Sir Gnome -> RE: Univision: The Paxia Project (Still working on the name) Clan Vs. Clan (12/21/2007 16:31:14)
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Bumpage. Please, ANY visitor to Paxia is invited to comment on the suggestions we've made here. I'll move all into this post soon, to make things easier (and also easier for Pie to move to the actual Suggestions Forum)
Revision 4 Contributed by King Cy This has been heavily edited and replaces the old post. [image]http://img135.imageshack.us/img135/4062/paxiarevivalcl8.jpg[/image] Rebuild Paxia! Rebuild the Clans! Work together to build the future. (make this event about rebuilding the clan base health only not waring with each other!) Proposal. If anyone wants to help in clarifying, changing or fixing, POST! Premise: Paxia is a important part of the history and life of Lore. A integral part of the Devourer Saga. All the clan bases were destroyed, leaders kidnapped and saved. That Paxia and Clans need activity in the Battleon forums. Positive goals to unite all members, in all Clans, and in keeping with the story line. To clear the Clans of “Deadwood Members” To make a more even playing field To give fresh air to the Clans and Paxia Overview Work together to build the future. Make this event about rebuilding the clans bases , not waring with each other! Setup Wipe Paxia Clans off all character sheets. Disable the flee button for all battles in this event. Disable all Clan bases for this event until each Clan is fully rebuilt. Negatus would not be available. This event starts at the ruins in Paxia. Set and record, both Rebuild Points and Diplomatic Points. First screen Button 1 > Join a Clan- Shows the 8 Clans with descriptions You then choose your Clan Means that character sheet is updated and Clan rolls. The clan gets Rebuild Points for your Clan to rebuild its base. You can not leave a clan during this event this is a one time shot. ( This will give incentive to get more NEW members into your clan.) Button 2 > I do not wish to be a Clan member, but I want to fight the monsters. May choose a clan at a later time. Character sheet, Clan is left blank. (fights monsters for only gold and exp. NO Rewards or shop access of any kind.) End of joining and will not be repeated if member has a Clan in character sheet entered. Event and Description You go to a arena with all your clan members in the seats, (ours is clouds overlooking a plateau where the warriors fight) with the clan leader in the center where he announces - "*your name*has chosen to represent Clan Aerodu (or what ever the other clan names are ..silly lowlanders) in this Paxia event to the death.... all rise and give honor! (Aerodu)He then soars straight into the clouds in a burst of speed leaving a cloud of dust behind and as it dissipates your foe is standing there. Each clan leader has its own exit. You then fight 8 monsters all scaled (level+-*.10) and of random elements and with heal after every 2 battles ( Rebuild points for Your Clan each battle) At the end all you clan mates are standing and roaring approval. Treasure Chest. Your clan gets Bonus Rebuild Points for rebuilding your clan. The Staff sets the Amount for each clan base to be rebuilt. Continue YES<>NO Choice 1 Re-due level One (above) Choice 2 Help rebuild ALL Clans You fight 8 Boss EVIL Monsters all scaled (level+-*.30 Of random elements with a heal between each. Rebuild Points for each Clan. Diplomatic Points for your Clan (When Fully Rebuilt) Choice 3 If your clan is finished then the Clan members can PICK the other clan to rebuild their base at the level one style. Their clan gets the rebuild points Your Clan gets + Diplomatic points Member Rewards A Clan Armor Shop when Your Clan is fully healed. The Clan with the most Diplomatic also gets a Special Award(?) Event runs until all Clans are rebuilt.
Proposal- Lunar Cycle - Contributed by Shodu Every month in Paxia the moon becomes full and passes directly over the island, and to celebrate a series of competitions begin. For the first six days of the month Paxians compete against one another, much like in previous competitions, for the Honor Badge, which may or may not have another effect. The clans are given one day to rest, and their scores are then released. On the next day the clans are confronted with the task of repairing their base from damages, and thus they compete for the Strength Badge. On the seventh day the competition ends and scores are released. Again, another six day task starts, however it's to get supplies to heal OTHER clans. Thus the contest for the Miracle Badge begins. On the seventh day this competition closes, the clans rest, and scores are released. Now finally, for eight days, the final challenge comes to play and the Paxians must defeat strange creatures that came from the passing moon together. The clan awarded with the Honor Badge gets twice as many kills per victory as the other clan. The clan that recieved the strength badge recieves half the damage to their base compared to the other clans. The clans that got the Miracle Badge will get 0.01 of a kill for every kill another clan gets, and recieve .001 clan health for every clan health another clan recieves. The clans compete to see who can drive the invader off, and in the end the clan that does the best (WITHOUT the Badge bonuses) is awarded with access to a temp set for the remainder of the month. The clan stats for every competition is shown, as well as the overall best clan stats. The total number of clan badges is shown for each clan in their respective bases. The purpose behind this series of quests is to encourage constant activity, get bragging rights, and keep Paxians engaged in various forms of competition, while still rewarding them somehow. This is only a general outline, it of course needs a lot of work, but critique right now would be good.
The 'Relation' System - Contributed by Sir Gnome a) The Overview This model is designed so that clans can form alliances, declare wars, and so forth. This would mean that players could influence their clan directly, by either Aiding or Attacking another clan, and so changing the relationship between the two. Under this system, smaller clans could band together to defeat the bigger ones, and forum alliances would become meaningful. b) Setup Very simple. All clans are set to be ‘Neutral’ with every other clan, and clan health is set to an appropriate number. An alternative here is that all clans’ healths are set to the same, and there’s a week of non-conflict, where all the clans build up their health. The repair mini-game could give boosted rewards in this time. c) The Options At (very nearly) any point, you can either ‘Attack’ or ‘Aid’ another clan. Attacking a clan will lower the Relation between the clans, and Aiding a clan will raise the Relation. A more detailed explanation can be found below. You can always Aid any (non-‘defeated’) clan, but if you are ‘At War!’ with two or more clans, then you cannot Attack any different ones. At the point at which a clan is defeated (lowered to a predetermined clan health, or Surrendering) then three quarters of the clans Z-Tokens are distributed among all the clans that the defeated clan was ‘At War!’ with. The defeated clan will then be classed as ‘Defeated’ for either a set time, or until they repair back to a certain health. When a clan’s health is low, then a ‘Surrender’ button will become available to all clan members at the clan base. 80% of the members of the clan who had been active since the clan became ‘At War!’ must click this button before the clan Surrenders (and is classed ‘Defeated’). The purpose of surrendering is to avoid losing as much Base Health as would be lost if the War was carried on to its end. Of course, War can also be ended by the Relation being raised above 200,000. d) The Rewards 1) A clan who defeats another clan wins access to an item, either through their clan shop, for a permenant one, or through a temporary item chest that would appear in the clan's headquarters. While these rewards were available, Negatus would not be (Thanks CR, Ephermerality) 2) The clan equipment is boosted, either on a long/short term. Defeated clans could also find their equipment nerfed (though not surrendering ones) 3)The main reward is that when a clan is ‘Defeated’, all the clans that were ‘At War!’ with it receive an equal portion of three quarters of the defeated clan’s Z-Tokens. As for player rewards, perhaps when a clan reaches a set number of Z-Tokens, the clan could trade them in for the right to sell a new powerful item in their Clan shop. The specifics of these rewards can be discussed later (my idea, very controvertial though) e) Time Table This event would be permenantly running in Paxia, unless a) A main storyline had to take over there b) The Wars become overly repetitive/one sided, and things need resetting f) Main Information All clans start 'Neutral' with all other clans. At this point, you can do two things to either clan - Attack, or Aid. Attack means you fight two enemies from the other Clan, and this drops your 'relation' by 5. Aid means you fight two monsters from your RA list (that aren't of the other clan's element) outside the other clan's base (supposedly defending their base). This raises the 'relation' by 5. When the 'relation' becomes high, the clans become 'peaceful'. The effects of this are: 1) The 'Attack' option, when successful, reduces relations by 10, rather than by 5 (so that if clans want to be allied, they really need to work at it). 2) The 'Aid' option now means you play the base-repair mini-game, using the other clan's tokens to repair their base. This improves 'relation' by 5. When the 'relation' becomes very high, the clans become 'allied'. This means that: 1) The 'Attack' option now only reduces relation by 3 - it’s difficult to become allied, but once there, it’s easy to keep. 2) The 'Aid' option now has two sub-options. The first is 'repair', and is the same as the 'Aid' when at peace. The other option is 'Mercenary' (best name I could come up with), where you fight at random any of the clans which the allied clan is at war with. The exception to this is that if they are at war with a different clan allied to yours, you will not be able to attack them. If allied clan is not at war with any other, then only 'repair' option is available. When the 'relation' becomes low, the clans become 'uneasy'. The only effect this has is that the effect of 'Aid' now increases relation by 10. 'Attack' is the same as if the clan's were 'neutral' to each other (so that getting into a full-blown war is difficult). When the 'relation' becomes very low, the clans become 'At War!'. This means: 1) When attacking the enemy clan, you do damage to their base health, as well as further reducing the 'relation' between you by 5. 2) The 'Aid' option now means you attack members of your own clan, as you defend the 'enemy' clan against people from your own clan who are attacking it. This improves relation by 3. 3) When a clan's health is reduced to a certain number (yet to be fixed), half of its Z-tokens are shared out between all the clans that it is 'At War' with, and the losing clan then becomes 'Neutral' with every clan, and cannot participate further in the event until its base health has been restored to a certain level. This means that it cannot 'Attack' or 'Aid' any other clan, nor can it be attacked nor aided. Relation Scale: 0-200,000 = At War! 200,000 - 400,000 = Uneasy 400,000 - 600,000 = Neutral 600,000 - 800,000 = Peace 800,000 - 1,000,000 = Allied All clans start at 500,000 relation points with every other clan.
Paxia Event Solution #1- Tournaments - Contributed by UltraPowerPie After the months of discussion and voting, we figured this would be the best system to work out for both sides benefits, the Paxians and the Staff who have to code all this mess. Keep in mind the exact details are still being worked out, but here's the general Idea. a) The Overview It's a basic Tournament system. You have the preliminaries, which has one clan go up against another clan set at random. Hopefully, this can be done at the same time, that way all the clans get some action. Then, after the preliminaries, There is the Semi-Finals, where the 4 winning teams are paired up with each other, depending on the set up. Then, the two winning teams advance to the Finals, and duke it out there. Please look at the example link in order to understand what I'm talking about visusually. (Warning, said visual is cruddy AND biased, but it IS an example... maybe :P). Teh Link. Also, let it be known that in order to satisfy both parties, the tournament is a friendly sparring match, as shown in the Actual Battle Section. b) The Pre-Tournament set up A little un-sure here, however, we're thinking that at least a week prior to the tournament, there is a "clan purge" (See Clan Purge section for more ideas on the specifics). There could also be a Fortress Health re-set as well, depending if it the option is used. c) The actual battle There are a few options here, and it depends on how the winner would be decided. Naturally each "round" should last for about a week. 1) Use Fortress Health as the "point" system, and which ever clan goes to 0 first looses. To be fair, some sort of balancing formula would be implimented. Still trying to work this part out, so help us out. 2) Use the Wins/Member as the determinent. With a Clan Purge a week prior to the mess, it should help to even things out so the clans don't whine so much about deadweight 3) Looking for one, maybe YOU can help us out? As for what would actually happen, A similar layout to how the Clan Wars played might work. 2 random mercenaries, followed by a clan member. In order to make this a sparring match, instead of fighting to the death, you fight to a certain amount of hp (AKA, 10, or something, like what we got going with the Stat Trainers). d) The Rewards We got some system for this as well, and a couple of ideas, so bare with us. 1) Instead of like a new weapon or something, increase rewards. A larger EXP and Gold Bonus. Certainly provides extra motivation for others to get involved 2) Just have one trophy to whoever wins, and award the prizes that way. Or just use a 1st, 2nd and 3rd place system like what's been going on with rewards. e) Time Table Yes, what you want to see, how this all works out. Bare with us, the idea is still sketchy, but hopefully y'all can give some more meat to the situation. 1st week- Pre-Tournament week 2nd week- Preliminaries 3rd week- Semi-Finals (Health is restored to Round One status if we are using that option) 4th week- Finals As you can see, the tournament can be accomplished in roughly a month. That way it works out for everyone, keeping Paxian busy and low maitenence for the staff... right?
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