga or just free standing?(sori havent logged in for quite a while) If its free standing we could just put any random monsters as the boss and maybe buff them a bit.
with the staff setting the amount for each clan base to be rebuilt what happens when that amount is reached for all the clans(all fully rebuilt)? Are the diplomatic points after that nt counted?
the award part sounds nice. i personally perfer choice two as it promotes cross clan communication


Off topic:watch the videos in my siggie[:)]




king cy -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/26/2007 18:30:00)

{is the univision supposed to be linked to the devourer saga or just free standing?}
Truthfully I do not know and still don't, so I went with the story in game.
Do not even know if it is a idea that anyone wants to pursue.
I just put this together by myself because a third idea was wanted.
It does need some work so feel free to rearrange anything including the monsters and such.

{with the staff setting the amount for each clan base to be rebuilt what happens when that amount is reached for all the clans(all fully rebuilt)? }
When I though this up,
Each clan is wiped and starts clean,
figured a set amount per each Clan member as they join to set the Clan goal with all clans starting equal.
((this way if each clan member is to earn (?500points each*) and the Clan is 100members strong =50,000 points to rebuild the clan base.
Here is where the choices come into play after level one.

{Are the diplomatic points after that not counted? }
I thought they would continue until the last clan is fully rebuilt or a time limit.

**Thought might want to call these Rebuild points / Diplomatic points instead of heal up to the higher up if this needs changed.***




Shodu -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/27/2007 21:21:28)

Alright, time I contributed to this again, because only god knows how slow you guys are without me :P

Proposal- Lunar Cycle
Every month in Paxia the moon becomes full and passes directly over the island, and to celebrate a series of competitions begin. For the first six days of the month Paxians compete against one another, much like in previous competitions, for the Honor Badge, which may or may not have another effect. The clans are given one day to rest, and their scores are then released. On the next day the clans are confronted with the task of repairing their base from damages, and thus they compete for the Strength Badge. On the seventh day the competition ends and scores are released. Again, another six day task starts, however it's to get supplies to heal OTHER clans. Thus the contest for the Miracle Badge begins. On the seventh day this competition closes, the clans rest, and scores are released. Now finally, for eight days, the final challenge comes to play and the Paxians must defeat strange creatures that came from the passing moon together. The clan awarded with the Honor Badge gets twice as many kills per victory as the other clan. The clan that recieved the strength badge recieves half the damage to their base compared to the other clans. The clans that got the Miracle Badge will get 0.01 of a kill for every kill another clan gets, and recieve .001 clan health for every clan health another clan recieves. The clans compete to see who can drive the invader off, and in the end the clan that does the best (WITHOUT the Badge bonuses) is awarded with access to a temp set for the remainder of the month. The clan stats for every competition is shown, as well as the overall best clan stats. The total number of clan badges is shown for each clan in their respective bases.

The purpose behind this series of quests is to encourage constant activity, get bragging rights, and keep Paxians engaged in various forms of competition, while still rewarding them somehow. This is only a general outline, it of course needs a lot of work, but critique right now would be good.




king cy -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/27/2007 21:55:10)

@Shodu very good idea,
from my reading it is a combination of all the proposals in a system of weekly events,
that could be on running month to month.( am I right on this?)




freedom_cleastia -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/28/2007 2:30:09)

@shodu great idea! lets hope aerodu has some bragging rights hehe....[:D]
is this univision event not included in the weekly updates?(meaning that besides this event there will be another one released on that particular week?) if so then maybe releasing it on a monday would be good. this gives lets the players at least a few days to participate in the paxia event before the friday weekly update comes out. Running it week to week is a good idea as after a while(1 month?)later interest would start to fade off.






Sir Gnome -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/28/2007 14:40:08)

I know I need to review the above suggestions, but do not have the time at the moment. I will do it as soon as possible Done!


For now though, I can answer a for short questions:

We're aiming it at NOT being part of the Devourer Saga, so that all storylining is easier. Also, this would mean it could continue after the Devourer Saga finishes.

Depending on which version is accepted (if any are), then the Update would be different - my suggestion, for example, would be running over a VERY long period of time, and so would be very different to Cy's suggestion, or UPPs.
I really think that that sort of thing is incredibly fine detail, and we should be focusing on the main body of the suggestions first.




Ultrapowerpie -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/29/2007 22:17:32)

I shall wait for SG to make his comments before I make my own. Better do it tomorrow, I may have free time then, so I can actually update the thread. :P




Sir Gnome -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/30/2007 14:16:33)

Okies, lets do this!


Review on King Cy's Suggestion, 'Revision 3', here

Slightly confused by the very first part, can you just confirm i've got this right: You mean to say that at the start of the competition, every AQ character is ejected from their clan (unless C/A/T, or other special), and then when they first come to Paxia, they can pick buttons 1 or 3. When they come back a second time, they can only choose 2 or 3.

I'd advise to get this changed slightly, so that there are only two buttons showing at any one time - those which one can use (so either 1 & 3 or 2 & 3)

Then, as for hitting a button for your clan, this would only be after option 1, right? Returning clan members could be put straight past this point.

Level 1 - As I understand it, you're suggesting fighting 64 monsters here (8 of each element), and that's far too many. I'd suggest replacing it with 6 battles of a random element that isn't your clans, and another 2 random battles with elements which also arent your clan. Level scaling suggestion is good though.
As for the rebuild points, its a good suggestion, however I don't think you've got the numbers quite balanced - I'd suggest only perhaps a bonus 20 for getting through level 1, not a bonus 100.


Level 2 - Like the sound of it, diplomatic points sound good to me, but a 8 battle string with a heal between each one might not be best - perhaps a shorter line, or one with less heals - a boss of a random element, and its minions, or perhaps some Void/Devourer Minion enemies instead (who would still be quite a challenge though).

I can't see where you've linked your '**' from, but yes its good that a shop opens when finished rebuilding - would there be better items for those who finish first? And would there be any penalty for having least diplomatic points?
Personally, I think it would be a good idea to have a penalty for least diplomatic points, but then have no diplomatic point counter - this would encourage people to help other clans more.


Review on Shodu's Suggestion, 'Lunar Cycle', here

Sounds good! This would not be run for consecutive months though, I assume? The effects of the badges would need fine tweaking, and how would the thing you need to do in week 2 and week 3 differ (apart from where the repair points go to)?
As for the clan bases taking damage in the last week, you'll need to suggest a system for how monsters would do it - perhaps something inversely proportional to how many monsters have been killed by that clan?
Finally, if the final thing is without Badge Bonuses, then what really is the point of having them have any effect on the final week at all?







Ultrapowerpie -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (11/30/2007 18:12:24)

Good review, but college applications and a ton more homework has pushed my update day to Sunday. >.> Sorry y'all.




king cy -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/1/2007 11:13:32)

Sir Gnome.
Slightly confused by the very first part, can you just confirm i've got this right: You mean to say that at the start of the competition, every AQ character is ejected from their clan (unless C/A/T, or other special), and then when they first come to Paxia, they can pick buttons 1 or 3. When they come back a second time, they can only choose 2 or 3. In red ? All clans start new at 0, you pick a button to join a clan or not. Two choices only, all decisions finial.
Once you join a clan you can not use or reuse the other two buttons, they disappear.

I'd advise to get this changed slightly, so that there are only two buttons showing at any one time - those which one can use (so either 1 & 3 or 2 & 3)Agree

Then, as for hitting a button for your clan, this would only be after option 1, right? correct Returning clan members could be put straight past this point. And never see the button

Level 1 - As I understand it, you're suggesting fighting 64 monsters here (8 of each element) No only 8 bosses, the 64 Random is total monsters in the whole event for all 8 clans(7monsters 1boss each clan) ., and that's far too many. I'd suggest replacing it with 6 battles of a random element that isn't your clans, and another 2 random battles with elements which also arent your clan. Level scaling suggestion is good though. Agreed
As for the rebuild points, its a good suggestion, however I don't think you've got the numbers quite balanced - I'd suggest only perhaps a bonus 20 for getting through level 1, not a bonus 100. These were numbers for explanation only, adjust as needed.


Level 2 - Like the sound of it, diplomatic points sound good to me, but a 8 battle string with a heal between each one might not be best - perhaps a shorter line, or one with less heals - a boss of a random element, and its minions, or perhaps some Void/Devourer Minion enemies instead (who would still be quite a challenge though). Agree and can be adjusted as fitting

I can't see where you've linked your '**' from, but yes its good that a shop opens when finished rebuilding - would there be better items for those who finish first? And would there be any penalty for having least diplomatic points? First at your clan armor, and yes, I think a penalty is good idea, just do not know what is fair.
Personally, I think it would be a good idea to have a penalty for least diplomatic points, but then have no diplomatic point counter - this would encourage people to help other clans more. Agree


I knew I would need help outlining this, and you have a good idea on where I am going.
Second thought on this is,
Should the first set of buttons be after the first battles of 6-8 so people have to work to be in a clan?
Pride in the clan is earned and keeps people from switching just to get items and not be really in a clan.




Sir Gnome -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/1/2007 13:44:44)

Just on that last bit, I think its the staff's intention to allow access to the clans to everyone, so I wouldnt make people have to complete a quest to get to them, especially as there would be those who were annoyed at being ejected from their clan in the 1st place (even if everyone was).


That red bit in the first paragraph - Cheaters/Abusers/Timewasters is counted as a clan, as is AE Staff (or something similar), and so obviously those clans wouldnt be reset.


Just to further clarify the numbers of monsters you fight in 'level 1' - If you fight 64 in total, does this mean you can fight 8, log off, and then come back and still have completed that element?

And finally just a little reminder to EVERYONE who visits this thread that they are more than welcome to comment on the suggestions that we're working on (currently we're at 4! - The two in the first two posts, mine and Pie's are still far from finished, and we can't really criticize ourselves!




Ricobabie -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/1/2007 14:59:45)

Shodu's plan <-- I like it. Hmm is it possible not to have a monster kill again with one of the badges. It might make it more interesting if it's not to similar to the other monster arena events we had. Maybe someone make a scavenger hunt or something like that? [;)]




freedom_cleastia -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/1/2007 23:52:11)

@sir gnome i think that that having penalty for the clans with the least points may not be all that fair. larger clans will have an advantage?(correct me if i'm wrong)




king cy -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/2/2007 2:03:08)

No Clan size will not effect, they all start at 0 and get member start bonus with individual points and
as it is points per member the percentage stays the same.
In all likely hood large clans will be at a disadvantage because of number of members that do not complete their share of rounds.
Clans that are more active, per the percentage of members, the better chance of wining.
Plus, remember the diplomatic points (hint, strategy).




Ultrapowerpie -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/2/2007 10:31:01)

Front page updated on the suggestions thread.




Sir Gnome -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/4/2007 13:00:59)

Right... While we're awaiting on Pie's rating, can Cy and Shodu please set out their suggestions in the format of mine and Pie's on the suggestions page? (well... atleast in Pie's format. I could've sworn I did mine with little titles too....)


And now I look, I did! Pie... this is the post you need to update with (and the format that it would help if the other guys use):

http://forums2.battleon.com/f/fb.asp?m=11573725




king cy -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/5/2007 10:39:39)

Revision 4
This has been heavily edited and replaces the old post.
[image]http://img135.imageshack.us/img135/4062/paxiarevivalcl8.jpg[/image]
Rebuild Paxia! Rebuild the Clans!

Work together to build the future.
(make this event about rebuilding the clan base health only
not waring with each other!)


Proposal.
If anyone wants to help in
clarifying, changing or fixing,
POST!
Premise:
Paxia is a important part of the history and life of Lore.
A integral part of the Devourer Saga.
All the clan bases were destroyed, leaders kidnapped and saved.
That Paxia and Clans need activity in the Battleon forums.
Positive goals to unite all members, in all Clans, and in keeping with the story line.
To clear the Clans of “Deadwood Members”
To make a more even playing field
To give fresh air to the Clans and Paxia

Overview
Work together to build the future.
Make this event about rebuilding the clans bases , not waring with each other!

Setup
Wipe Paxia Clans off all character sheets.
Disable the flee button for all battles in this event.
Disable all Clan bases for this event until each Clan is fully rebuilt.
Negatus would not be available.
This event starts at the ruins in Paxia.

Set and record, both Rebuild Points and Diplomatic Points.

First screen
Button 1 > Join a Clan-
Shows the 8 Clans with descriptions
You then choose your Clan
Means that character sheet is updated and Clan rolls.
The clan gets Rebuild Points for your Clan to rebuild its base.
You can not leave a clan during this event this is a one time shot.
( This will give incentive to get more NEW members into your clan.)

Button 2 > I do not wish to be a Clan member,
but I want to fight the monsters.
May choose a clan at a later time.
Character sheet, Clan is left blank.
(fights monsters for only gold and exp.
NO Rewards or shop access of any kind.)

End of joining and will not be repeated
if member has a Clan in character sheet entered.


Event and Description
You go to a arena with all your clan members in the seats,
(ours is clouds overlooking a plateau where the warriors fight)
with the clan leader in the center where he announces -
"*your name*has chosen to represent Clan Aerodu
(or what ever the other clan names are ..silly lowlanders)
in this Paxia event to the death.... all rise and give honor!
(Aerodu)He then soars straight into the clouds in a burst of speed
leaving a cloud of dust behind and as it dissipates your foe is standing there.
Each clan leader has its own exit.

You then fight 8 monsters all scaled (level+-*.10)
and of random elements and with heal after every 2 battles
( Rebuild points for Your Clan each battle)
At the end all you clan mates are standing and roaring approval.
Treasure Chest.
Your clan gets Bonus Rebuild Points for rebuilding your clan.
The Staff sets the Amount for each clan base to be rebuilt.

Continue
YES<>NO

Choice 1

Re-due level One (above)

Choice 2
Help rebuild ALL Clans
You fight 8 Boss EVIL Monsters all scaled (level+-*.30
Of random elements with a heal between each.
Rebuild Points for each Clan.
Diplomatic Points for your Clan

(When Fully Rebuilt)
Choice 3

If your clan is finished
then the Clan members can PICK the other clan
to rebuild their base at the level one style.
Their clan gets the rebuild points
Your Clan gets + Diplomatic points

Member Rewards
A Clan Armor Shop when Your Clan is fully healed.

The Clan with the most Diplomatic also gets a Special Award(?)

Event runs until all Clans are rebuilt.


Hope this is what you want, if not feel free to edit.
cy




Sir Gnome -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/5/2007 13:42:57)

Looking good Cy, again I'll review when I have time.

A little warning to everyone, after talking to an incredibly helpful member of the SoO, it turns out that the armors we're suggesting are horrifically unbalanced (Aerodu has higher attack power than Nemesis, for example), so that's gonna need a bit overhaul - We'll do that after we've got the suggestions here all polished though.




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