Drakyloid
LoidTastic!
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DISCLAIMER: ANY suggestions referring to or relating to rares, limited time areas and house-exclusive items (with the exception of customized builds for the sixth major category ([CG06])) WILL BE IGNORED. ALL Star Captain, Nova Gem or AQ/DF Verified exclusive suggestions WILL ALSO BE IGNORED. To the latter, there are NO EXCEPTIONS. A Complete Guide to Customization! Slap on some random weapons and fight! Isn't that what customization is... isn't it?? Table of Contents: What is "Customization??" [CG01] Why Customize? [CG02] How Do I Customize My Mech? [CG03] What to Do and What Not to Do [CG04] Customization Tips [CG05] -Levels 1-5 [CG05.1] -Levels 6-10 [CG05.2] -Levels 11-15 [CG05.3] -Levels 16-20 [CG05.4] -Levels 21-25 [CG05.5] -Levels 26-30 [CG05.6] -Levels 31-35 [CG05.7] -Levels 36-40 [CG05.8] -Levels 41-45 [CG05.9] -Salvageable Items [CG05.10] Famous (or Not So Famous) Build "Names" [CG06] In Conslusion [CG07] Progress Log [CGPL] Credits [CGCD] Note: This is an NSC version. SC's could possibly have different set-ups than what is listed here. [CG01] What is "Customization??" "What is this "customization" thing?", you ask. Well, customization is the process of changing your default weapons on a mech into other external weapons. It is a major factor in MechQuest. Equipping external weapons is a major advantage, if not a must, most of the time. [CG02] Why Customize? Most of the time, default weapons don't do everything you want them to. Sometimes, there might not even be a weapon in every slot on a mecha. For example, take the Newbatron mecha series. It has a default front arm, but no default back arm or shoulders, nor a head. Therefore, you must turn to customization to fill in those missing slots. However, if your mecha is missing a body, well, you can't do anything about it. Here's another example: Take the V-Trapper series. Against non-vampires, the Back Shoulder has no effect. Same with the Back Arm. Therefore, when you're not fighting vampires, you probably want to equip some shoulders and a Back Arm. This will give you a big advantage. Also, customization is also vital in farming. Say you're level 32, and you have a level 31 mecha. If you use all defaults, then your enemy is only level 31. However, if you equip a, for example, level 32 Back Arm, then your opponent is level 32. The opponent's level is the average between your mecha's level requirement and the level requirement of the highest level weapon you have, rounded up. If you're level 33, and you're using a level 31 mech, and you equip a level 33 Back Shoulder, then your opponent is only level 32. In addition, there are mechas that don't have any defaults other than the body. These are called Build-a-Mechs, or BaM's. These special mechs include the Geekatrons and the Pirate Mechas (Sharpshooter, Blade Maniac, etc.). For these mechas, you must use customization. If you don't, well, you'll have a serious disadvantage. One more thing -- watch out when you're customizing! Not all mechs improve with customization. This still applies with the Nubertron, if you're using it on level 5 or 6. There are almost no weapons better than the default. [CG03] How Do I Customize My Mech? Note: This section is intended for new players. How do you customize, you ask? It's pretty simple. First, you need to buy a few weapons (see [CG05] for nice weapons to use) with Credits or Nova Gems. Credits are rewards from battling all enemies. To get those, you need to defeat a few enemies. Nova Gems are a special currency that you need to buy with Real Life money. Refer to the MechQuest Home Page for more information. You will have 2500 Credits and 0 Nova Gems as soon as you make your account. After you have purchased your desired weapons with Credits or Nova Gems, you will need to equip them. To do that, you will need to go to a place where you can equip items. In most areas without dialogue, you should see a button on the Menu at the bottom of the screen, labeled "Equip". The button has a small toolkit on it. If there is dialogue, then important places should have a large to medium-sized red button labeled "Equip". Click the button and you will see a screen with a bunch of items. At the top are your Default Weapons, with a "D" beside them. At the very top, there are some small squares. They show the following, in this order: All Weapons, Heads, Front Arms, Back Arms, Front Shoulders, Back Shoulders, Player-Equippable Items. On the All Weapons mode (which is the default mode), the weapons are listed in this order: Defaults (FA, BA, FS, BS, H, B), Modifiers, Back Arms, Back Shoulders, Front Arms, Front Shoulders, Heads, Other, Player-Equippable Items. Click on the weapons that you want, and click the "Equip" button beside your Bank, where your Credits and Nova Gems are shown. Do not click "Close" by accident. After equipping one weapon, you will probably need to scroll down and click on a different weapon to equip to a different slot and click Equip again. Do this for every weapon desired. Congratulations, you have successfully customized a mech! [CG04] What to Do and What Not to Do This part is a list of what to do and what not to do. Watch out when you're customizing! What to do: - Equip higher leveled weapons onto lower levelled mechs.
- Use weapons that specialize in areas where the defaults don't.
- Customize builds that have missing slots.
- Use Mods. Mods are modifiers that power your stats and sometimes other stuff (e.g. Resistances, etc.)
What NOT to do: - Equip lower leveled weapons (there are exceptions) on higher levelled mechs
- Equip worse equipment
- Customize mechas that are better off not being customized.
- Make a build so that you need to skip turns.
[CG05] Customization Tips First of all, make sure your weapons' cooldowns don't force you to skip turns. Here is a formula for cooldowns. quote:
Originally posted by Tetra: The equation for [customizing] mechs without CD problems is "Y>(X+Y)/Y", where Y is the number of slots used and X is the total of all the equipped weapons' cooldowns [excluding mods]. If the equation is not true, you will have [to skip turns], although good firing management can delay the gap long enough to destroy your opponent. This also means that the recommended average cooldown rating is X=Y-1 where X is the average cooldown [of all equipped weapons, excluding mods] and Y is the number of [attacking] weapons equipped. [Note that this equation is automatically true if there is a 0 cooldown weapon equipped.] Bracketed phrases or words are modified parts. They were different in the original post. Adding good weapons is a tricky process. I have categorized the weapons to the presiquites needed. An " " beside the weapon means that anyone can access it. A " " means that there aren't too many presiquites. means that there are many presiquites. Here are some tips to customization: [CG05.1] Levels 1-5: When you're off the dropship, buy the Katana v1.0. It is the best NSC mecha that is easily accessed at level 3. Enchance its power by equipping some weapons from this list: Arms: Crusader's Shining Repeater (Front Arm) -- This is a very good, high-powered weapon, probably the most powerful one at level 3. It is a beast! 16-24 damage! However, watch out for its high energy usage and cooldown. Experimental Stun Gun (Front Arm) -- This is a also a very good weapon. It can stun enemies, which means that they can't attack for a while. However, it is weaker than the Shining Repeater. If you use this weapon, however, be aware that it uses 35 energy and has a cooldown of 5. Smokey Flame Thrower (Back Arm) -- The only easily accessable weapon at level 3 that deals a DoT, not including the Front Arm version. Be aware that it has a cooldown of 5, though. Double Autogun (Front Arm) -- A great arm that has a cooldown of 0. You won't have to worry about skipping turns! Air Gun -- Probably the best Back Arm in the game for these levels; it can deal extra damage and deal damage to the opponent's EP. Shoulders: (This is tricky business. You can't use Front Shoulders, since the Katana doesn't have the slot.) N-UBER Missile (FLX-N) -- This is a great weapon! Low energy usage, and the 2nd and 4th shot have a higher chance of a Critical Hit! Retractable Rifle -- Another high damaging weapon! This has a 10% chance of dealing 75% extra damage. Heads: (There aren't many NSC heads at such a low level.) Wolf Head -- The best head from Tek's NSC head shop. Hit +1, Crit +1. Mod: (Don't bother.) When you reach level 5, take the time to farm for a Nubertron. Keep the defaults!!! [CG05.2] Levels 6-10 Choice here: Keep your Nubertron, or use a house mecha. I suggest to keep the Nubertron. However, there are better weapons now! Arms: (Keep your arms! Or, at high levels, you can use these:) Proton Rifle (Front Arm) -- A great weapon! Highly accurate AND has good damage. Used Electron Sniper (Front Arm) -- A weapon that stuns. Recommended at level 8! Lava Blaster (Back Arm) -- A more powerful Smokey Flame Thrower. That's practically what this is. Shoulders: N-UBER Missile (FLX-1) (Front + Back Shoulders) -- A more powerful N-UBER Missile Mod: Mildewed Shoe Badge: +3 Power [CG05.3] Levels 11-15 Okay, you're at level 11 or so. Here's where things get tricky. There are less choices in Soluna, but there aren't many good mechs on other planets. There are still a few choices in Soluna, though: Mecha Bases: Werewolf Mechs -- These are great for lower levels! However they tend to be rather expensive. To get these, you need Rank #32 in the SPD. I suggest only getting the level 12 version, though. At this point, you should be able to defeat Kerberos and the others. Mecharoni Mechs -- BEASTS! These mechs are probably your best choice. To get these, you need Rank #20 in the Mecharoni. Skuld/Herja -- This is a great mecha that deals a lot of DoTs. You need Rank #30 at the Specific Hospital. Now with improved specials that might make them better than the Mecharoni mechs. GLaDERP Security A-15 -- If you can stay below level 27 after unlocking this mecha, this is one of the best lower leveled mechs out there. Arms: Proton Rifle -- A great weapon! Highly accurate and has good damage. Now with new specials. Also has a Level 14 version. Dynamic Air Gun -- Probably the best Back Arm in the game for these levels; it can deal extra damage and deal damage to the opponent's EP. Also has a Level 14 version. Electromagnetic Cannon -- A rather average weapon. It's on the Moon. Any Zargon Weapon -- These are ALL really good weapons, at least for these levels. Shoulders: Dual Strikes -- A VERY GOOD weapon series. Attacks very well. N-UBER Missile (FLX-__) -- Any N-UBER Missile is great. This is a great weapon! Low energy usage, and the 2nd and 4th shot have a higher chance of a Critical Hit! However, I don't recommend using high cooldown weapons with this thing. Heads: Big Bulk Blast -- A very good head. It's on Zargon. Mods: Limburger Badge -- Increases Accuracy by 8. [CG05.4] Levels 16-20 Still tricky. Mecha Bases: Skalmold -- A great mecha that inflicts a lot of DoTs. Now with improved specials. Arms: Elemental Ice Blade OC 1x -- A very good weapon. It has a DoT and extra damage. Dependable Proton Rifle - A great weapon! Highly accurate and has good damage. Now with new specials. Forceful Air Gun -- Probably the best Back Arm in the game for these levels; it can deal extra damage and deal damage to the opponent's EP. Shoulders: Dual Strikes -- A VERY GOOD weapon series. Attacks very well. N-UBER Missile (FLX-__) -- Any N-UBER Missile is great. This is a great weapon! Low energy usage, and the 2nd and 4th shot have a higher chance of a Critical Hit! However, I don't recommend using high cooldown weapons with this thing. [CG05.5] Levels 21-25: Alright, more choices! Mecha Bases: Powermerged Drakel Power Armor -- A great mecha that steals EP as well as dealing quite some damage. Geekatron Biped -- Another BaM. This one can activate combos, though. Consult the Ultimate MechQuest Spreadsheet for more info. Arms: Green Frying Pan -- These have a very high chance of stuning. You need to complete the K&S Challenges required, though. Burning Thorn OC -- Same as the Elemental Ice Blade OC 1x, except stronger. Makinaga N23P -- An excellent weapon that deals -50 Bonus and -40 Boost for 1 turn. Also has a guaranteed critical chance on the second attack. San-set-ku-u N23 -- An excellent weapon that deals quite a bit of damage with a great chance to deal critical damage. Snake Master N-21 -- A very good Front Arm. It deals an HP DoT and an EP DoT. Finger Zapper N-22 -- A great weapon with a chance for an irresistible stun as well as a high critical chance. Can also decrease opponent's defense. Trustworthy Proton Rifle -- A great weapon! Highly accurate and has good damage. Now with new specials. Shoulders: N-UBER Missile (FLX-__) -- Any N-UBER Missile is great. This is a great weapon! Low energy usage, and the 2nd and 4th shot have a higher chance of a Critical Hit! However, I don't recommend using high cooldown weapons with this thing. Dual Strikes -- A VERY GOOD weapon series. Attacks very well. Mer'a Tube Gun A-1 -- A very good Front Shoulder series. Deals a DoT as well as an IDoT (Increasing DoT) Vladic Pulse -- If you're into defense, these shoulders deal -40 to the opponent's Bonus. They don't stack with each other, though. Soul Nuke -- Increases your defense and decreases your opponent's defense. Ghost of Mantis N-20 -- Has a chance of dealing a DoT as well as decreasing enemy damage and bonus. It is better than the Vladic Pulse, but there is no Back Shoulder alternative to this weapon. The two do stack, however. Rocket Boot N-23 -- A great damage dealer with a high chance for a critical as well as a chance to lower opponent's defense. Derizion Plasma Bolt N-23 -- A decent nerfing shoulder. Heads: Scary Harionago: A great NSC head, just about the best! Deals a 1.25x HP DoT and increases your Boost by 20. Hyper Bulk Blast -- A great head. It's on Zargon. Beard Fist N-24 -- An incredibly damaging head with +20 to Boost and Bonus. Very useful! However, you need to complete Yokai to get it, which can be very tough. Gridlocker N-23 -- A decent and reliable high-damaging weapon with an added chance for a 1.5x HP DoT. Mods: Overclock Chip 24 -- A great Mod that increases power by 8. [CG05.6] Levels 26-30: Choices, choices. Mecha Bases: Duelist (series) -- A great mech, the body deals a -25 boost to the opponent. It's a BaM, though. V-Trapper NSC27 -- A rather expensive high-levelled mecha. It's very good, though. Count Mechula XXV -- A very good mech. You have to have completed the entire Necryptos Quest Chain to access it, however. GLaDERP Security A-27 -- A great mech that can dish out quite a bit of damage. Arms: Mystery BackGun -- Great weapon! It can lower Immobility Resist AND stun! Medium Hook -- This can hit bonus damage! Go to Lagos if you wish to get these. Sekali Maces -- Great for hitting non-vampires! Also heals you. Elemental Ice Blade OC 2x -- A very good weapon. It has a DoT and extra damage. Ace Hand -- A very high-damaging weapon with 2 different effects. Makinaga N26P -- An excellent weapon that deals -50 Bonus and -40 Boost for 1 turn. Also has a guaranteed critical chance on the second attack. San-set-ku-u N26 -- An excellent weapon that deals quite a bit of damage with a great chance to deal critical damage. Snake Master N-26 -- A very good Front Arm. It deals an HP DoT and an EP DoT. Finger Zapper N-29 -- A great weapon with a chance for an irresistible stun as well as a high critical chance. Can also decrease opponent's defense. Shoulders: N-UBER Missile (FLX-__) -- Any N-UBER Missile is great. This is a great weapon! Low energy usage, and the 2nd and 4th shot have a higher chance of a Critical Hit! However, I don't recommend using high cooldown weapons with this thing. Dual Strikes -- A VERY GOOD weapon series. Attacks very well. Miracyrina's Shoulder N27 -- A very good Front Shoulder. Gives off a high DoT. Fiore/Light Flash -- Two matching weapons, with the exact same damage, EP usage, cooldown and specials. They heal you for a percentage of the damage dealt. Very useful against Vampires! Soul Nuke SE -- Increases your defense and decreases your opponent's defense. Ghost of Mantis N-28 -- Has a chance of dealing a DoT as well as decreasing enemy damage and bonus. It is better than the Vladic Pulse, but there is no Back Shoulder alternative to this weapon. The two do stack, however. Derizion Plasma Bolt N-27 -- A decent nerfing shoulder. Heads: Frightening Harionago: A great NSC head, just about the best! Deals a 1.25x HP DoT and increases your Boost by 20. Bullhead Series -- A great weapon series! They increase your strength and decrease opponent strength, over time. Bat Beacon -- While very rare (as in rare, not discontinued), it can heal you on every hit! Gridlocker N-27 -- A decent and reliable high-damaging weapon with an added chance for a 1.5x HP DoT. Mods: Overclock Chip 29 -- A great Mod that increases 10 Power. [CG05.7] Levels 31-35: A few less choices... there's still a few, though! Mecha Bases: Duelist (series) -- A great mech, the body deals a -25 boost to the opponent. It's a BaM, though. V-Trapper NSC31/ 34 -- A rather expensive high-levelled mecha. It's very good, though. Geekatron Biped (30) -- Another BaM. This one can activate combos, though. Consult the Ultamite MechQuest Spreadsheet for more info. Count Mechula XXXII -- A very good mech. You have to have completed the entire Necryptos Quest Chain to access it, however. GLaDERP Security A-33 -- A great mech that can dish out quite a bit of damage. Arms: Puzzling BackGun -- Great weapon! It can lower Immobility Resist AND stun! Weighty Hook -- This can hit bonus damage! Go to Lagos if you wish to get these. Elemental Ice Blade OC 3x -- A very good weapon. It has a DoT and extra damage. (Grand Champion Shop on Planet 51) Ace Wildcard -- A very high-damaging weapon with 2 different effects. Makinaga N32P -- An excellent weapon that deals -50 Bonus and -40 Boost for 1 turn. Also has a guaranteed critical chance on the second attack. San-set-ku-u N32 -- An excellent weapon that deals quite a bit of damage with a great chance to deal critical damage. Snake Master N-34 -- A very good Front Arm. It deals an HP DoT and an EP DoT. Finger Zapper N-34 -- A great weapon with a chance for an irresistible stun as well as a high critical chance. Can also decrease opponent's defense. Shoulders: N-UBER Missiles (FLX-__) -- Any N-UBER Missile is great. This is a great weapon! Low energy usage, and the 2nd and 4th shot have a higher chance of a Critical Hit! However, I don't recommend using high cooldown weapons with this thing. Dual Strikes -- A VERY GOOD weapon series. Attacks very well. It really isn't too much good at this level range though... Mer'a Tube Gun A-2 -- A very good Front Shoulder series. Deals a DoT as well as an IDoT (Increasing DoT). It may even be better than the Miracyrina Shoulders! Miracyrina's Shoulder N31 -- A very good Front Shoulder. Gives off a high DoT. Vladic Shadow Pulse -- If you're into defense, these shoulders deal -40 to the opponent's Bonus. They don't stack with each other, though. Soul Nuke LE -- Increases your defense and decreases your opponent's defense. Ghost of Mantis N-33 -- Has a chance of dealing a DoT as well as decreasing enemy damage and bonus. It is better than the Vladic Pulse, but there is no Back Shoulder alternative to this weapon. The two do stack, however. Rocket Boot N-30 -- A great damage dealer with a high chance for a critical as well as a chance to lower opponent's defense. Derizion Plasma Bolt N-33 -- A decent nerfing shoulder. Heads: Terrifying Harionago -- A great NSC head! Deals a 1.25x HP DoT and increases your Boost by 20. Bullhead Series -- A great weapon series! They increase your strength and decrease opponent strength, over time. Beard Fist N-30 -- An incredibly damaging head with +20 to Boost and Bonus. Very useful! However, you need to complete Yokai to get it. Gridlocker N-33 -- A decent and reliable high-damaging weapon with an added chance for a 1.5x HP DoT. Mods: Overclock Chip OC33 -- +11 Power Putrid Sock Badge -- +11 Accuracy Trog Twitch -- +11 Reflex [CG05.8] Levels 35-40: There are very few choices here. Mecha Bases: V-Trapper NSC37 -- A rather expensive high-levelled mecha. It's very good, though. -- A very powerful and defensive mecha. Can even damage EP! You need 100 Valor Badges to get it, but the war where the shop is still running; you can get Valor Badges there. [link=http://forums2.battleon.com/f/tm.asp?m=17351398]Count Mechula XXXIX -- A very good mech. You have to have completed the entire Necryptos Quest Chain to access it, however. GLaDERP Security A-37 -- A great mech that can dish out quite a bit of damage. Arms: Enigmatic BackGun -- Great weapon! It can lower Immobility Resist AND stun! Even though it is level 33, it still performs well. Solar Mace -- Great for hitting non-vampires! Also heals you. Staff of the Basilisk -- This isn't a very good weapon at higher levels, but it's one of the only level 35+ Back Arms. Has a DoT effect. Ace Dealer -- A very high-damaging weapon with 2 different effects. Wooden Stake DLX -- Decreases enemy Defense. (V-Trapper Exclusive) Vampire Creamator -- A good DoT weapon. (V-Trapper Exclusive) Makinaga N37P/N40P -- An excellent weapon that deals -50 Bonus and -40 Boost for 1 turn. Also has a guaranteed critical chance on the second attack. San-set-ku-u N37/N40 -- An excellent weapon that deals quite a bit of damage with a great chance to deal critical damage. Snake Master N-40 -- A very good Front Arm. It deals an HP DoT and an EP DoT. Finger Zapper N-40 -- A great weapon with a chance for an irresistible stun as well as a high critical chance. Can also decrease opponent's defense. Derizion Plasma Bolt N-37 -- A decent nerfing shoulder. Shoulders: Mer'a Tube Gun A-3 -- A very good Front Shoulder series. Deals a DoT as well as an IDoT (Increasing DoT). It may even be better than the Miracyrina Shoulders! Miracyrina's Shoulder N39 -- A very good Front Shoulder. Gives off a high DoT. Vladic Dark Pulse -- If you're into defense, these shoulders deal -40 to the opponent's Bonus. They don't stack with each other, though. Fiore LX/Light Flash LX -- Two matching weapons, with the exact same damage, EP usage, cooldown and specials. They heal you for a percentage of the damage dealt. Very useful against Vampires! Level 35 versions. Fiore DLX/Light Flash DLX -- Two matching weapons, with the exact same damage, EP usage, cooldown and specials. They heal you for a percentage of the damage dealt. Very useful against Vampires! Level 40 versions. Soul Nuke DLX -- Increases your defense and decreases your opponent's defense. Ghost of Mantis N-39 -- Has a chance of dealing a DoT as well as decreasing enemy damage and bonus. It is better than the Vladic Pulse, but there is no Back Shoulder alternative to this weapon. The two do stack, however. Rocket Boot N-35/40 -- A great damage dealer with a high chance for a critical as well as a chance to lower opponent's defense. Heads: Horrifying Harionago: A great NSC head! Deals a 1.25x HP DoT and increases your Boost by 20. Beard Fist N-36/40 -- An incredibly damaging head with +20 to Boost and Bonus. Very useful! However, you need to complete Yokai to get it. Gridlocker N-37 -- A decent and reliable high-damaging weapon with an added chance for a 1.5x HP DoT. Mods: Overclock Chip OC33 -- +11 Power Putrid Sock Badge -- +11 Accuracy Trog Twitch -- +11 Reflex NOTE: I will not be pointing out any rares in particular, but they are usually the best buys for NSC's with no Nova Gems. [CG05.9] Levels 41-45 The most recent cap increase came a whole new set of levels; 41-45! With those levels come more items. Mechas: Count Mechula XLV -- The level 45 Mechula, this does everything the other mechulas can do and more. V-Trapper NSC44 -- The level 44 V-Trapper, this is just a buffed version of V-Trapper NSC39. There are a few V-Hunter exclusive items, but they haven't had their increase in level yet. GLaDERP Security A-45 -- A great mech that can dish out quite a bit of damage. Arms: San-set-ku-u N43 -- Ah, a Level 43 Back Arm. This deals incredible damage in the form of a high chance to crit. Makigana N43P -- The king of all nerfing arms. It can deal -50 Bonus and -40 Boost, as well as a guaranteed crit on the second hit. Ouch! Shoulders: Derizion Plasma Bolt N-45 -- A decent nerfing shoulder. Heads: Gridlocker N-45 A decent and reliable high-damaging weapon with an added chance for a 1.5x HP DoT. Mods: [CG05.10] Salvageable Items In addition to the above item choices, there is also a quest that drops many items, some previously rare, some brand-new, known as Salvageable Items. I've decided to make a separate section for these items instead of adding them into the above lists, as they are slightly different from traditional shop items. In addition, instead of being sorted by level, they will be primarily be sorted by item type, and secondarily by level range. I won't be listing the normally obtainable items, only the new and previously rare. Full List of Salvageable Items Front Arm: Levels 1-10 Salvaged Cabin Boy's Colichemarde - High critical chance Salvaged Shadowblade 9R - 1x HP and EP DoT Levels 11-20 Salvaged Shadowblade 19R - 1x HP and EP DoT Levels 21-30 Salvaged Buccaneer's Colichemarde - High critical chance Salvaged Shadowblade 29R - 1x HP and EP DoT Levels 31-40 Salvaged Shadowblade 39R - 1x HP and EP DoT Levels 41-50 Salvaged Lieutenant's Colichemarde - High critical chance Salvaged Shadowblade 44R - 1x HP and EP DoT (Under construction) [CG06] Famous (or Not So Famous) Build "Names" There are a few build types that have names. In this section of the guide, I'll be naming a few build types that have names to them. Nerfer: A nerfer is a build that nerfs either Bonus to Hit or Boost, usually Bonus to Hit. A build that nerfs Defense isn't really a nerfer. An alternate name for a nerfer is an "unhittable", if you can get your defense to around 40 and get your opponent's Bonus to Hit down to -70 or lower. Examples: quote:
Nerfia (Made by Jiatao24) Chassis: Deranged Clown Front Arm: Arthurian Shield Bash Back Arm: Default Front Shoulder: Parrot Launcher Back Shoulder: Pirate's Anchor Hurl Head: Default Mod: Trog Twitch Stat Build: 100 Reflex, 100 Luck Activations: BA, BS, FS, FA, repeat Turtle: A "turtle" is a build that buffs Defense. A build that nerfs is usually called a nerfer, and turtles are rather rare in the NSC world. There are a few good builds that are NSC and count as a turtle rather than a nerfer. EP Drainer: An EP drainer is, obviously, a build that drains EP, or Energy Points. These are also rather rare in the NSC world. Power Build: A power build focuses on high damage and sometimes defense nerfing. A power build usually has weapons that buff Boost or Bonus to Hit and has weapons that deal extra damage. quote:
EFF-2-PL Version 2.0 (Offensive Version) Credit to Jiatao24/Shards Superior for Original Version. Credit to Kuld for showing it on Customania Version 2.0 made by Homecat52 Chassis: Respective House Mech Front Arm: Makinga/ Default*/ Ace Card Series** Back Arm: Shiny Cutlass Throw/ Front Shoulder: Scroll Beam/ Miracyrina Shoulder** Back Shoulder: Vladic Dark Pulse (For Damage Boost) Body: Default Head: Horrifying Harraingo Modifier: Westion Sherrif Accuracy Badges Stat Build: All in Power Notes: *Only equip these weapons if you are in house Wolfblade **Only equip these weapons if you are in house Runehawk Activations/Explanation: Wolfblade: HD, FA, BA, FS, BS, If not dead by then, spam any weapon. The Wolfblade version focuses more on the massive damage potential of the Front and Back arms than anything else. Keep these two equipped at all costs. The Head gives a nice 20% general damage buff. The rest are just for pure damage. Mystraven: CH, HD, FA, BA, FS, BS. Repeat The CH and HD both give a nice general damage buff that synergize quite nicely. The rest is just using the innate crit and damage boosts in the rest of the weapons to wreak havoc on your enemy. Runehawk: HD, FA, FS, CH, BS, BA. The HD, FA, and FS all give either a 1.5x or 2x Dot. Get all of the Dots to activate, then just spam any old weapon to finish them off. Stunner: A stunner is, obviously, a build that stuns. Stunning builds aren't too common in the NSC world. DoT Build: A DoT, or Damage over Time, build is a customized build that inflicts many DoT's. Example(s): quote:
Freezerburn Hunter (made by zankokuookami): Body: VH Hunter Series Head: Defualt BA: Staff of the Basilisk/ Vampire Cremator FA: Ace Series BS: Boreal Cannon FS: Boreal Cannon Remember, these are only a few build types out there. There are many more, but it would take a long time to individually name them all. I might add some builds from the Powerful Mecha Builds thread series from the MechQuest General Discussion forum. [CG07] In Conclusion After reading this guide, you should know what customization is, how it works, what to do and what not to do, and how to customize. Happy Customizing! [CGPL] Progress Log 12/03/09: Thought of the idea. 12/03/09: Started the guide on Microsoft Word. 12/06/09: Transferred the guide onto the forums, started some tag editing. 12/08/09: Finished tag editing. 12/09/09: Finished the Customization Tips section. Decides to see if it can be approved. 12/12/09: Did some more revisions and added a note. 12/17/09: Fixed some typos, added some links to the MQ Encyclopedia 12/18/09: Guide approved! Thanks, Dudu Master! 12/19/09: Added subsections in the Customization Tips section 12/30/09: Categorized the weapons and mechas with a categorizing system of the number of presiquites ( , , and ). Also changed the level ranges in the [CG04._] sections. 1/2/10: Added a note at the start of each section. Changed the Note at the top of the page (under the disclaimer). Also added venturer's credit for the format. 1/12/10: Made a new section. 1/13/10: Fixed an error concerning the section warps. 1/23/10: Added Nerfia. 2/7/10: Added the Corrupted Drakel Armor to the Level 35-40 category. 4/2/10: Added the DoT Builds into the Popular (or Not so Popular) Build "Names" section. Also added the Freeserburn Hunter. 4/17/10: Added the Mer'a Tube Gun weapons to the equipment lists. 5/5/10: Added the How Do I Customize My Mech? section for new players. Modified all section numbers to match the addition of the new section. 6/13/10: Added the Yokai weapons and a few more links. The Yokai items do not have encyclopedia entries at the moment. 6/23/10: Added the EFF-2-PL Version 2.0 buils as well as the Mantis Shoulder weapons. Also updated the Disclaimer at the top of the guide to include SC and NG exclusive suggestions. 7/24/10: Added some more Yokai items. 8/6/11: Added the Gameshow Planet weapons and mech, corrected a minor error. 8/19/11: Corrected a major error, added some more links. 12/11/11: Added the Front Arms for the Salvageable Items. Also added the rest of the Proton Rifle and Air Gun series. [CGCD] Credits To... Kuld: For giving me the idea through Customania. All of the MQ Staff: For making the game and making this guide possible. All of the MQ Players, NSC and SC alike: For being part of the game! Shards Superior: For pointing out that the QuickFlash in unequippable. Also for pointing our some typos and other equipment-related things. Also for making and allowing me to use Nerfia! Nixkrieg: For reminding me of the Werewolf and Mecharoni mechs. As well as a few other things. Dudu Master: For pointing our some mistakes and approving it. BIG Thanks! Forumlogin: For suggesting that I should make the sections into smaller level ranges. Also for some other things. zeke50100: For suggesting the presiquite categories. zankokuookami: For suggesting the DoT build and giving me the Freezerburn Hunter. Lancerlot: For providing some links. jgamer: For suggesting the Ace series. Homecat52: For making and giving me permission to use the EFF-2-PL Version 2.0 build. Selutu: For pointing out a few issues regarding levels as well as suggesting the GLaDERP mechas. furryfeet7: For correcting a minor-ish error. Wizard Man: For pointing out a minor error and for suggesting the Gameshow weapons. Me: For everything else. :P
< Message edited by Drakyloid -- 12/22/2011 21:46:34 >
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