Shards Superior -> How To Make the Most of Your Mech (1/30/2010 11:02:37)
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How to make the most out of your mech: What kind of weapons excel in each catergory? What build should mech “X” use? This is a supplement to Drakyloid's “ A Complete Guide to Customization (NSC Version)“ Guide. Taken from Drakyloid guide. quote:
What is "Customization??" "What is this "customization" thing?", you ask. Well, customization is the process of changing your default weapons on a mech into other external weapons. It is a major factor in MechQuest. Equipping external weapons is a major advantage, if not a must, most of the time. Why Customize? Most of the time, default weapons don't do everything you want them to. Sometimes, there might not even be a weapon in every slot on a mecha. For example, take the Newbatron mecha series. It has a default front arm, but no default back arm or shoulders, nor a head. Therefore, you must turn to customization to fill in those missing slots. However, if your mecha is missing a body, well, you can't do anything about it. Here's another example: Take the V-Trapper series. Against non-vampires, the Back Shoulder has no effect. Same with the Back Arm. Therefore, when you're not fighting vampires, you probably want to equip some shoulders and a Back Arm. This will give you a big advantage. Also, customization is also vital in farming. Say you're level 32, and you have a level 31 mecha. If you use all defaults, then your enemy is only level 31. However, if you equip a, for example, level 32 Back Arm, then your opponent is level 32. The opponent's level is the average between your mecha's level requirement and the level requirement of the highest level weapon you have, rounded up. If you're level 33, and you're using a level 31 mech, and you equip a level 33 Back Shoulder, then your opponent is only level 32. In addition, there are mechas that don't have any defaults other than the body. These are called Build-a-Mechs, or BaM's. These special mechs include the Geekatrons and the Pirate Mechas (Sharpshooter, Blade Maniac, etc.). For these mechas, you must use customization. If you don't, well, you have a serious disadvantage. One more thing -- watch out when you're customizing! Not all mechs improve with customization. This still applies with the Nubertron, if you're using it on level 5 or 6. There are almost no weapons better than the default. Now that it is clear what customization is and why you should customize. What specialty will your custom build have? Some specialties: Taken from Drakyloid's guide: quote:
Nerfer: A nerfer is a build that nerfs either Bonus to Hit or Boost, usually Bonus to Hit. A build that nerfs Defense isn't really a nerfer. An alternate name for a nerfer is an "unhittable", if you can get your defense to around 40 and get your opponent's Bonus to Hit down to -70 or lower. Turtle: A "turtle" is a build that buffs Defense. A build that nerfs is usually called a nerfer, and turtles are rather rare in the NSC world. There are a few good builds that are NSC and counts as a turtle. EP Drainer: An EP drainer is, obviously, a build that drains EP, or Energy Points. Power Build: A power build focuses on high damage and sometimes defense nerfing. A power build usually has weapons that buff Boost or Bonus to Hit and has weapons that deal extra damage. Stunner: A stunner is, obviously, a build that stuns. Multi Build: A build that focuses on two or more areas DoT: Using Damage over Time to add on a lot of damage What build should a Mecha "X" build focus on? To determine what build a mecha can focus on, look at default's overall specials. For example: Steampunk: Front Arm: Damage over Time Back Arm: Hidden Boost or Smart Nerf Front Shoulder: Hidden Boost Back Shoulder: More Critical chance. Body: Boost Nerf Head: Boost and Accuracy Buff over Time. It is obvious that it is suited to a damage build. (4/6 weapons are devoted to it) Corrupted Drakel Armor FA: 140%-160% damage, energy regen stopped. BA: hidden crit chance, damages energy Shoulders: hidden crit chance, -50 boost/+2 cooldown on random weapon B: +40 defense, damage reflect H: defense and damage buff over time. This is a little tricky. At first sight, it looks like defense. BUT, it is actually good for Multi builds. EP attacking, defense, and damage are all good on this mech. Weapons: What weapons are good for what type of build? Note: No NG weapons are mentioned. Nerfer/Turtle: Front Arms: E3 D(N, V, Q)H91F: Nerfs up to -18 boost Back Arms: Staff of the Cobra(Asp, Ophidia, Viper, Basilisk): -15 boost Fire Extinguisher series: -20 bonus Front Shoulders: MultiCannon FV(**): -(20-50) bonus Vladic Pulse: -20 bonus Back Shoulders: MultiCannon FV(**): -(20-50) bonus Vladic Pulse: -20 bonus Heads: Doom Harvester Masque series: -30 bonus, -10 boost Beefy Bullhead: -(5, 10, 15, 20) Boost Nerf over time Shako of Frost series: -(5, 10, 15, 20, 25) Boost NoT Thunder Head: Chance for +50 defense Ep Drainer/Destroyer Front Arms IcyStarfire series: regular EP DoT Disruptor series: Chance for EP DoT Disruptor Blade: Chance for healing EP DoT Back Arms Icy Starfire series: regular EP DoT Disruptor series: Chance for EP DoT Thunder Hammer Series: Chance for EP DoT Front Shoulders Recluse Claw series: Chance for EP DoT Back Shoulder (None) Head (None) Power Front Arms Ace Dealer (Shark) Series: +50% or +60% damage (also chance for +70% for SC version) Planet 51 Shops: Contender, Grand Champion Enigmatic FrontGun: Has a chance for increased critical chance. E1 Q472ZF series: bonus damage and critical hit SQ Q365F series: Chance for 2x damage. Brutal Beta Lance: Increased critical chance Hyped-Up Flash Blaster: Increased critical chance Arm of Zeus series: Chance for critical hit next use Hybrid Arm Prototype series: Chance for 150% damage Back arms Rt'la'na series: Hidden chance for critical hits. Tricannon: 50-100% bonus damage Weighty Hook series: Chance for 40-60% bonus damage Cutlass Throw series: 30-50% bonus damage Hybrid Missile Arm series: chance for 150% damage Front Shoulders Ferocious Spalla series: Chance for 30-70% bonus damage N-UBER Missile series: Alternating chance for 150% damage and 50% crit Short Range Laser series: Chance for 2 extra hits (150% damage) 8 Shotguns: Chance for 200% or 101-150% damage every hit Burnt Beefmaker series and FSRM 4 series: Chance for 40-60% bonus damage Pirate Sniper: Chance for extra hit (200% damage) Blackbeard's Bombs and Adhesive Bomb series: Critical hits, 150% damage Boreal Cannon: Zeus Effect Zargon Shoulders (SC): Rail Blaster: Extra hit (20%), Rockets: Extra hit (50%), Dual Strike: 1-40% bonus damage Glacial Blast series: Chance for 15% bonus damage VulKhar Series: 15% chance for 150% damage Vladic Pulse: 150% damage Back Shoulders Ferocious Spalla series: Chance for 30-70% bonus damage N-UBER Missile series: Alternating chance for 150% damage and 50% crit Short Range Laser series: Chance for 2 extra hits (150% damage) 8 Shotguns: Chance for 200% or 101-150% damage every hit Burnt Beefmaker series and FSRM 4 series: Chance for 40-60% bonus damage Pirate Sniper: Chance for extra hit (200% damage) Blackbeard's Bombs and Adhesive Bomb series: Critical hits, 150% damage Boreal Cannon: Zeus Effect Zargon Shoulders, (SC): Rail Blaster: Extra hit (20%), Rockets: Extra hit (50%), Dual Strike: 1-40% bonus damage Glacial Blast series: Chance for 15% bonus damage Vladic Pulse: 150% damage Heads Lethal Orboret Series: BoT +8 general Boost/turn, BoT +8 general bonus/turn Bullhead Series: BoT +5 General Boost/turn Scanner Blades: +critical chance Scanner Pulses: +damage Bulk Blast Series: +damage Thunder Head Series: 50% chance to give a general +40 damage boost Stunners Front Arms Frying Pan Series: Chance for a resistible 2 turn stun Ruby/Quartz Fist: Chance for 1 turn stun Meteor Crush: Very LOW chance for 1 turn stun Shining/Used Electron Sniper: 100% for 1 turn resistible stun Doughnut Blaster: 1 turn stun Holy Photon Revolver: 1 turn Stun Cuff Shooter: 1 turn stun Experimental Stun Gun: 1 turn Stun Corrupted Drakel P-WV20/30/40F: Chance for a 1-turn irresistable stun Back Arms Backgun Series: First hit lowers immobility resist, second hit stuns Stun Gun RC1: Stun for 2 turns Front Shoulders Vul'Khar Series: Stun for 1 turn Back Shoulders (None) Heads (None) Damage Over Time
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