RE: =WF= Weapon Art Contest (Full Version)

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Taerzik -> RE: =WF= Weapon Art Contest (6/16/2009 4:33:42)

Name : Modified Arc-welder
(aka the 'engineering special')

Artwork - LINK
(Sorry, I just started using GIMP for the first time and this is by no means meant to be a complete representation of the weapon. A finished image should include a power module on the bottom, a pair of metal contact points extending from the two protrusions and a pair small cylinders [laser housing] between those. I like the idea of a tiny pulsing orb as part of the power source. Maybe include some warning labels and/or yellow striped tape around the protrusions.)

Visual Descriptions
Form: The basic shape of the weapon resembles a staple gun with a pair of protrusions in the front. The primary protrusions are the contacts of the welder, but set a a good deal farther apart than on a normal welder. Between the contacts are a pair of small lasers. A power source is attached to the base of the device - probably a tiny energy orb. A set of analog indicators and circuitry sit just above the grip where the wielder can monitor such things as charge level, stage of operation (the firing sequence goes through three major stages so maybe include a set of lights that change with the stages of the firing animation?) and discharge strength.

Firing Animation: The animation sequence begins with the instant appearance of a pair of skinny laser beams from the twin lasers of the weapon which extend to their target. A split second after the beams first appear they seem to blur and weaken, almost (but not quite) merging into a solid beam - this represents the 'blooming' phase of the discharge (see explanation below in the Backstory section). Finally, a moment after the beams have blurred, the welder is 'fired' - it's contacts enter the path of the blurred lasers and (this is the damaging part) release a searing blast of energy. The blurred lasers are over-layed with a pair of (I suggest blue-white) lighting bolts which dance for a moment or two before terminating, leaving a faint glowing path where the lasers were that disappears a second later.


Backstory
(This is based on a real weapon concept.)

As the name implies, this weapon is derived from an arc-welder and as the nick-name implies, it's something you might find in the hands of an engineer. The arcwelder this weapon is based on is a common engineering tool and since since most engineers like to tinker with stuff and the ideas behind this weapon are fairly well dispersed among Warpforce engineers, it's not uncommon to see one of these on some-ones tool belt. In fact, the most common excuse for building this weapon is that the modifications "dramatically improve the efficiency of the tool and can speed up welding work by some 50%"... yeeeeaaah... riiiight...and the moon is made of chickencow cheese... At any rate, it's certainly not a mass-produced commercially-available weapon but you might be able to find an engineer willing to assemble one for you (for a small fee) if you can scrounge up a few parts for them.

The initial concept of this weapon is a longer-ranged taser which gives the wielder the power to shock and stun a victim from a distance without the use of wires for power or a projectile. As is commonly known, energy follows the path of least resistance to a ground so the questions is - how does one force a conductive path for an electric charge to follow? The solution is to apply a laser. The laser heats the air through which the beam passes until it enters it's plasma state (this is called 'blooming') in which the laser looses focus and dissipates somewhat. Plasma is VERY conductive. Thus the laser provides a conductive path by turning air into a plasma. When the contacts of an energy source are both intersected with a pair of plasmatic paths which terminate at the surface of an object, a closed circuit is formed which includes the object that the plasma beams connect with. Of course, what happens next is predictable based on the material and strength of electric discharge in question.

This weapon has the potential to be very versatile. By changing the output of the weapon the target can be severly electrocuted OR could be thrown back by the force of the shock OR could be simply stunned with several short light bursts of energy, all depending on the setting the wielder puts the device on. Of course, in a vacuum, the device will require direct contact to operate... unless of course the entire power output were routed to the lasers instead for use purely as a laser weapon


Special Flavor Abilities

Assuming this section is about the weapon element and special modes...?

Mode Name - element - damage level- special effects.

Modes 1-3 will first hit for a very small amount of light damage IF the target is weak to light (over 100% in terms of AQ stats), followed by their regular attack.
If the battle is in a vacuum environment (outer-space and the like) then the energy-based attack modes will become melee attacks and instead of the initial light damage will do a small amount of non-elemental melee damage. Their animations will change accordingly and the electrical discharge will not be visible. The 'Burn' (laser only) mode will still work as a ranged attack even in a vacuum.

1. Stun - energy - very minimal x 3 - stuns the target a short duration and reduces strength a little bit for a slightly longer duration.

2. 'Blast' - energy - medium x 1 - may stun for a moment (unlikely), reduces target strength, accuracy or speed substantially for a short time.
- this attack is supposed to be like getting thrown back by the force of an electrical shock. The effect should probably be one of the above at random. The effects are short but powerful.

3. 'Fry' - energy - strong x (random) 1 to 6 - no effect or very low chance. Chance of higher number of hits should decrease with target's speed unless target is stunned in which case - full effect. This high power attack has a moderate cool-down time as it is draining on the weapons charge capacity.

4. Laser - light - low medium x 2 - no special effect.


Something else of which the engineers of Armory Unit #2000 might not have thought :
This is an engineer's toy so you can expect it to be fine-tuned, pretty efficient (for being a do-it-yourself hack) and of course, it has multiple options and really cool effects. (engineers love this kind of thing... unless they've been severly shocked before.)
I'd like to suggest that for the Blast mode, the target should be thrown visibly backwards a bit as that's the point of that mode. Remember that this weapon has lasers built in - they were part of the initial device and doubled as an aiming tool so they give the wielder a small accuracy boost.
Also, since this isn't a tried-and-true weapon, anything but the best models may (but rarely) simply fail to work sometimes.

I'd also like to suggest the option of using different power-sources to give the weapon greater out-put.




eddywardster -> RE: =WF= Weapon Art Contest (6/16/2009 9:03:44)

Weapon Name: StarOrb Glaive

Artwork: Here

Visual Description: Its an energy weapon with sparkling orbs. Within each orb is star energy.

Backstory:
The drakels have studied that not only that star energy can produce light and heat but also a use for helping fighters in battlefronts. They first started using star energy to study what else it can do to life forms if it was used with artificial uses. The energy testing was a failure due to the accident that happened of the star energy when they used it to make an artificial pacemaker for drakels who have heart conditions. So they collected more and then locked them up so that no one would use it into the wrong hands. But after a drakel war strucked, an injured drakel was healed because of the star energy. After the war they learned to control it and collected more of the star energy and infusing it with drakel weapon tech creating the StarOrb Glaive.

Special Flavor Abilities:
Star Bless-Has a chance of healing the player equal to half the special's damage done.

Special's Animation:
The orbs glow then blasts the enemy.




Minar -> RE: =WF= Weapon Art Contest (6/16/2009 11:40:34)

Weapon Name /// The Dwarf Excavation Tool

Artwork /// My Design (All art by me) (Click the shiny buttons to activate different modes)

Backstory /// Dwarves, striving for a more efficient method of excavation, longed for a solution. Through many means of research and development, they have finally created their perfect tool. The Dwarf Excavation Tool. Enabled with 4 modes used for both excavation and also, battle purposes.

Special Flavor Abilities /// 4 modes all achieved by selecting the buttons. 1/ Energy Sword. When attacking with mode 1, attacker flings arm, Energy blade flings off to hit the enemy and is connected to the handle/hilt/body by more energy. 2/ Laser. Attacker enters a stance and a red laser beam attacks the foe. 3/ Drill. Attacker runs to the enemy and stabs the foe with the drill. 4/ Gun thing. Shoots huge cannon thing.




kirbymaster2 -> RE: =WF= Weapon Art Contest (6/16/2009 15:00:07)

Weapon Name : Solar-Powered Blade

Artwork : http://i189.photobucket.com/albums/z297/kirbymaster2/SwordFinal1.jpg

Visual Descriptions : The whole sword is made out of an heat resistant metal that is slightly reflective. The hilt should have some shining light/button, except that I'm incredidbly bad at drawing hilts. The blade emits light powerful enough to blind people if they stare at it too much.. The light isn't perfectly constant and sometimes flicker a little.

Backstory : This Sword takes it's power directly from the sun, from solar panel in orbits around it. These panels then send that energy through the aether to the blade, which transfroms it into searing light.




graff456 -> RE: =WF= Weapon Art Contest (6/16/2009 16:40:54)

link to picture: http://graffgirl456.deviantart.com/art/contest-entry-sword-water-126159719# :sorry you have to copy then paste!

i know its terrible! im sorry im not a very good drawer!

weapon name-Blue Depths

visual discrpition- a small hand held blade that controls water. in the middle of the blade, water constently moves up and down the blade of the sword. a small fin like extra blade sits on the top for extra power. the handle is made of smooth blue leather that never fades. the blade also leakes water out of random. the blade has sharp rock like triangles all along the sides that are sharp enough to cut rock like a piece of butter. along the bottom of the blade (right above the handle) white foam forms and also drips of the blade.

Back story- this sword was made by water nymphs during a long war in which almost all of them were killed. The war lasted to long and the nymphs were losing. one brave nymph decided to colect the spirits of the fallen, and create this sword, which she used to kill the monsters that were against them. The water nymphs lived on and so did the legend of the sword. the swords power was to great for anyone to hold, and it was locked up safely in a cave guarded my a large water dragon. the water dragon guarded the sword for many years, but let his guard down once and the sword was taken. the sword was worth great value, and the greedy thief couldnt handle its power and was overtaken by the power of the sword. Along the way a strong warrior found the sword floating in the bay of battleon.

Special Flavor Abilities: 1.Water fall- a large water fall drenches your enemy
2. whirlpool- a large swirling whirlpool traps your enemy for three rounds
3.Nympth spirit- all the captured spirits of the nympths pour out creating a wirl wind of angy spirtits that visously attake your enemly 10 times




Desmodus -> RE: =WF= Weapon Art Contest (6/16/2009 18:45:48)

Weapon Name: The Giant Ugly Machine -- a.k.a. The GUM

Artwork: The GUM

NOTE: The green around the weapon is not part of the weapon, it is just meant to bring out the weapon more.

NOTE2: The picture may be small, but if it makes it into the game, it'll be twice the size of AQ's Six Ton Gun.

Visual Description: A 100 caliber pistol with laser guide.

Back Story: It's Gigantic, it's ugly, it's mechanical! This monster pistol fires huge slugs of soldified mana with such force, they can bulldoze through foot thick drakelium as well as your enemies!

Special Flavor Abilities: 1.) Overcharged Slug - Double damage (Chance: 3.00%)
2.) Leaking Batteries - Damages user for 1.5% of their HP for 3 rounds (Chance 4.06%)
3.) Laser Guided - Unmissable hit (Chance: 0.2%)




Reni -> RE: =WF= Weapon Art Contest (6/16/2009 19:29:31)

Weapon Name Holographic Blade
Artwork http://megaswf.com/view/f79ae40983c1ebef8b96ccc343fe8993.html
Visual Descriptions This sword couples a strong metal base with a holographic-ally based center, which allows it to be reprogrammed for any needed adjustments to the design.
Backstory The initial prototype built by a famous scientist in the field of holographics 2 about 5000 years before the time of AQ. The plans were recently rediscovered and adjusted for optimal use for the situations that the Warp Soldiers will face.
Special Flavor Abilities The holographic center transforms into an armored plate, followed by the blade attacking the enemy for 150% damage.
Good luck to everyone! :D




Ultrapowerpie -> RE: =WF= Weapon Art Contest (6/16/2009 19:43:33)

Weapon Name: P.E.G.-P.PL (Pronounced Peg-pal)
Stands for Plasma Energy Gatling with Pie Launcher

Artwork: Here it is. I used Solidworks, a CAD program, cause I can't draw by hand at all >.>

Visual Descriptions: The PEG-PL was based on the mass-driver version of the portable Gatling gun, or Mini-gun. It has 21 multiple barrels, and the middle barrel is used to launch the pies. The Plasma Generator sticks out of the "housing" for the weapon, so some part of the cannon's housing extends around the front of the generator to shield it from potential danger. There are 4 buttons in the rear of the housing, allowing the user to fire the weapon simply. The Handle on top allows the user to hold the gun with one hand.

Backstory: Boredom is the Father of invention, and is certainly the cause of this creation. A bored engineer, named Cid was practicing his shots with a plasma rifle in a firing range, attempting to earn his marksman certification. Unfortunately, Cid did not have that good of accuracy, and could not shoot all the targets within the allotted time. Deciding that the problem was obviously the rate of fire with the weapon and not human error, he got busy working on a rapid-fire version of the weapon. His first attempt to make a plasma assault rifle ended in disaster when the barrel of the weapon melted down after 10 seconds of constant fire.

The solution was obvious to Cid: add more barrels. 20 more, to be precise, and rotate them every time a plasma burst is fired. That would allow the barrel time to cool down so it wouldn't melt. Naturally 21 barrels would mean that the weapon would not be as portable as an assault rifle, but it did mean that a more powerful plasma generator could be used to power the weapon.

Not satisfied with the a weapon that can dish a 21-gun salute 300 times a minute, Cid decided to use that giant hole in the middle of the ring of barrels as a rather large barrel. Oringially, it was going to be a gernade launcher, similar to his earlier assault rifle, but then he got a better idea. Using the power of peperspray in a super concentrated gaseous form baked into the fluffy golden crust of a pie propelled by a plasma explosion, Cid, decided to invent the "Pepper Pie", a pie that would explode upon contact to the enemy's face, and would then burn their eyes and make them sneeze nonstop.

Having invented this new weapon, Cid finally managed to earn his marskman certification with the new rifle, while effectively blasting holes in every target and non-target on the range.

Special Flavor Abilities (will add more later):

The PEP-PL has two options of fire. The first is the Plasma Chaingun, a #-hit attack with a ##% chance of getting an extra shot off added to the last shot done. If an extra shot is made, then there is ##% chance of the weapon getting another shot off.

The weapon uses Pepper Pies as it's alternate form of attack. Pepper Pies do less damage then the Plasma Chaingun, but they do come with some special effects

Sneezing: The enemy inhaled too much pepper and can't stop sneezing! -## BTH, ##% chance of it working

Blindness: Ahhh, it burns, it burns!!! -## BTH, ##% chance of it working




Clyde -> RE: =WF= Weapon Art Contest (6/16/2009 22:14:29)

  • Weapon Name: Twig P.E.Z. (Painfulless.Electro.Zap) Dispenser

  • Artwork: None yet...maybe

  • Visual Descriptions: Above a steel handle with plastic hilt(to protect from electricity of course) and a trigger is a long tube filled with red brick sized cases filled with loads of electricity. Dispensing this ammunition is what resembles Twig's head on top. Though don't like the bright and shiny colors and simple design fool you, this weapon is deadly.

  • Backstory: A mad magi-scientist was desperate for inspiration for he wanted to make a weapon that would help out in the fight against the Devourer's minions. One day he stumbles upon a goofy little yellow moglin eating fish and ice cream. This moglin somehow manages to electrocute himself and BAM he invents the Twig P.E.Z. Dispenser weapon. It can pack a wallop and also can stun the user's enemies.

  • Special Flavor Abilities: This weapon does a ranged special, Twig's mouth on top of the PEZ dispenser opens and shoots out one brick. If the hit is successful then the enemy is paralyzed for one turn.




  • drbannanas -> RE: =WF= Weapon Art Contest (6/16/2009 23:28:19)

    Weapon Name:Voldrune's Carnage

    Artwork: Sketch

    Visual Descriptions:None. Every design (eyes, mouth) is painted on.

    Backstory:Over a long forgotten planet, a ghost battleship long decaying and rotting under the stars made it's final landing by crashing into the surface. One of the nearby villages investigated the crash site to find bits and pieces of metal. Almost all of the ghost ship's decaying superstructure had burned up on entry or impact. Whatever was left was scrounged by the inhabitants and used for their own tastes. The scarce pieces of battle plate that had survived was handed over to the village chief who worked it into the blades and attachment of a one-handed battle axe. The village chief, whos name was Voldrune, crafted the grip and hilt out of the spine of a Karduck Fiend, a fierce predator of their jungles. In the legends that followed, Voldrune began exhibiting strange violent behaviors. He would also been reported to carry his Axe everywhere he would go.

    One day, Voldrune left the village where he grew up and governed. All he carried with him was his armor, his shield, a small sword and a bloodstained axe. The scene he left behind was told to have been so gruesome, nothing grew in that spot for several hundred years.

    What was confirmed in the story however, was that Voldrune became that planet's most fearsome tyrant warlord. His ruthless reign of terror lasted for three decades before he was betrayed and killed in his sleep. His body and his belongings, including his strange battle-axe, were locked up and buried in a underground mausoleum for centuries.

    Over time, the story of Voldrune and his bloodthirsty axe was told and re-told. In time, the planet's inhabitants discovered space travel. Before the first spaceship lifted off, they decided to send one of their most oldest artifacts into space to erase the past and usher in a new age. The inhabitants decided to launch Voldrune's Axe. They opened his mausoleum to discover that the Axe had not decayed in over a millennium. It's blades was still sharply edged and it still gave off a fresh aura of blood and battle. As the first inhabitant picked up the weapon, a vile gust filled with malevolent whisperings filled the crypt and faded at the axe. The shaken group wrapped the axe and took it to the ceremony launch where the ship blasted off with it's crew into the stars beyond.

    Since then, this planet and its inhabitant's ceased to exist in the pages of history. The Axe however traveled and passed through many owners, many of them falling to it's dreadful call to battle. Whoever it chooses to carry it's deadly blade into battle has a chance to earn greatness, if they are willing to pay Voldrune's price.

    Special Flavor Abilities :Voldrune's Curse: A red light tinges the blades of the axe, taking -10 bth from the enemy and giving you +10 bth. But at every turn, 2-5% hp is taken away randomly as payment. Also under Voldrune's Curse, You get a chance on every hit to do a "Foe cowers in fear and drops defense!" for a nerf to defense by -3, -12 cap. Voldrune's Curse is 25% chance to occur per hit.

    ~V




    reijing -> RE: =WF= Weapon Art Contest (6/17/2009 0:50:58)

    This is my entry:


    The FIRST of Cysero's Legendary Weapons...


    Found inside a mysterious phone booth-like ruin is the
    OREZ PATHOS.


    What it lacks in Elemental Properties it makes up for in sheer might.
    It can easily crack open any planet with just one swing.

    *WARNING: Do NOT hit ground while fighting!!!


    Since its discovery, it had been kept under high security because of its raw power.
    Many replicas were made due to its superior design, but they ALL pale in comparison to Cysero's original.


    There are still so many mysteries surrounding the weapon...

    How many of these did Cysero make?
    WHEN did he create them?

    ...but most of all...

    WHY would he NEED to create such weapons of Destruction...?




    E.T -> RE: =WF= Weapon Art Contest (6/17/2009 3:45:57)

    Weapon Name: Faulk's Dawn
    Artwork: Hand Drawn Sketch
    Visual Description: A vibrant sword, with a golden, reflective handle crested with rare stones, similar to the likes of Jade in colour. The blade glows slightly every few seconds.
    Backstory: This weapon was crafted by Faulk, an elf living over 400 years ago. He crafted many remarkable weapons however it is said that this was the only blade he ever wielded. Faulk's elite weapon was recently discovered by the WarpGuardians, amongst a large horde of expensive tools and apparel, much of it thought to have been destroyed. The rare jewels are rumoured to contain magical properties when in the right hands. To wield this fine blade is an honor.
    Special Flavor Abilities: t At uneven intervals the weapon begins to glow constantly and deals extra damage for the next 10 hit, it can therefore carry over to several battles until all 10 hits are used. Similar to the way Doom and Destiny weapons work in DragonFable.

    Thanks,
    - Bohemian/E.T





    Quick Taco -> RE: =WF= Weapon Art Contest (6/17/2009 7:05:09)

    Is GIMP allowed to be used? If not, I suppose I can redraw this picture but it might not look as good.

    Weapon Name: Network Buster

    Link: http://i574.photobucket.com/albums/ss189/Quicktaco/NetworkBuster.png

    Description: Standard issue weapon for elite Network hunters. This weapon is powered by an energy generator which enables powerful lasers to be shot repeatedly in short bursts. The megaphones are made with a sound to specifically designed to hurt Network agents' ears. No refunds.

    Special Attacks: 1. The megaphones amplify a loud screeching sound, lowering your enemy's defence and damage. 2. The back energy generator is detached. (It's the rectangle thing in the back that sort of looks like a taser) After it is detached, it will be thrown at the enemy for a low accuracy, but high damage explosion. Another generator pops out of the gun after usage.




    Sarmondia -> RE: =WF= Weapon Art Contest (6/17/2009 9:37:37)

    Weapon Name: Non-Vio Lance

    Artwork: Pun on a Stick

    Visual Descriptions: The bottom is a Peace sign, with the middle 'bar' raising up as the handle of the lance, Then it is about half of a Peace Sign for the Point, with a Heart or Start as the point. Little streamers are coming down off of the sides for unknown reasons, and a star is located in the middle of the weapon where there is a hole.

    Backstory: When the first wars started, many had opposed them, and called them pointless, or just for the act of bloodshed, these people called themselves the Non-Vio. After many millennia they realzied that people would always try to fight, and that even they must fight to preserve their ways. And thus, this mighty lance was formed by the elders of the Non-Vio. The weapon had been locked away, thought to be never used, but now, the last of the remaining Non-Vio realize that this is the fight that will decide everything, the universe, and wars. Doing more damage to the members of the Network, as the weapons origins are against the warring ways of the Network.

    Special Flavor Abilities: 1) Non-Violence: This weapon does 115% damage to agents of the Devourer, but 90% damage to people of your own race. 2) Soothing Tones: The weapon is used to sub-due the enemy and prevent it from attacking, by means of soothing. 3) Peace of Mind/Body: Heals your MP/HP.
    ( I know, way to many Specials, I just couldn't decide which to have. ) EDIT: ( Two Skills Taken Out)

    Something else of which the engineers of Armory Unit #2000 might not have thought: Umm... It is the element Peace ^.^ And it has thought bubbles (lol): "Aren't I redundant?" "Wait a second! My name!" "Fear the power of... Peace!" "I will leave you in Pieces!"




    Demosins -> RE: =WF= Weapon Art Contest (6/17/2009 10:24:59)

    Weapon Name: Lazor Razor
    Artwork: Coming Soon
    Description/Backstory: Many years ago, a group of dark citizens were cast out from soceity, and as such they began hurting themselves so that they could endure anymore pain to come their way.
    Moves: Endure: Lose x% of HP, and take X*1.3% less damage, or something like that.
    Bloody Markings: Stun the enemy for y turns, while losing y% of HP.
    Feign: Massive HP lose, to both members, all stats reduced, damage reduced, damage taken by player reduced.

    Other:
    Fair Warning, I don't know if this is aloud but: Sarmondia was talking about his two weapon ideas, and decided to go with his Dynamic Duo weapon, which you can see above, ironically, so I asked him if it was Ok for me to change his other weapon idea (Emo Lazor Dagger) around a bit, and add some more stuff to it, he said I could go ahead, but only if I said the original idea was by him. So there we go, said and done. I don't know if this is OK, since he already sumbitted one, and this is an improved version of his other design.




    gig225 -> RE: =WF= Weapon Art Contest (6/17/2009 10:28:11)

    Name:Bionic suit of death

    Artwork: Death to you.

    Damage:17-30

    Abilities:If player loses over 50\HP they can choose ethier the carnage or death bolt abilities.

    Carnage\ plus ten attack.

    Death bolt\Hit oponnet 5 times for 50 damage.

    Back story:5 years before lore was made a portal oppened and let out 3 suits onefire,one ice,one ground.Then another shot out of the portal but was quickely crushed by the changing landscape as lore formed stayed hidden intell today.




    jamesjph -> RE: =WF= Weapon Art Contest (6/17/2009 11:38:23)

    Weapon Name///Death star laser.

    Artwork/// Image/ SWF.

    Visual Descriptions///Round shape with handle and a nossle on the front.

    Backstory///A nossle with a massive computer on the back. Includes a handle.

    Special Flavor Abilities///None




    Fodmunkio -> RE: =WF= Weapon Art Contest (6/17/2009 12:46:45)

    Name: Standard issue semi-Automatic Laser Rifle

    Artwork: art

    Back story: the standard issue Laser rifle of an extinct race, now used by travellers and mercenarys no one knows where it came from.
    From closer examination of the weapon the power cells seem to magical but the weapon seems to be rechargeable if exposed to nuclear radiation the reason for this is unknown, so is the nature of the power cells this is why it is not used by organised forces. there are also laser power cores within the weapon which makes it fire heat energy aswell.

    Visual description: the main part of the weapon seems to be a large bucket shape covered with canals of energy it also has a large stock and removeable scope, the barrel of the gun vaguely resembles a telescope with a longer pole at the smaller end (attached to the main part by the bigger end) most of this you will see in the artwork

    Weapon abilities: Semi-automatic and single shot modes, also can use all the energy in the weapon to fire an instant kill super shot, weapon must be recharged after using the super shot. Adding a scope provides extra accuracy. shots also have a chance to give enemies radiation poisoning or fire damage over time




    hucki -> RE: =WF= Weapon Art Contest (6/17/2009 15:37:38)

    http://megaswf.com/view/ed7be0651ac7742c37f1ff704b889640.html

    Weapon Name: Wet Blizzard

    Artwork: SWF

    Visual Descriptions: A sword with a sting-ray like shape of the front. Is blue-y/purple-y.

    Backstory: This sword was found in the middle of the ocean. Created by hardening, colouring, and sticking seaweed together, this sword is 100% waterproof (it's also got a coloured sting-ray fossil on the front).

    Special Flavor Abilities: Does 110% damage when under-water.




    RadiatedFool -> RE: =WF= Weapon Art Contest (6/17/2009 17:36:05)

    Weapon name:BGYWES

    Click Here

    BackStory: This weapon was made when a drakel was Experimenting with a drakel power cell.

    Special Flavour abilities: This weapon can change it's weapon from a grenade launcher to a laser to a assult rifle.




    Silverhead -> RE: =WF= Weapon Art Contest (6/17/2009 18:37:03)

    OK i am not the best artist. so i used my favorite medium, CHARCOAL! i realized way to late that charcoal cant be put on a scanner. boohoo! so i had to take these lame pics. the background story is my song entry- this wepon is what i had in mind when i wrote it. LOL i had no idea there was a weon contest! its the first one. Background story. i am trying to show that Mother Lore is sending her children out with her blessings and a tiny part of herself, to stop this great desolation and war from occuring on her sister planets. it is also a reminder of the childrens home planet, contained in the small elemental fractions in the hilt. so whenever they look at it, nommatter how far away from home they are, they can look opun the smiling land of LORE. it is made of a moon and stars hilt, a metal blade (dark) with an energy/elemental edge (light colored) that pulses with power.
    The sword is junk but im not good with atrsy stuff. heres the whole thing: sword ok can i have more than 1 picture? just message me if i cant. its the same wepon.
    this is a close up of the blade tip: Blade point

    you probably cant tell, but this is a large star. the top point becomes the blade. in the center is a vortex of all the elements, swirling together in harmony like a minature LORE. Each smaller orb contains an elemental fragment- an eternal ice shard, a light purebeam, doom essence, etc. the thumb grasps under the darkness orb (SKUll) and the other four fingers go on the opposite side. i drew it sorta reversed-the blade actually curves the other way so that they are one arc no an S. heres the hilt: Hilt

    This is the hilt with the pommel, a miniature model of LORE's moon. it magicaly changes shape to mtach the current moon phase, so you always know what time of year it is back home. heres the hilt and moonstone pommel: Hilt and pommel

    abilities: against agents that have previously visited lore (race) this only occurs once per battle, on the fist succsesful attack when the shard tastes the blood of the agent like it seeped into LORE when it was killed on LORE after that the blade only hits in its weakest element, 99% damage: "the elemental shard of(weakest element of enemy) unleashes the hatred of mother LORE opon her desolater" or some such thing. the whole blade changes to that element( freezes over for ice, catches on fire, turns to stone, etc.) and deals 120% damage with 35% effect of element-
    Fire: Burn DoT 10% for 5 turns
    Ice: freeze! immoblizes
    Darkness: cant see! -50% hit
    Light: Blinded! -55% hit
    wind: off balance -35% BtH
    energy: charged: overloads mechanical wepons and zaps metal armor
    earth: heavy handed! and extra hit of 95% damage on next turn
    water: floodtide! calm before the storm first-1 turn of 10% damage. Next turn: storm flood! 225% damage




    Nickwright -> RE: =WF= Weapon Art Contest (6/17/2009 19:49:24)

    * Weapon Name: Ancient Gear of Legacy
    * Artwork: The SWF The PNG
    * Visual Descriptions: Other than that above, the Gears would all be animated..and the Steam Whistle would blow out smoke as shown above.
    * Backstory: This Weapon was forged from Ancient technology found on a dead and ruined satellite, in the deepest darkest reaches of space. The Drakel, used their own technology to bring it to life. A Cultivation of two technologies, One of the past and long forgotten, and one of the thinkers of today. Unfortunately...it still has some kinks!
    * Special Flavor Abilities: Every hit it has a chance to "Breakdown" "One of the gears flies off had hits _____" and do 1 hit of minimal damage to either you or your opponent (Based on Luck perhaps). The Special would be ranged and fire gears at the enemy from the turret underneath.




    Deathwalker -> RE: =WF= Weapon Art Contest (6/17/2009 20:24:12)

    * Weapon Name: The Ultimate Space Laser of Pwnge!

    *Visual Description: A laser pointer that is twice as large as the normal variety, and it has an extra battery duct-taped to the underside.

    *Backstory: Some guy in his garage started messing with some everyday tools, had his garage not exploded we may have never found this super laser pointer.

    *Special Flavor Ability: occasional OVERDRIVE! attack with 3 hits instead of one (2% chance)




    Deadfish100 -> RE: =WF= Weapon Art Contest (6/17/2009 20:46:35)

    Weapon Name: Phootball Phaser


    Visual Descriptions: A football with a phaser on the end.


    Backstory: Based on an unknown sport. this "phootball" is cleverly disguised as a phaser.


    Special Flavor Abilities: 2 Turn warning- inflicts critical damage for two turns at the cost of the attack this turn.




    graff456 -> RE: =WF= Weapon Art Contest (6/17/2009 21:07:11)

    wait, what is the award for winning? is it having the weapon in the game? and will it say when u buy the weapon who it was by?




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