RE: Crits Deflects and Blocks (Full Version)

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Goony -> RE: Crits Deflects and Blocks (3/13/2011 1:38:23)

I was just blocked 6 times in a row by a level 32 varium BH, 5 focus, max Shadow arts, max reflex, 4 EMP, high support and 8 smoke! The luck factors are too high and the BH's have several builds that abuse the luck factors!

Take this one for example:
How to abuse luck factors!

I have 78 dexterity, not too shabby... This BH build is going to go 1st a lot! Cast reflex boost for 66 dex. That makes his chance to block 10 + (69+66-78/2) +10= 48.2% chance to block my strikes! This combined with the support based luck factors makes the build super powerful. Throw in an EMP grenade and it's goodnight to all except maybe another BH...

Absolutely ridiculous is all I can say...




Cyberbeast10 -> Fixing luck (3/16/2011 21:13:13)

So we know that luck plays a big role in the outcome of a battle, such as blocking an attack and negating damage, deflecting and reducing damage, or critical and deal nearly full damage.
So I though of a way to fix luck.

At the beggining of a match, both (or all 4 in 2vs2) players have 1 block/deflect/critical point. Each of these points helps in blocking, deflecting and criticaling.

Block point - Allows the user to block the next incoming attack
Deflect point - Allows the user to deflect the next incoming shot
Critical point - Negates a critical attack. You can also use these to randomly cause 1 of your next three attacks to critical, if no critical happens.

Players can use these tokens any time in a fight through a new button appearing alongside the skill buttons. There is no animation for using these so the opponent has no way of knowing if you used one, and using these do not end your turn. You can use more than one in the same turn.
With the exception of the critical point (Which last 3 turns), all the points last 1 turn so predicting the opponent's next move is important.

Now then, what will happen to the random blocks and deflects and criticals that occur right now?
Random blocks, deflects and criticals will be removed.

Now then, what about the stats since some of them offer the block, deflect, critical chance bonuses?
The stats will be modified to work like this:


In dexterity, for every 15 stat points higher that you have than your opponent, you will gain 1 additional block point at the start of a match.
In support, For every 10 stat points that you have higher than your opponent, you will gain 1 additional deflect point at the start of a match. For every 35 support you have higher than your opponent you will gain an additional critical point at the start of the macth.

Wait, wouldn't this make people abuse those stats to become ultra powerful with endless blocks, deflect and critical points?
To make sure this doesn't happen...the limit for the number of additional points you will be able to get is 5 so you can only have a max of 6 of those points per match.

Now something for lower-levels
If you fight against an opponent who is 2-3 levels higher than you, you will gain 1 additional point regardless if you reached the point limit, if your enemy is 4-5 levels higher you, you gain 2 additional points.

What about SA and Azrael's bane? and other moves with bonuses?
SA will be made to offer imaginary dex and support to your character at the beggining of a battle, the amount is based off a percent of your actual dex. At level 1, it is 10% and caps at 40%, this dex is only for the points, there is no bonuses for defense or other stuff.

Azrael's bane will give double critical points at the start of a fight. Other skills with critical bonuses will stay the same with the random criticals.

What if stats are modified during a match by smoke or reflext boost?
If the player gains a stat advantage over the opponent because of this, they will gain points depending on the advantage. 1 block for every 15 dex (There are no support stat modifiers). However, the amount gained cannot exceed the 5 additional bonus point limit.

Example: You had 4 bonus points at the start, you cannot gain more than 1 point when a stat is modified through skill.

Thread merged into Luck Discussion. Please keep all the discussion about luck and chance events, such as blocking, stunning or critting in a single thread. Thank you. ~Ashari




3Xdoomd -> RE: Fixing luck (3/16/2011 21:35:20)

With this system, the game becomes focus on the the # of "Boost" tokens you have.
To get more token you need higher stats than you opponent.
So, wouldn't this give a greater advantage to the variums over the NV,
further widening the gap between them?

But there are some applicable ideas in this. I sure with the comments of others, you could
perfect this boost token system.




Shocka -> RE: Fixing luck (3/16/2011 22:03:02)

How about these points only give you 25% chance if you activate them because there is no way they are gonna allow this. It's called a RNG for a reason.




Cyberbeast10 -> RE: Fixing luck (3/16/2011 22:03:28)

I see how this would give variums a bigger advantage with all their stat boosts. So how about if the extra tokens are gained only if your BASE (normal amount, without bonuses) dex or support is higher than your opponent? How would that work?




Angels Holocaust -> RE: Fixing luck (3/16/2011 22:10:14)

All I can say is that it wins games.




Cyberbeast10 -> Luck Discussion (3/18/2011 21:09:35)

Shocka@: It would still be luck, the reason I'm making this thread is to erase -or minimize- luck from Epicduel and more specifically from these things: Block, Deflect and critical. These are important things that can change the outcome of a match and its something we can't control and just happens.

With this, if you blocked it was because you predicted your foe next move, prepared for it, and thus were awarded with a block or deflect for it and your opponent suffers for his/her mistake and not because lady luck decided to make him/her suffer a loss. The only thing here with some luck is the critical point with gives 1 of your next 3 moves a 100% critical chance.




PivotalDisorder -> RE: Luck Discussion (3/17/2011 2:30:12)

it sounds like you want to force your opponent to use a skill that he doesnt want to use, just to get around you nerfing his big attack.




Cyberbeast10 -> RE: Luck Discussion (3/17/2011 16:50:38)

Skills would barely be affected by this because they can't be blocked or deflected ad the only thing this would do is make it easier to critical a big attack (skill) or avoid one from these.
If my opponents big attack is a primary and sidearm, then they have not one but TWO big attacks.

If I'm forcing an opponent to use a skill they don't want to use it means that that person has little options to choose from be it because the battle was long drawn out and the enemy has exhausted his MP and so can only make normal attacks or the enemy is a strenght build which would mean they have 2 big attacks, so unless the the enemy used both guns and aux, the player would have to guess whether they'll use their primary or their other weapons.








Absolute Truth -> Luck Increases More For Weaker Players For Crits, Blocks, etc. (3/19/2011 9:06:26)

This is a fact I just know for sure by lots of experience and many people are finally starting to see it and recognize it and even some of the weaker players are admitting it. Why didn't the devz tell us that they would do this? Or if they didn't do this then this is some sort of bug. It seems to have become much worse with this ever since they allowed weaker lower lv people to go 1st in battle. This isn't even debatable anymore because it is so clear now about this problem and especially with crits, but again also for blocks, deflect and stun. This seems to happen the most when the team or person is about to die. This doesn't just happen to the low lv or non varium people though, even though they have it even more but this also happens to people with varium when they just happen to be on the weaker team and tougher situation and especially when they are about to die. Low support people can still crit more and deflect, Low dex people can still block more even while smoked, and this is much more than Epic Duel used to be. Just because non varium or weaker players have it tougher that is still not right for their luck to be increased more than the stronger player. The Stronger players are being punished for being stronger and the weaker players are rewarded for being weaker. It's becoming so rediculous that some people even though we're usually mad, are even sometimes laughing when it happens because it's so outrageous! It's ruinning the game a lot and the devs need to do something fast, not right at all.




King FrostLich -> RE: Luck Increases More For Weaker Players For Crits, Blocks, etc. (3/19/2011 9:19:56)

First of all, do you EVER look at the support and dex of your opponent?? If they are higher than yours and you complain, then its your build that's unluckier and inferior than your opponent.




Absolute Truth -> RE: Luck Increases More For Weaker Players For Crits, Blocks, etc. (3/19/2011 9:23:58)

Obviously you didn't read what I said good enough. I am a lv 32 fully equipped varium tanked BH aka Pridebreaker. Don't be ignorant dude. I speak the truth and I've been playing Epic Duel way before they joined with AE.




King FrostLich -> RE: Luck Increases More For Weaker Players For Crits, Blocks, etc. (3/19/2011 9:26:02)

Ahh the players that keep going first. Well that was given to lower players who often get beaten up before they can even do a move so nothing is really wrong. Besides, if you got 48-56 support that's considered low to me.




Absolute Truth -> RE: Luck Increases More For Weaker Players For Crits, Blocks, etc. (3/19/2011 9:27:59)

Wow you really don't read people's post carefully enough and your not worth repeating it to since your not reading posts good enough.




King FrostLich -> RE: Luck Increases More For Weaker Players For Crits, Blocks, etc. (3/19/2011 9:34:31)

Whether you like it or not, stop complaining. I'm a 32 non varium player and I also played ED before it merged with AE and in my point of view, your just being a little too serious about this. Yes I know you got unlucky and you mean that:

quote:

Just because non varium or weaker players have it tougher that is still not right for their luck to be increased more than the stronger player. The Stronger players are being punished for being stronger and the weaker players are rewarded for being weaker.


That's not true. If you continue to whine then you might as well do NPC's rather than fight people who have made or copied and pasted their own builds.




Absolute Truth -> Luck Discussion (3/19/2011 9:48:53)

Obviously your too ignorant to discuss this with any further. Bye bye




Bu Kek Siansu -> RE: Luck Discussion (3/19/2011 10:11:41)

Threads merged! From Luck Increases More For Weaker Players For Crits, Blocks, etc.) to Luck Discussion.

Please do NOT create a similar thread. Instead, please post it in the current thread which is this Luck Discussion.

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  • Absolute Truth -> RE: Luck Increases More For Weaker Players For Crits, Blocks, etc. (3/19/2011 10:12:38)

    Just to make it clear, I have a good record and even in 2 vs 2 for a bounty hunter so people who like to say stop complaining and making excuses, your just not correct and assuming a lie. But that is besides the point that I've stated because it's still not right and clearly a problem even though my record is good.

    Battles Wins Losses
    1 vs 1 6383 5374 1009

    2 vs 2 9817 6326 3491




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