stealthwings -> RE: =AK= Ultimate Favorite ANYTHING Thread (9/5/2011 22:03:55)
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I don't play AQ, so I don't know much about that. According to the people who do though, they achieve that by nerfing everything unique to the point of uselessness. And it will fail. For example, imagine there are 2 mecha. Both only have one special on every weapon (The same on every weapon), the same damage, HP, EP, EP cost, turns special lasts, and cooldowns. Every weapon on mecha A nerfs the enemy's bonus by 50. Every weapon on mecha B nerfs the enemy's boost by 25. It is easy to see that Mecha A is better, as its weapons nerf by more. However, they both come up against a mecha with the same damage, HP, EP, and cooldowns as them, but has a passive 999 to bonus. Mecha A will require luck to beat it, as they are essentially identical, though the enemy will have a slightly increased miss rate. Mecha B on the other hand, nerfs its boost and wins easily, unless the enemy gets seriously good luck. It works both ways, if they came up against an enemy with a passive 300 boost, but no bonus, Mecha A would have a rather good chance, while Mecha B will get destroyed without divine intervention by the RNG.
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