Ianthe -> Randor (7/2/2010 22:47:06)
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Randor Guest «Standard scaling guest. Usually attacks with Melee Fire; has a rarer, more powerful Magic Wind attack» Location: The Nova Knight! Upkeep: 1.25 * round(0.13125 * (38.1 + 2.3375*YourLevel + 0.01125*YourLevel)) SP If you do not have enough SP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing SP). On every other round, if you do not have enough SP, then he leaves.** *Randor waits for you to be ready. (##SP required or he will leave next turn) **Randor takes a knee. (Not enough SP: ##SP required) Damage: **Base: 0.3*(5.25 + 0.5625*YourLevel + 0.00375*YourLevel^2) damage **Random: 0.3*(10.5 + 1.125*YourLevel + 0.0075*YourLevel^2) damage **Stat: 1.125 * (100 + YourLevel*4.4) % BTH: [YourLevel / 4], rounded down ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0+ CHA: 100% ATTACK #1 Hits: 1 Type: Melee Element: Fire Damage: 84.3% Base, Random, and Stats damage BTH: +0 plus Stats Rate: 80% ATTACK #2 Hits: 1 Type: Magic Element: Wind Damage: 224.8% Base, Random, and Stats damage BTH: +0 plus Stats Rate: 20% [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Randorguest.jpg[/image] Thanks in part to johnnyquest.aqrocks, gold, and BadHulk. Image and additional thanks to Dragoon23. Appendix: Stats by Level Attack#1 Attack#2
Level Dmg Stat% BTH Dmg Stat% BTH SP
0 2-4 95 0 4-11 253 0 6
5 2-6 116 1 4-16 309 1 9
10 3-8 137 2 7-22 364 2 10
15 3-11 157 3 9-29 420 3 13
20 4-13 178 5 11-36 475 5 15
25 5-16 199 6 13-43 531 6 18
30 7-19 220 7 18-52 587 7 20
35 8-23 241 8 20-61 642 8 23
40 8-25 262 10 22-67 698 10 25
45 9-29 283 11 25-76 754 11 28
50 11-33 303 12 29-88 809 12 30
55 12-36 324 13 31-97 865 13 33
60 13-40 345 15 36-108 921 15 36
65 14-44 366 16 38-117 976 16 39
70 16-48 387 17 43-128 1032 17 43
75 18-52 408 18 47-139 1087 18 45
80 19-56 429 20 49-151 1143 20 49
85 20-61 450 21 54-162 1199 21 53
90 22-66 470 22 58-175 1254 22 56
95 24-71 491 23 63-189 1310 23 59
100 25-75 512 25 67-200 1366 25 63
105 27-80 533 26 72-214 1421 26 66
110 29-86 554 27 76-229 1477 27 71
115 30-91 575 28 81-243 1533 28 75
120 32-96 596 30 85-256 1588 30 79
125 34-101 616 31 90-270 1644 31 83
130 36-108 637 32 97-288 1699 32 88
135 38-114 658 33 101-303 1755 33 91
140 40-120 679 35 106-319 1811 35 96
145 42-126 700 36 112-335 1866 36 101
150 44-132 721 37 117-351 1922 37 105 Analysis Does 75% damage 80% of the time, and 200% damage 20% of the time, for a total of 75%*.8 + 200%*.2 = 100% damage. Fire and Wind are poorly related, so *1.155 damage. But, the damage is split 60%Fire - 40%Wind (instead of the usual 50/50), so it gets 80% of the bonus, for *1.124 damage. In total: Attack #1 - *0.75*1.124 damage Attack #2 - *2*1.124 damage
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