Status Conditions (Full Version)

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Ianthe -> Status Conditions (7/17/2010 12:32:34)

Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry.

As the Encyclopedia was before, these threads are not meant for asking questions. Please use Questions/Answers for that. Remember to check previous threads and Guides first.

Remember, no sigs. For pictures, please refer to the Guide to Pedia Screenshots. Thanks!




bszoke88 -> RE: Status Conditions (8/27/2010 12:31:30)

quote:

Mountain Cudgel Gi's level 6 ability can daze
plz add this here
Note that in-game you see nothing, only the following line while the monster attack after dazing:
Your enemy is dazed and unable to properly focus.

level 10 ability can paralyze
plz add this here

Serpent Fang Gi's level 10 ability can poison
plz add this here

please change the links to SCs in the the armor's post too.
Those don't use the new status system. They work exactly as they are described in the post. ~In Media Res




jsrjohnny -> RE: Status Conditions (8/30/2010 15:46:21)

quote:

The entry for the Frozen (new) status condition needs updating, under "Things that freeze monsters". Add Ryuusei's Cool Staff/ Chill Staff Z/ Guardian Staff/ Chill Staff/ Frosty Staff/ Frigid Staff/ Arctic Staff/ Guardian Freezing Staff.


Got it. Thanks ~D




Khimera -> RE: Status Conditions (9/12/2010 16:42:53)

quote:

@Bszoke88: Those are pseudo-statuses that pre-date the status engine, and as such shouldn't be included in the posts.
Taken care of. ~In Media Res




Balu -> RE: Status Conditions (11/28/2010 11:21:56)

quote:

Regarding this pedia entry on the Afraid status condition, the Wrayth Blade should be added as a weapon that can frighten monsters. And also, the information that all undead and darkness monsters are immune to this effect should be added to the entry.


Got it. Thanks ~D




1stClassGenesis -> RE: Status Conditions (12/13/2010 0:48:19)

quote:

Deadly Dunce Dust can blind the monster.

Taken care of. Thank you ~B




purple sky2 -> RE: Status Conditions (1/15/2011 19:17:37)

quote:

under Frozen (new) the magic elite ice katana and ice katana freezes monster if hits connects
i dont know the save roll rate sorry
Status Conditions, Frozen (New)

The ice katana and elite magic ice katana
ice katana
magic elite ice katana

i think thats it if anything else is missing please send me a forum message
See below. *patpats* ~In Media Res




Khimera -> RE: Status Conditions (1/15/2011 19:19:02)

quote:

@Purple Sky2: The Ice Katana's still use Old Freeze.
Taken care of. ~In Media Res




arcanum37 -> RE: Status Conditions (2/8/2011 11:44:16)

quote:

For the Daze entry, the Rock Lobzard can also inflict daze.
Added. Thanks! ~In Media Res




Ianthe -> RE: Status Conditions (3/3/2011 22:41:16)

quote:

Trivial update: Zephyros tweaked a few statuses while getting the new Bleed status ready.

Any formula that uses:
1) 4 + 0.5*Level + 0.005*Level^2
2) 13 + 1.25*Level + 0.005*Level^2
3) 200 + 8.8*Level

...has been (respectively) replaced with:
1) 5.25 + 0.5625*Level + 0.00375*Level^2
2) 10.5 + 1.125*Level + 0.0075*Level^2
3) 200 + 13.2*Level

This applies to the following statuses, where appropriate:
Burn
Control
Poison
Prismatic Burn
Regen
Spiritual Seed

This needed quoting. ~B




Aquapyre -> RE: Status Conditions (3/7/2011 18:22:42)

quote:

the link to Soaked in the entry for Tsunami Edge doesn't let me view the Soaked page. I get the following message
Access is Denied.

You either don't have the right to access or have attempted to access private area.

Please login with sufficient credential or click here to go back to forum's home page.
Fixed, thanks! ~Koree




Koree -> RE: Status Conditions (3/17/2011 10:04:01)

quote:

Posting this stuff here until we have all the info we need.

Panicked

Panicked
A reduced ability to act reduces effectiveness to «»% until a save is made.


[Use the images from Afraid]


Things that make monsters Panic:

  • Tenebromancer's Robe (Lv. 10 skill)





    Aftershock

    Aftershock: Level «», «» round(s)
    A secondary earthquake grows and unleashes its power after the duration.


    [Use the images from Buffeted]


    Things that cause Aftershock:

  • Geomancer's Robe (Lv. 10 skill)





    Vacuum

    Vacuum, -«» End
    Insufficient air (reduced END) for «» turn(s)


    [Use the images from Buffeted]


    Things that create Vacuums:

  • Aeromancer's Robe (Lv. 10 skill)





    Choked

    Choked, «» round(s)
    A reduced ability to act reduces effectiveness to «»%.


    [Use the images from Paralyzed]


    Things that Choke monsters:

  • Aeromancer's Robe (Lv. 10 skill)





    Regain Mana

    Regain Mana, level «».
    Regain Mana equal to the cost of a spell of the effect when you next cast a spell of the «element» element.



    Things that let players Regain Mana:

  • Hydromancer's Robe (Lv. 10 skill)
  • All taken care of. ~K




    Khimera -> RE: Status Conditions (3/17/2011 10:17:10)

    quote:

    @Koree: Just a note - Aftershock is a re-named Spiritual Seed (of Earth)
    Taken care of. Thanks. ~Koree




    majesticstar3800 -> RE: Status Conditions (3/18/2011 15:49:06)

    quote:

    i found, while using Conflagration....from Pyromancer Robes Level 10 skill

    If the attack fails the save roll and is even more hurt than that, a message pops up saying:

    Your foe is badly burnt!

    When this happens, I found that it does a level 80 Burn instead of level 70.
    This would actually belong to the Armors thread, since this is about the Pyromancer's Robe. Taken care of regardless. ~Koree




    fenmeisterkronos -> RE: Status Conditions (3/19/2011 15:16:43)

    quote:

    For Poison It should be noted that sometimes the damage is not harm, as in the ToxiCleen spells, where the poison does water damage. This should also be noted in the ToxiCleen spells (linked in the poison entry).

    That is a visual bug. The damage dealt is indeed harm as it should be. ~B




    big E -> RE: Status Conditions (11/22/2011 3:58:10)

    quote:

    In the Petrification entry, Meduso should be added to the "things that petrify players" list.

    this needed quoting. ~B




    Ianthe -> RE: Status Conditions (12/30/2011 11:18:35)

    quote:

    Update to Burn: the hits now get a "damage over time" bonus. The first hit does *1 damage, the second hit does *1.01 damage, the third hit does *1.02 damage, ..., the Qth hit does 1+0.01*(Original duration - current duration) damage.

    Updated with this new info. Thank you! ~B




    Watashig -> RE: Status Conditions (1/4/2012 23:55:22)

    quote:

    Celerity

    There's an inconsistency: item says celeritous, and pet/guest say celerous. Quite humorous IMO
    Checked it in-game: Item and Guest are Celeritous, and Pet is in fact Celerous. Fixed, thanks! ~Koree




    Dragoon23 -> RE: Status Conditions (1/12/2012 16:50:41)

    quote:

    Aftershock: Lvl xx, xx round(s)
    A secondary earthquake grows and unleashed its power after the duration.

    It builds up for 1 round and hits the second round.
    if failed to inflict aftershock, this pops up: You are nimble enough to avoid the Aftershock!

    Things that can use/do this: MogZard monster and MogZard pets.
    Seems to be taken care of. ~Koree




    Karmakas -> RE: Status Conditions (2/2/2012 18:29:03)

    quote:

    Poison now has "Power", indicated by a number: the Status Effect's damage seems to be multiplied by that number. The number can change every round.
    This has been taken care of. ~Koree

    Edit: There's a new Status Effect called "Partial Paralysis": it has an "effectiveness" value (in %).
    The text of the effect: "Paralytic toxin hinders mobility for [number] turn(s)."




    Well -> RE: Status Conditions (4/4/2012 23:13:48)

    quote:

    The spell drone strike and drone strike Z can daze the monster.
    Please add it here daze

    The mummydas pet series can inflict 'afraid' to the monster.
    Please add it here afraid

    The spell sands of suffocation series can choke the monster.
    Please add it here choke
    Added, thanks! ~Koree




    battlesiege15 -> RE: Status Conditions (5/5/2012 20:29:46)

    quote:

    Tsunami Edge should be listed under the Soaked entry I think...

    i don't think there are any other things that cause "soaked" status...

    edit: also, the spirit hunter sycthes should be listed under the "fragile" condition

    Taken care of. Thank you. ~B




    Ianthe -> RE: Status Conditions (6/3/2012 22:47:58)

    quote:

    Shadow Potence +X
    All saves made by opponent vampires, lycans, skeletons, zombies, ghosts, and mummies take a -X penalty.
    (For ShadowSlayer)
    All saves made by opponent vampires, lycans, skeletons, zombies, and humans take a -X penalty. (For NightHunter)

    As described.

    Remember that, once you add up all your save bonuses and penalties, the total can't be lower than -20. If this status would push the total below -20, then you only use -20.

    [image]http://media.artix.com/encyc/AQ/Deus_Ex_Machina_Eh/AQ/Encyclopaedia/Status_Player_Yay.gif[/image]
    Added, thanks! ~Koree




    majesticstar3800 -> RE: Status Conditions (7/24/2012 21:26:45)

    http://forums2.battleon.com/f/tm.asp?m=17849145 <- Erebus needs to be added to the Monsters that can inflict Control...when they have the Pedia page up.




    Abaraa -> RE: Status Conditions (9/7/2012 10:21:40)

    There are 2 new status effects-frostbite.Glacius clan leader inflicts it on you!Immobility resistance
    It says:


    quote:

    The frosty bites leaves you with frostbite!


    quote:

    Frostbite:Level 130,Power 2.8,Duration 1 round(s)
    Take Ice damage each round from that grizzly bite wound.


    quote:


    quote:

    Immobility Resistance +5
    Provides a bonus to any saves against any status which renders you immobile


    Got this one thanks! - Dragoon23




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