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				  Taerzik ->   RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul   (9/16/2008 9:41:00)
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				      if (_root.walls.hitTest(getBounds(_root).xMax, _y, true)) {
            _x -= myBounce;
        }
        if (_root.walls.hitTest(getBounds(_root).xMin, _y, true)) {
            _x += myBounce;
        }
        if (_root.walls.hitTest(_x, getBounds(_root).yMax, true)) {
            _y -= myBounce;
        }
        if (_root.walls.hitTest(_x, getBounds(_root).yMin, true)) {
            _y += myBounce;
        }      Ok Nicky, lemme see here:   '_root.walls' are, obviously , your wall mc(s), which are 'hitTest'ing with your character.   'getBounds' is basing the data it returns (four coordinates: xMin, xMax, yMin, yMax) off of the '_root'.  The reason that this is important is if you had nested clips the returned values could be based off a parent rather than _root and would be different.      So in near plain English, the first two/three lines say, "If the point at this object's 'xMax' (figured from '_root') and '_y' (so xMax,_y is the x,y of the point being checked on) bumps into the wall, this object's x position is reset to it's current x minus the value of myBounce."         That clear?  Seph. almost had it right.      If you are confused think of it this way:   xMin = actual _x   yMin = actual _y   xMax = actual _x + width   yMax = actual _y + height      That may be dependant on the content of the mc being at 0,0 in the mc.  I don't remember.  
				  
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