RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (Full Version)

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EragonZZZZ -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/7/2008 21:54:18)

Oh gee, BeefStew, in all fairness, you may be vaguely in over your head here.

I never dabble with 3D stuff simply because I don't have the time; making a full FPS would take you absolutely forever.




Awsome Teh Cake -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/8/2008 7:13:35)

Which is why I'm starting while I'm still young lol. I'm more than prepared to learn, and study, and practice my as-socks off! I have all the time in the world, I'm still the exact year you need to be to join the forum, so I aint' leavin' for a while, so I have time enough to learn line by line even!




somebody621 -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/8/2008 18:04:36)

Geezus...
To learn a FPS, you need to have immense knowledge in geometry, trigonometry, and algebra. Honestly, it's not even sensible to do a FPS in flash for the following reasons:
You use AS2 - given

You would have to dabble in such arts as collision detection (SAT, sweep testing), raycasting (textures, line of sight, lighting, etc.), 3D placement, AI for single player (infinite state machines), possible pathfinding (A*, Robust Tracing), and for multiplayer (Servers = money) - forget it - which is over a normal 13 year old kid's head.

Not fast enough - The only way to get a FPS with a smooth FPS level is by using some crappy raycasting engine in AS2 which looks horrible. Polygons is absolutely out of the question.

It would be a gimmick - A flash FPS would not be able to compete with a commercial FPS. Even if you made one, it would be compared with a commercial FPS, and a flash FPS would look like crap against one.

You would be like the other people on this forum - idea, art, code, frustration, baibai

And more reasons I don't feel like typing up.




EragonZZZZ -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/8/2008 19:14:10)

If you want to screw with 3D, get Director.

It's designed like flash, or so I'm told. And there's an epic Director-based fps that I'll link to when I find it again >.>




Awsome Teh Cake -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/8/2008 20:38:01)

Gladly, Btw, srry to bother you, just found a tut on it, sorry for all the trouble. If anyone wants to see it, go to:
http://www.kirupa.com/developer/actionscript/3dindex.htm
It is very good, looks legit!




biG frend -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/9/2008 1:12:08)


quote:

ORIGINAL: biG frend

Ok I'm following a tutorial thats made for flash MX right, I know that MX is similar to flash 8, anyway I'm told I need a compnent button, which I've placed, now the tutorial tells me to give the button a label and a click handler, so i go to the properties inspector and I go to paramiters, label is there so i fill it in, but click handler is not, I'm either supposed to set the click handler somewhere else or its a diffrence between flash 8 and mx, either way could you awesome people push me in the right direction.


no one answered my question :(




Awsome Teh Cake -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/9/2008 7:08:43)

Hang on I'll answer in a sec', lemme just check my flash, expect me to edit this post.




tauguy -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/9/2008 11:26:27)

How would I make it so that if C is equal to D they go to a frame?
And how would I make it so that what you select in character creation is what you char. appears like?




biG frend -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/9/2008 11:33:15)

if (_root.c == _root.d) {gotoAndRofl (1);}
for your second thing, you'd make the characters head a movieclip and each frame of the movieclip would be a hair style, then your char selection screen would be if you clicked hairstyle one it would tell the movieclip to go to a frame 1.




tauguy -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/9/2008 16:31:37)

Yeah i worked that out easy, but when you go to the main game/next frame would the movieclip stay as what you had selected?

Cheers 'bout the first one. Next Crime Files release is sorted now- but I can't do it until I have done my essay and my science project...




Awsome Teh Cake -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/10/2008 7:21:32)

tauguy: Just use the same code I gave you for the fingerprint thing on the character, however don't make it choose random numbers, make them all assigned to a button.
biG frend: What does it say to do in click handler?




biG frend -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/10/2008 7:44:35)

Don't worry its nothing you can solve.
Click handler isnt in flash 8, it was in MX but replaced with Actionscript in 8.




Awsome Teh Cake -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/10/2008 8:08:01)

You sure? Don't under-estimate me ;) I know more than most think I do.




biG frend -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/10/2008 9:01:28)

quote:

The listener event model allows listeners to handle events. (See Handling Component Events.) Flash doesn't have a clickHandler parameter in the Property inspector, as there was in Flash MX; you must write ActionScript code to handle events.



Quoted from help docs.




tauguy -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/13/2008 11:41:59)

on(release){
if (_root.C == _root.D){
th2kf9var = "Correct! They are a match!";
}
}
on(release){
if (_root.C != _root.D){
th2kf9var = "Wrong! They were different. You need to touch up on your skills!";
}
}


Is there any reasons that that wouldn't work?
C and D are variables from movie clips, where the movie clip frame is random.
th2kf9 is a text variable
The code above is in a button

edit: It works for every fram in the movieclip other than if both movieclips are on frame 1




firedruid -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/14/2008 8:33:32)

i am making a bazzoca.I put a small screen on the side. i want it to show random numpers but never stop how do i do that?




tauguy -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/14/2008 11:43:47)

Put a dinamic text box in front of the screen and give it the variable baz_var
Put in the actionscript:

baz_var = random(30);
stop();

it should show a random number up to 30 I and stop...I hope.




flsg -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/14/2008 18:56:33)

BeefStew: tell me what you know, I'm always happy to see another AS coder




firedruid -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/15/2008 0:11:15)


quote:

ORIGINAL: tauguy

Put a dinamic text box in front of the screen and give it the variable baz_var
Put in the actionscript:

baz_var = random(30);
stop();

it should show a random number up to 30 I and stop...I hope.



i said never stop.and cuz i ma super n00b how d i make something a variable?




EragonZZZZ -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/15/2008 19:06:31)

var Name:String = "This is a variable named name of type String"




tauguy -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/16/2008 10:46:20)


quote:

ORIGINAL: tauguy

on(release){
if (_root.C == _root.D){
th2kf9var = "Correct! They are a match!";
}
}
on(release){
if (_root.C != _root.D){
th2kf9var = "Wrong! They were different. You need to touch up on your skills!";
}
}


Is there any reasons that that wouldn't work?
C and D are variables from movie clips, where the movie clip frame is random.
th2kf9 is a text variable
The code above is in a button

edit: It works for every fram in the movieclip other than if both movieclips are on frame 1


*cough*

Arggg! Help me! Pwetty Pwease? [sm=sad-smiley-006.gif]




Taerzik -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/16/2008 22:59:11)

Looks good so far. Check the C and D on frame 1? Also, should != be !== ?




lil boi blue -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/17/2008 2:19:46)

hey! its been forever but this thread feels like home on the boards lol, since my gallery got cut. well, i know how strict mods and ak's are on staying on topic so heres my question

i have a big movie coming out.... slowly....hopefully haha.... and so i was wondering

for music on a set of frames, is there a way to only use one part of the song, or do i have to manually edit the song and stuff on a seperate prog (which i have but its a hastle)

quote:

I restarted this thread because i found it an invaluable resource when I was starting out at flash

=O im hurt... lol jk jk haha the original threads were a mess and waaaaay too big anyways




biG frend -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/17/2008 7:09:06)

I think you can , in the properties inspector, in the music effects where you do the fade in and fade out, Make the bits you don't want heard silent and make the bits you do want heard, well heard.




Awsome Teh Cake -> RE: Flash Q&A Thread 5 - Flash Has Shares In Your Soul (5/17/2008 8:56:27)

@flsg: I know basics, lol XD. I'm not to good, though the most advanced thing I can make with AS is a fire, and thats pretty noobish lol, and extremely laggy (atleast for me). However I am hoping to find a teacher, so I can learn more advanced AS (2.0)
-Beefy




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